Report Bugs, Issues and Suggestions Here!
Welcome to Icarus' Bugs and Suggestions Board!
Please make sure to be CLEAR and CONCISE when providing your feedback on bugs and issues. Feel free to add photos, or links to videos or drives for more information. We will be using google translate to edit any suggestions not in English.
Before you write a new suggestion, try searching a few keywords, and you might find another suggestion that matches yours. We will only be considering suggestions that have a high number of upvotes, and will not be looking at low voted or low detail tickets. Messages on our social medias or discord will not be officially considered. However, our discord contains many experienced prospectors that would be happy to try assist you with an issue before posting here to help us out. https://discord.gg/surviveicarus
We will try to reflect the status of each ticket as soon as we can.
We cannot promise all bugs will be fixed asap, but we will prioritize which are most pressing, so search for your issue before you post!
If there is a critical bug or issue, we will let you know on our Twitter @SurviveIcarus if we need to make a fix while you are playing.
THANK YOU FOR PLAYING ICARUS!
Please make sure to be CLEAR and CONCISE when providing your feedback on bugs and issues. Feel free to add photos, or links to videos or drives for more information. We will be using google translate to edit any suggestions not in English.
Before you write a new suggestion, try searching a few keywords, and you might find another suggestion that matches yours. We will only be considering suggestions that have a high number of upvotes, and will not be looking at low voted or low detail tickets. Messages on our social medias or discord will not be officially considered. However, our discord contains many experienced prospectors that would be happy to try assist you with an issue before posting here to help us out. https://discord.gg/surviveicarus
We will try to reflect the status of each ticket as soon as we can.
We cannot promise all bugs will be fixed asap, but we will prioritize which are most pressing, so search for your issue before you post!
If there is a critical bug or issue, we will let you know on our Twitter @SurviveIcarus if we need to make a fix while you are playing.
THANK YOU FOR PLAYING ICARUS!
[Suggestion] Make trees respawn
I have noticed that when you cut a bunch of trees, they don't respawn. Thats fine, but when the forest catches on fire and burns the whole map of trees, where do you ...
[Suggestion] Animal Traps
The addition of small game and larger game animal traps, as well as fish traps, could be a great way to round out the hunting experience. They could also harm players ...
[Suggestion] Red Exotics extracting & organic residue cleanser balance
It takes a lot of work to make it to the far end of tier 4 to mine the red exotics, which is OK. It currently takes two organic residue cleansers with water to almost ...
[Suggestion] Add solo drone companion
This game is extremely lonely when you're playing solo, since the penalty for death is so great for solo players it would be fantastic if you could have a rover/drone ...
[Suggestion] Portable Shelter
It'd be cool to have small, temporary shelters that don't require investing too many tech tree points into building them, such as a tent or similar.
I'm playing ...
[Suggestion] Retained sort on workshop inventory
It would be extremely high QOL improvement if the workshop inventory screen would retain the sort order things were placed in. See attached image for what I mean. ...
[Bug] Bears able to climb cliff faces
Bears appear to be able to climb up cliff faces by walking on air
[Suggestion] Allow character renaming
Please, allow character renaming.
I thought the player's account name would appear and not the character's name. Now I'm stuck with silly names like "coop" and ...
[Suggestion] Light Switches
A switch to turn on multiple electric items on such as lights.
[Suggestion] Landing Zone for Orbital Exchange
Add ability to build a LZ landing plattform/Zone for Orbital Exchange drop ships/pods, to make them land in assigned LZ each time :)
[Suggestion] Allow deeper zoom on map
allow map to zoom closer
[Suggestion] Expand orbital stash items, introduce cleaning costs
The prospectors are bathing in a toxic atmosphere of the planet when they are on a prospect. That is why they need a suit for basic survival. So... Add a game ...
[Suggestion] The I.P.A.W.S (Integrated Power and Water Solution)
Make an integrated power + water variant of floors and walls. For example, an IPAWS variant of stone floors and walls might have built in power and water lines, but ...
[Suggestion] Improve Controller Support
You have controller support options in the game for Xbox/PS4/Switch, but they are not working. Everything is still keyboard UI and its very confusing.
[Suggestion] Interior Wood Should be able to attach to the inside of walls
When I saw the Interior Wood building, I thought the idea was really great, but I was disappointed to see that you can't attach to the insides of your Stone Walls. ...
[Suggestion] Mark Out Of Bounds Areas better
More defined out of bounds areas need to be clearly marked. It's one thing when you know a specific biome isn't available yet and will trigger the out of bounds ...
[Bug] Exposure to wind storm when underwater
I hope it is not designed on purpose that player is exposed to wind storm when submerged. I agree to be exposed to thunderstorm with lightning when under water, but wind.
[Suggestion] Separate Weather Difficulty from Game Difficulty
The new weather forecast system adjusts weather tiers based on game difficulty. This is a nice feature. However, it would be better if there was a separate setting ...
[Suggestion] Bed respawn should back up to another bed if the spawnpoint one is destroyed
If Bed B is the spawnpoint, and is destroyed or picked up by the player, an earlier Bed A should be used as the assigned spawnpoint.
At least for solo play.
