Report Bugs, Issues and Suggestions Here!

Welcome to Icarus' Bugs and Suggestions Board!

Please make sure to be CLEAR and CONCISE when providing your feedback on bugs and issues. Feel free to add photos, or links to videos or drives for more information. We will be using google translate to edit any suggestions not in English.

Before you write a new suggestion, try searching a few keywords, and you might find another suggestion that matches yours. We will only be considering suggestions that have a high number of upvotes, and will not be looking at low voted or low detail tickets. Messages on our social medias or discord will not be officially considered. However, our discord contains many experienced prospectors that would be happy to try assist you with an issue before posting here to help us out.

We will try to reflect the status of each ticket as soon as we can.

We cannot promise all bugs will be fixed asap, but we will prioritize which are most pressing, so search for your issue before you post!
If there is a critical bug or issue, we will let you know on our Twitter @SurviveIcarus if we need to make a fix while you are playing.


[Suggestion] Allow movement when inventory and map are open

Useful if you are switching things around while moving (or running) away from something.
Suggested by: tonythegardener (26 Sep, '21) Upvoted: 04 Sep Comments: 4
Under consideration Inventory QOL Suggestion

Ingots should not take more space than ore

Iron and copper ore stack to 50, and smelts 2:1 into ingots that stack to 20. So 50 ore produces 25 ingots which takes 2 inventory slots, up from the 1 that was ...
Suggested by: Alan (20 Dec, '21) Upvoted: 2 days ago Comments: 2
Under consideration QOL Suggestion

[Suggestion] Map Improvements

Currently I routinely use Icarus Intel to plan and play missions. With a few improvements to the in-game map this wouldn't be necessary and improve the game ...
Suggested by: Lakefeet (03 Apr, '22) Upvoted: 2 days ago Comments: 2
Under consideration QOL Suggestion UI

[Suggestion] Add scanner or radar for exotic nodes in caves

Either add a blueprint for a node scanner or allow current radar (maybe the electric one) to scan for nodes. It is frustrating to search EVERY available cave on a map ...
Suggested by: cmopatrick (08 May, '22) Upvoted: 01 Sep Comments: 1
Under consideration QOL Suggestion

[Suggestion] Basic transportation

I think 🤔 there should be a way to craft some sort of transportation whether it be a sled or a boat, doesn't even have to be fancy. To even it out make it weigh and ...
Suggested by: Tony Giang (04 May, '22) Upvoted: 10 Aug Comments: 20
Under consideration QOL Suggestion

map pins!

one map marker is insufficient and i am still wondering why its a big deal to put them in. Its like the token "sort" function you added, far to insufficient. every ...
Suggested by: Duzzi (04 Oct, '22) Upvoted: 20 Sep Comments: 2
Under consideration QOL Suggestion UI

Refilling oxygen from a suit slot could be simpler

Currently refilling oxygen involves: 1. Move it from your suit slot to the inventory 2. Put it into the oxite dissolver 3. Wait until it's full 4. Move it into your ...
Suggested by: PreyCor (03 Jan) Upvoted: 17 Sep Comments: 6
Under consideration Inventory QOL Suggestion

Tier 4 Pistol with Magazine

Similar to T4 rifle holding multiple rounds, add a T4 pistol (without advanced alteration bench attachment) with a magazine for semi-auto fire capabilities. This ...
Suggested by: Phoedix (07 May) Upvoted: 25 Sep Comments: 0
Under consideration QOL Suggestion Weapons

[Suggestion] Unlimited Waypoints! Player Icons! Drawing!

I would love an update for the map. For example, I've posted a rough image (Using Icarus Intel as a template) to show how I'd like it to look. For the moment I've ...
Suggested by: Oak (11 Apr, '22) Upvoted: 04 Aug Comments: 3
Under consideration QOL Suggestion UI

[Suggestion] Reviving a player should be done with a different key instead of "F."

