Report Bugs, Issues and Suggestions Here!

Welcome to Icarus' Bugs and Suggestions Board!

Please make sure to be CLEAR and CONCISE when providing your feedback on bugs and issues. Feel free to add photos, or links to videos or drives for more information. We will be using google translate to edit any suggestions not in English.

Before you write a new suggestion, try searching a few keywords, and you might find another suggestion that matches yours. We will only be considering suggestions that have a high number of upvotes, and will not be looking at low voted or low detail tickets. Messages on our social medias or discord will not be officially considered. However, our discord contains many experienced prospectors that would be happy to try assist you with an issue before posting here to help us out. https://discord.gg/surviveicarus

We will try to reflect the status of each ticket as soon as we can.

We cannot promise all bugs will be fixed asap, but we will prioritize which are most pressing, so search for your issue before you post!
If there is a critical bug or issue, we will let you know on our Twitter @SurviveIcarus if we need to make a fix while you are playing.

THANK YOU FOR PLAYING ICARUS!

[Suggestion] UI Scaling

Allow the User Interface to be scaled up or down. At the default scale it can be difficult to clearly see the icons and numbers. It would be helpful to scale up the ...
Suggested by: Mike Miller (16 Sep, '21) Upvoted: 21 Feb, '22 Comments: 0
Under consideration Settings UI

[Suggestion] A more useful compass

As of right now I can find no real purpose to use the compass at the top of the HUD. Other player's pings show up here, but that's it, I think? Many survival games ...
Suggested by: Blursh (07 Nov, '21) Upvoted: 29 Dec, '22 Comments: 4
Under consideration UI

[Suggestion] Chat Box Too Small

The Chatbox is barely visible, as the font is too small on 1080p. The white font also disappears when exploring the arctic so you can't read if anyone has sent ...
Suggested by: cookieflips (29 Sep, '21) Upvoted: 03 Jan, '22 Comments: 3
Under consideration UI

[Suggestion] No UI Photo Mode

Photo mode + video capture would mean the possibility to make videos, edits etc for content creators. For that, we just need to be able to hide the UI of the Photo ...
Suggested by: DogVivor (21 Nov, '21) Upvoted: 21 Oct, '22 Comments: 2
Under consideration UI

[Suggestion] Tooltip material cost icon too small

Please increase the icon size for the material cost in repair tooltips. It is extremely small and difficult to distinguish between some of the similarly shaped icons, ...
Suggested by: Teldae (21 Oct, '22) Upvoted: 17 Feb Comments: 1
Under consideration QOL Suggestion UI

[BUG] Hard Mode Respawn Limit is Incorrect and Misleading

The Hard Mode respawn limit is currently 3. A respawn is when you resurrect yourself after you die, not when you first drop in. RocketWerkz affirmed this definition ...
Suggested by: Boku (24 Apr, '22) Upvoted: 20 Dec, '22 Comments: 1
Under consideration QOL Suggestion UI

Change Bow Sight Color For Greater Visibility

The current white bow sites become unusable under certain circumstances. For example, against the white snow of the arctic, or against lighter colors in the ...
Suggested by: Signal5 (14 Feb, '22) Upvoted: 16 Feb, '22 Comments: 2
Under consideration UI

[Bug] Map markers large after relog

After exiting from Icarus with an active prospect, any map markers or circles are large. These were the size of the player cursor before relog
Suggested by: Darren (06 Nov, '21) Upvoted: 31 Dec, '21 Comments: 2
Under consideration UI

Show # of available inventory slots on the UI

Please consider always showing the number of available inventory slots on the UI, maybe next to the water icon or sound meter. I'm constantly having to open my ...
Suggested by: Kodi (09 Apr) Upvoted: 19 Apr Comments: 1
Under consideration QOL Suggestion UI

Add a slider option split a stack of items into a specific amount

instead of having to shift split a bunch of stacks in half and alt drag multiple singular items to a stack to get to a specific number add a feature where you can ...
Suggested by: D Alexander (26 Aug, '22) Upvoted: 05 Sep, '22 Comments: 1
Under consideration Inventory UI