To revive a player, one holds "F." To loot the dead player, one taps "F" quickly. Because of this, there's too much opportunity to loot the player when most likely ...
Suggested by: Jack (11 Sep, '21) Upvoted: 23 Jul Comments: 11
Under consideration QOL Suggestion

[Suggestion] Skinning Bench Automation

Since you can only skin one animal at a time on the skinning/crafting bench, instead of having to put the animal on the bench (or interact with it while it's on your ...
Suggested by: Jon N (25 Sep, '21) Upvoted: 18 Sep Comments: 17
Under consideration Inventory QOL Suggestion

[Suggestion] Have some kind of animation to help us know what "food buff gone" noise is

Took me a looooong time to realise what the "food buff gone" noise meant It might be worth having some sort of small shaking/pulsing animation as food buffs ...
Suggested by: Matt (13 Sep, '21) Upvoted: 16 Sep Comments: 8

[Suggestion] Resource consumption notice with Wiring and Water tools

If you hold a wiring or water pipe tool and click on a node (to add a new wire or pipe), there should be an on-screen popup somewhere off to one side that gives the ...
Suggested by: Twist2021 (22 Dec, '22) Upvoted: 09 Aug Comments: 2
Under consideration QOL Suggestion

dehumidifier radius zone

a line on floor be nice
Suggested by: steven r (30 Jan) Upvoted: 01 Sep Comments: 0
Under consideration QOL Suggestion UI

[Suggestion] Different furniture

Make different decorational furniture available for purchase via DLC or similar.
Suggested by: Bulldug (05 Jul) Upvoted: 2 days ago Comments: 16
Planned QOL Suggestion

[Suggestion] Snap-on Interior Walls and Cable/Pipe management

Since we now have permanent structures in the OW, a nice QOL feature would be interior walls that snap to the inside of the exterior walls. This is currently possible ...
Suggested by: Crashblade (21 Jan) Upvoted: 10 Sep Comments: 11
Under consideration QOL Suggestion

[Suggestion] Destroying building pieces needs more feedback

Currently you can destroy a building piece by looking at it and pressing Y. It is instantly destroyed. At least you get the piece back whole, so you can easily ...
Suggested by: wildfire (29 Aug, '21) Upvoted: 11 Feb, '22 Comments: 6
Under consideration QOL Suggestion

[Suggestion] Gold Filament

Make electronics use 1 Gold Filament, make Gold ore craft 10 Gold Filament A 1lb Gold bar should make a HELL of alot more than 1 electronic component
Suggested by: Justin Jefferson (15 Dec, '21) Upvoted: 01 Sep Comments: 3
Under consideration Balance QOL Suggestion

Mount hitching post

Ability to hitch mounts to a specific point so they don't wander around
Suggested by: Alfie (27 Dec, '22) Upvoted: 08 Jul Comments: 6
Under consideration Mounts QOL Suggestion

[Suggestion] Weapons Display Rack for bases

Can we impliment from the carpenters table a weapons display rack to hold our rifles, and spares and bows please As once the base has the crafting tables there is ...
Suggested by: Rougor (26 Oct, '21) Upvoted: 19 Sep Comments: 12
Under consideration QOL Suggestion

[Suggestion] Show Bed roll on Map

When you place a bedroll you should see it on the map. I thought we did before but I don't see anything but the ship.
Suggested by: RG (09 Oct, '21) Upvoted: 19 Sep Comments: 1
Under consideration QOL Suggestion

Allow crafting stations to draw resources from storage crates

An easy step to improve the flow of crafting and micromanaging the same mats across different stations is to move the storage of resources from crafting stations to ...
Suggested by: Jeffb (17 Dec, '21) Upvoted: 15 Sep Comments: 2
Under consideration QOL Suggestion

[Suggestion] Portable Icebox

I had an idea to add a Portable Icebox, a item that you equip like a backpack. The main reason to lengthen spoil timers of all food items put in the inventory slots ...
Suggested by: 2bToba (06 Feb) Upvoted: 14 Apr Comments: 0
Under consideration QOL Suggestion

[Suggestion] Fire Extinguisher needs to be refillable, or extremely lower price

an item that costs that many resources (the 20 steel alone is insane) and is effectively a consumable is total nonsense, you should be able to refill it with Oxite or ...
Suggested by: Gray (10 Oct, '21) Upvoted: 12 Apr Comments: 5
Under consideration Balance QOL Suggestion

[Suggestion] Solar Torch/Flashlight

I understand this is a difficult survival game, but a solar rechargeable flashlight/torch built into the helmet would be an amazing QoL improvement. It's battery life ...
Suggested by: David H (25 Sep, '21) Upvoted: 16 Apr Comments: 3
Under consideration QOL Suggestion

[Suggestion] Food/Drink recipes from Cactus/Aloe plants

As a person native to this type of environment it's definitely a missed opportunity not utilizing these plants to eat/drink.
Suggested by: Josh (08 Dec, '21) Upvoted: 31 Aug Comments: 10
Under consideration QOL Suggestion

[Suggestion] Timer until Pneumonia will hit you

I would like to suggest that there is some sort of time implemented for exposure to caves that is going to produce Pneumonia. Currently it is so hard to gage how long ...
Suggested by: Jeannie (22 Oct, '21) Upvoted: 16 Apr Comments: 1
Under consideration QOL Suggestion

[Suggestion] Locks in doors and crates

Allow for players to lock their houses or boxes/chests so that other players in multiplayer cannot come in and steal/barrow items without permission.
Suggested by: Mark Hollifield Sr. (05 Nov, '21) Upvoted: 23 Sep Comments: 15
Under consideration QOL Suggestion

[Obeservation] Aluminum buildings seem useless

Currently the structure seems like a cheap alternative for wood being that it uses aluminum ore and wood in its recipe it only has 400 hp making it inferior to stone ...
Suggested by: Dave (13 Sep, '21) Upvoted: 07 Jul Comments: 7
Under consideration Building Pieces QOL Suggestion

[Suggestion] Longer Countdown for Out of Bounds

When you go or are about to go out of bounds, it can sometimes take longer to run back into the allowed area than the 10 second timer, and so you die very quickly. ...
Suggested by: diedtoomanytimes (12 Sep, '21) Upvoted: 15 Jun, '22 Comments: 4
Under consideration QOL Suggestion

[Suggestion] Add Seed pouch for consolidating inventory space

Seeds are great with the new farming workflow, but they take up way too much space in your inventory. Consolidate them into a separate invetory, create a craftable ...
Suggested by: TheShadowKnives (13 Aug) Upvoted: yesterday Comments: 4
Under consideration Farming QOL Suggestion

[Suggestion] Add information on Durability for Workshop items

Add information on Durability for Workshop items to further help distinguish between different types of the same item (knives, bows, pickaxes, etc.) to assist in ...
Suggested by: Mancave (06 Dec, '21) Upvoted: 07 Jul Comments: 2
Under consideration QOL Suggestion

[Suggestion] Bed afk spot

Maybe allow decreased consumption of necessities while lying in bed. As a full-time single parent, I need the ability to walk away. But if I'm hosting, I can't just ...
Suggested by: Josh Kolanowski (14 Sep, '21) Upvoted: 20 Mar Comments: 2
Under consideration QOL Suggestion

[QOL Suggestion] Beacon marker change

Make the beacon interact-able like a sign so that you can chose what colour and symbol the beacon will make on the map and compass (like a red cave, blue house, white ...
Suggested by: Ewen (09 Mar) Upvoted: 24 Jun Comments: 0
Under consideration QOL Suggestion UI

Let your voice talent have a Duncan Fisher-esque option

The voice talent you use in the early missions and introducing the Olympus missions seems underused as an option to make long hours of grind a little less boring. I ...
Suggested by: cmopatrick (31 Mar) Upvoted: 25 Jul Comments: 3
Under consideration Audio QOL Suggestion

[Suggestion] Chat Quality of Life (Size, audio cue, bug)

As a mute player, the chat is my only way of communicating with my friends, and it can be very frustrating when games get it wrong. Here's what Icarus' chat would ...
Suggested by: Emi (08 Nov, '21) Upvoted: 28 Feb Comments: 4
Under consideration QOL Suggestion UI