[Suggestion] Map Markers on Arctic Biome to be any colour BUT white

The map markers on the arctic biome are hard to see against the white background- especially for boomers like me
Suggested by: Hot_Loads (08 Dec, '21) Upvoted: 26 Jan, '22 Comments: 1
Under consideration UI

[Bug] Adjust where the marker drops relative to where the mouse click is

[Adjustment] Adjust where the marker drops relative to where the mouse click is.. The point of the map marker that drops is off relative to where the the mouse ...
Suggested by: Sean Cormier (RogueCmdr TTV) (06 Nov, '21) Upvoted: 26 Jan, '22 Comments: 1
Under consideration UI

[Bug] Having a controller plugged in causes UI bug

I had a controller plugged in and it cause an issue with the UI while I used mouse and keyboard. The UI would state that the action was unbound and then bounce back ...
Suggested by: Theodore K Dayhoff (10 Sep, '21) Upvoted: 30 Dec, '22 Comments: 1
Under consideration UI

[Suggestion] Show Container level Indicator also in Inventory

Please show the same Info (how much Liters are in the Container) you show for a Container droped in the World, while looking at them in the Inventroy. Screenshot ...
Suggested by: Xaver (21 Feb) Upvoted: 22 Mar Comments: 0
Under consideration QOL Suggestion UI

[Bug] Key-bindings all show as 'Unbound' in game, and in menus

All key-bindings show as 'Unbound' unless I am actively moving the mouse, but still flickering fast when doing so.
Suggested by: PJ (25 Oct, '21) Upvoted: 08 Jun, '22 Comments: 0
Under consideration UI

[Suggestion] User Interface Icon for "In-Shelter" Status

Have an icon on the hud that let's the player see whether or not the tile their character occupies is considered to be sheltered or un-sheltered at any given time. ...
Suggested by: Pha1anx43 (16 Sep, '21) Upvoted: 27 Sep, '21 Comments: 0
Under consideration UI

[Suggestion] Allow groups to annotate the map with icons and/or markings for each other

It would be really cool to allow a group to annotate the map (ideally such that others in the Prospect can see such annotations), either in the forms of a fixed icon ...
Suggested by: DopeGhoti (08 Nov, '21) Upvoted: 18 Dec, '21 Comments: 2
Under consideration UI

Map Notes

Allow multiple notations on the map, permanent marks that are saved with the game/mission. You could have icons for caves, home base, bosses, other points. Or allow ...
Suggested by: Kay Woods (17 Apr) Upvoted: 19 May Comments: 1
Under consideration QOL Suggestion UI

MAP Fog On War discovery lost

after reconnecting as a host (alone) to a prospect where I was a guest before. I entirely lost all my fog on war removal. I believe this happened because I changed ...
Suggested by: Garoomf (08 Sep, '22) Upvoted: 09 Nov, '22 Comments: 1
Known issue UI

House Icon on the map

Put an icon linked to the bed on the map to know if I die where I will appear or where my house is if I see the map.
Suggested by: Juan José (27 Dec, '22) Upvoted: 28 Apr Comments: 0
Under consideration QOL Suggestion UI

Markers for Bio drills

It would be great if remote placable items like the Bio deep-drill had a marker on the map. I put two down in Open-world and I lost one. I even made the scanner and ...
Suggested by: Crash (30 Nov, '22) Upvoted: 08 Apr Comments: 0
Under consideration QOL Suggestion UI

[Suggestion] Display your current mount's hunger and thirst on the HUD

It would be good to be able to keep track of the mount's needs while riding. As an example if you're passing some food and know the mount is hungry, you could stop ...
Suggested by: Teldae (23 Nov, '22) Upvoted: 01 Dec, '22 Comments: 0
Under consideration Mounts UI

[QoL Suggestion] The HUD needs TLC improvements and adjustability options - its too Busy!