Improvements to laying water pipes and power wires

I think there are some definite improvements to be made to laying water pipes (and by extension power lines, 'cause they seem to have the same issues) that would go a ...
Suggested by: Peaceful Jim (05 Sep, '22) Upvoted: 11 Sep Comments: 0
Under consideration QOL Suggestion

[Suggestion] Apply talents to tables recipe

The table recipe are fixed for every players. For instance, my friend learned how to harvest more from animals, but i can process them better, and with the same ...
Suggested by: El Ruobuob (14 Sep, '21) Upvoted: 28 Apr Comments: 6
Under consideration QOL Suggestion Talents

[Suggestion] Add Dehydrator To Machine Bench

Here's a suggestion. Add a 'dehydrator' in the Machine bench to replace the meat drying rack as a possible upgrade to the drying speed for meats and leathers?
Suggested by: Venducati (25 Apr) Upvoted: 24 Jul Comments: 2
In Progress QOL Suggestion

[Suggestion] Be able to drag storage and benches around your base without emptying them first

It would make reorganizing your base much easier. Thanks.
Suggested by: Noob (27 Oct, '21) Upvoted: 04 Jul Comments: 0
Under consideration Inventory QOL Suggestion

[Suggestion] Open or close doors while mounted

Can we have the option to open and close doors or gates while mounted?
Suggested by: Pops In Space (28 Sep, '22) Upvoted: 23 Sep Comments: 10
Under consideration Mounts QOL Suggestion


So devs shot down the "pause" feature when game was via cloud. Now that there is a solo, open world option, PLEASE let us pause in solo/SP worlds.... Not MP, obviously.
Suggested by: Niko Stormz (11 Dec, '22) Upvoted: 24 Jul Comments: 6
Under consideration QOL Suggestion

[Suggestion] Caves or even every shelter should protect from desert heat

imo caves and other shelters should provide some lower temperature than standing in the sun. so standing deep inside a dark cave at the border of the desert still ...
Suggested by: JaysonPhoenix (22 Oct, '21) Upvoted: 09 Apr Comments: 2
Under consideration Caves QOL Suggestion

[Suggestion] Organic residue cleanser balance

Animals on Prometheus drop items that can be cleaned at the organic residue cleanser. The concept of this is awesome, it just needs some help. So far, none of the ...
Suggested by: Frog (26 Aug) Upvoted: 25 Sep Comments: 1
Under consideration Balance QOL Suggestion

Toggle Mission Select: Completed by current character / Completed by any character

It would be amazing if you could toggle the mission select screen to only show missions completed by the selected character. This will help ensure the current ...
Suggested by: Dr_West (05 Mar) Upvoted: 13 May Comments: 1
Under consideration QOL Suggestion UI

[Suggestion] Electric Composter New Recipes

My suggestion would be to add Sponges and Furs to the Electric Composter, this would increase the Value of the Electric Composter for Long mission runs and OW games. ...
Suggested by: Coretalless (21 Jun) Upvoted: 25 Jul Comments: 0
Under consideration Inventory QOL Suggestion

Request That Fillable Module Slots be added to the Enviromental Suit's UI

To whom it may concern, I am putting forward a suggestion that module slots be added to the UI of the Enivromental Suit instead of taking up spaces in the Dropship ...
Suggested by: JesseJ@mes (28 May) Upvoted: 14 Aug Comments: 0
Under consideration QOL Suggestion

Ability to clear map / refresh

I did an OpenWorld mission where I had to place a beacon on a watchtower then tried to implement a thumper nearby and then dismantled the beacon, big mistake; now I ...
Suggested by: JohnVerv (16 Feb) Upvoted: 13 May Comments: 0
Under consideration QOL Suggestion UI

Water pump for use in Arctic biome

Clearly there are frozen lakes in some arctic areas. Some sort of drill cross water pump would be nice for use in these areas to supply water to a nearby base. Open ...
Suggested by: Angry (06 Feb) Upvoted: 21 Aug Comments: 0
Under consideration QOL Suggestion

[Suggestion] Add Dodge/Roll

An easier way to dodge/roll in combat.
Suggested by: william (14 Jan, '22) Upvoted: 25 Jul Comments: 6
Under consideration QOL Suggestion