The HUD in its current state is incredibly obscuring, busy, and at times distracting. Just turning the whole thing off however is not practical for gameplay, we need ...
Suggested by: Fratous (13 Jun, '22) Upvoted: 26 Jun, '22 Comments: 0
Under consideration UI

Bases on the map

would be nice if the bases we build were visible on the map.
Suggested by: Jimbo (29 Mar, '22) Upvoted: 20 Apr, '22 Comments: 0
Under consideration UI

[Bug] Cannot pick up animals

There is no prompt to pick up animals, so cannot use skinning bench. First survey mission.
Suggested by: Noob (02 Dec, '21) Upvoted: 07 Dec, '21 Comments: 4
Under consideration UI

Player visibility

Hey so it would be really great if you can see your friend's tag when they are a bit far away from you too, like for example when they come close by you can see their ...
Suggested by: Aswanth Balu (14 Jul, '22) Upvoted: 27 Jul, '22 Comments: 1
Under consideration UI

Suggestion: Move initial buff\debuff icons

Many times the debuff icon has resulted in my death. Example, in a cave fighting worms and you step in water, the snowflake icon appears mid screen EXACTLY where i am ...
Suggested by: TheOneWhoseNameGoesHere (12 Feb, '22) Upvoted: 01 Apr, '22 Comments: 1
Under consideration UI

[Bug] Quest objective legibility issues

Header title for quest objectives doesn't wrap or truncate, and just overflows out of box. Quest objectives are sometimes not visible in light colored environments ...
Suggested by: Mav (16 Jan, '22) Upvoted: 23 Jan, '22 Comments: 1
Under consideration UI

[Suggestion] G Slot Full UI, not Inventory Full

Crafted a backpack in the textiles bench, could not pick it up. R-click and dropped it, which popped the bag on the floor. When I try to pick it up, it says ...
Suggested by: E (05 Dec, '21) Upvoted: 07 Dec, '21 Comments: 1
Under consideration UI

[Suggestion] Fur gatherer 1 achievement too early

I had made one bedroll (20 fur) plus had 25 fur in my inventory, and I received fur gatherer one accolade (which supposedly should happen at 100 fur).
Suggested by: Bjorn (03 Dec, '21) Upvoted: 11 Dec, '21 Comments: 1
Under consideration Accolades UI

[Bug] XP gain bar seems a bit delayed

top left shows xp as you gain it, doesnt work quite right, seems to stack up sometimes and not others
Suggested by: Brad (29 Aug, '21) Upvoted: 26 Jan, '22 Comments: 1
Under consideration UI

L Slot/Light Slot Icon Tag Obscuring Durability Visual

I noticed the "L" tag on the L Slot is obscuring the durability bar of the equipped item.
Suggested by: Sebastian Hadden (12 Nov, '22) Upvoted: 05 Dec, '22 Comments: 0
Under consideration QOL Suggestion UI

[Suggestion] Change cave interior status icon from stalactites to cave entrance

The current icon with the stalactites looks a lot like a fanged creature mouth, especially considering the coloration with the white on red. It is also fairly similar ...
Suggested by: Teldae (25 Oct, '22) Upvoted: 30 Oct, '22 Comments: 0
Under consideration Caves UI

[Suggestion] Able to make separate Marker / Tag for house / base / bed

When me and my friends go out to do our separate roles for efficiency, we sometimes tend to forget where our base is on the map. It would be nice if we could place a ...
Suggested by: Serapheid (26 Jul, '22) Upvoted: 06 Aug, '22 Comments: 0
Under consideration UI

Accessibility Features

My father and I play this game together. It so far has been an incredible experience roaming this virtual world together. Unfortunately he is color blind and many of ...
Suggested by: Evan (14 Apr, '22) Upvoted: 26 Jun, '22 Comments: 0
Under consideration UI

[Bug] Cooking Station icon is wrong

Here is a video showing the bug: https://youtu.be/TrEBpxmDFuA See also: https://steamcommunity.com/app/1149460/discussions/0/3270184240647920308/
Suggested by: Kizmar (04 Apr, '22) Upvoted: 10 Jun, '22 Comments: 0
Under consideration UI

Map Marker tip not aligned with mouse pointer tip on placement

When you place a marker on the map, it seems that the icon is centred under the mouse tip which doesn't point exactly where I want to mark. I think it would be more ...
Suggested by: Anthony (27 Mar, '22) Upvoted: 29 Mar, '22 Comments: 0
Known issue UI

Visual Accessibility Options / UI Options

Hi I'm legally blind, low vision, with an extremely common form of central vision impairment. To this end, I and I'm sure others with vision issues would love to see ...
Suggested by: Simul (04 Feb, '22) Upvoted: 18 Apr, '22 Comments: 0
Under consideration UI

[Bug] Bench inventory not closing when removed by another player

While I was using the crafting bench another player in my world chose to move it. The results was that the bench GUI was still open for me, and I was still able to ...
Suggested by: Neomatamune (07 Dec, '21) Upvoted: 07 Dec, '21 Comments: 0
Under consideration Inventory UI

[Suggestion] Meds Descriptions not clear

Antibiotic Tonic/Pills are supposed to 'Provide a ....buff' but description is incorrect. 'removes debuff xxx...' would be more accurate. Same for every meds.
Suggested by: Natrash (19 Nov, '21) Upvoted: 25 Nov, '21 Comments: 0
Under consideration UI

[Suggestion] Orbital Tag

Reviewing some videos and wiki page on the old school Meta Axe/Pick/Knife from the first livestreams, I'd like to suggest all station items have a tag in their ...
Suggested by: DeathEmber (18 Nov, '21) Upvoted: 19 Nov, '21 Comments: 0
Under consideration UI

[Suggestion] Bigger knife aiming reticle

When aiming a throwing knife the reticle is a single white dot that is very difficult to see in fast paced combat and impossible to see in the arctic or when fighting ...
Suggested by: Andrew (07 Nov, '21) Upvoted: 19 Nov, '21 Comments: 0
Under consideration UI

[Suggestion] Improve visibility of currently selected item in toolbar

It can be difficult to see which weapon/tool is currently selected in the hot bar when scrolling quickly, a more prominent highlight would make it easier to select ...
Suggested by: James Odgers (05 Nov, '21) Upvoted: 25 Sep, '22 Comments: 0
Under consideration UI

[Bug] Mail shows new mail after reading message

I read the message and it shows new mail still.
Suggested by: Koopa (04 Nov, '21) Upvoted: 04 Dec, '21 Comments: 0
Under consideration Missions UI

[Suggestion] Wildlife & player directional marker on edge of display

Suggestion - would like both players and spotted wildlife directional markers on edge of display. (Issue) When attacked by aggressive wildlife I never know what ...
Suggested by: George (15 Oct, '21) Upvoted: 20 Oct, '21 Comments: 0
Under consideration UI

[Suggestion] Keep tag of killed creatures for a limited time

Our low level characters can already see a "tag" for wildlife and their level when they are alive. It would be great if this tag would remain after we killed the ...
Suggested by: Tee Jay (11 Oct, '21) Upvoted: 09 Dec, '21 Comments: 0
Under consideration QOL Suggestion UI

[Suggestion] Crafting items from hotbar, UI needs to show which reagent is missing to craft

It would be nice if the UI told you what item you were missing when attempting to make a replacement item from the hotbar UI without having to go into the crafting UI ...
Suggested by: ZugZugNZ (15 Sep, '21) Upvoted: 08 Oct, '21 Comments: 0
Under consideration QOL Suggestion UI

[Suggestion] Quest-style Counters for Required Resources to craft

Ctrl+click or shift+click on entity/button in crafting menu to place quest-style counters (ie Fiber: 34/40) etc somewhere on HUD, to assist in farming required ...
Suggested by: Sadboy (12 Sep, '21) Upvoted: 13 Sep, '21 Comments: 0
Under consideration QOL Suggestion UI

[Suggestion] Change the craft ingredient count background/highlighting

white text against pale green background is poorly contrasted and very difficult for me to read. The gray background used for regular inventory would be great. Or ...
Suggested by: Dilvish (06 Nov, '21) Upvoted: 07 Nov, '21 Comments: 2
Under consideration UI

When I click on Load and see the list of Open World Prospects we need a "LAST PLAYED" date and time

Add a "LAST PLAYED" date and time to the Prospects in the Open World MISSION BRIEFING list.
Suggested by: Thayland (22 Apr) Upvoted: 28 Apr Comments: 1
Under consideration QOL Suggestion UI