[Suggestion] Lantern hooks
A wall hook, ceiling hook, pole with hook(like the floor torch) where you can hang your lantern.
Making multiple lanterns is expensive, but having somewhere to hang ...
[Suggestion] In-game todo list and recipe pin
A way to pin recipes in game so you can know how much material you need to gather in order to craft everything so you can remind yourself at a glance how much you ...
[Suggestion] Ingots should not take more space than ore
Iron and copper ore stack to 50, and smelts 2:1 into ingots that stack to 20. So 50 ore produces 25 ingots which takes 2 inventory slots, up from the 1 that was ...
[Suggestion] Tree growth and replanting suggestion
As title suggests and as how systems into growing trees are being considered officially. Using available systems such as farming and seeds would be beneficial. ...
[Observation] Difficult to interact with Red Exotics extractor
It is difficult to interact with the Red Exotics extractor to pull out the raw red exotics. The current inventory hitbox is just the robot arm that swivels around the ...
[Suggestion] Gravity water system
say you have a collection box on top of waterfalls and pipe it to your base that below the falls
[Suggestion] Prestige Mechanism
I would mind when max level, be able to prestige my character.
It resets my level to 1. It gave "golden blueprint point" for each reset it unlock forever the ...
[Suggestion] Close Menus with 'E'
Interacting with items and opening menus are accomplished via the E key. Allow this key to close menus as well.
[Suggestion] Add distance to marker on compass
When traveling long distances on Olympus and Styx, I find my self constantly looking at the map to see how much further to my waypoint mark. I'd love to see a ...
[Suggestion] Locks in doors and crates
Allow for players to lock their houses or boxes/chests so that other players in multiplayer cannot come in and steal/barrow items without permission.
[Suggestion] Add a 'come when called' feature for tames.
The animals need a 'come right here' function, not just a follow. Sometimes they seem to stubbornly refuse to do things they obviously can on their own, resulting in ...
[Suggestion] Night is too dark
Easily one of the most noticeable changes is the night time. It is, unrelentingly, dark. Without being about to dual wield a torch and [item], it is illogical to ...
[Suggestion] Weapons Display Rack for bases
Can we impliment from the carpenters table a weapons display rack to hold our rifles, and spares and bows please
As once the base has the crafting tables there is ...
[Suggestion] Pause game in new anti-cloud version of the game
So devs shot down the "pause" feature when game was via cloud. Now that there is a solo, open world option, PLEASE let us pause in solo/SP worlds.... Not MP, obviously.
[Suggestion] Why do we need 5 pieces of armor?
Why do we need or why would we want to have 5 pieces of armor to manage? We cannot see any benefits to mix/match armor pieces between sets because we lose the set ...
[Suggestion] Ability to save the building structures as blue print
ability to save the building structures to use for future uses , abilty to deploy the full structure as blueprint mode so player can add pieces later as they expand.
[Suggestion] Add UI scaling for large monitors and TV players
I'm playing on a 4k 55' tv and i can barely read the text its so small. All the UI is too small to use comfortable. Making the game automatically scale to window ...
[Suggestion] Swap button for items that fit suit slots
It would be nice to add a swap button to the menu of items that fit suit slots (armor, oxygen bottles, canteens, aux slot modules, backpacks) so swaps could be made ...
[Suggestion] Keep mouse cursor in center of screen when opening inventories
The (hidden) cursor will move around on the screen while you are not in inventories and look around. When you decide to open inventories, the cursor is likely to be ...
[Suggestion] Snap-on Interior Walls and Cable/Pipe management
Since we now have permanent structures in the OW, a nice QOL feature would be interior walls that snap to the inside of the exterior walls. This is currently possible ...
[Suggestion] Quest items unlocked for all characters
Make quest items unlocked by one character are unlocked for all other characters
[Suggestion] Allow movement when inventory and map are open
Useful if you are switching things around while moving (or running) away from something.
[Suggestion] Map Improvements
Currently I routinely use Icarus Intel to plan and play missions. With a few improvements to the in-game map this wouldn't be necessary and improve the game ...
[Suggestion] Radar should not indicate vein that has been fully mined
Normally, a minable vein on the ground will glow blue. After you have fully extracted the exotics, it stops glowing, but is still indicated by the radar if it is the ...
[Suggestion] Open or close doors while mounted
Can we have the option to open and close doors or gates while mounted?
[Suggestion] Fast Travel
An ability to fast travel to different bases. Let's say I set a base at the artic biome and then one at desert biome. Would be nice to just fast travel.
[Suggestion] Add scanner or radar for exotic nodes in caves
Either add a blueprint for a node scanner or allow current radar (maybe the electric one) to scan for nodes. It is frustrating to search EVERY available cave on a map ...
[Suggestion] Unlimited Waypoints! Player Icons! Drawing!
I would love an update for the map. For example, I've posted a rough image (Using Icarus Intel as a template) to show how I'd like it to look. For the moment I've ...
[Suggestion] Tier 4 Pistol with Magazine
Similar to T4 rifle holding multiple rounds, add a T4 pistol (without advanced alteration bench attachment) with a magazine for semi-auto fire capabilities. This ...
[Suggestion] Tamed Animal Lantern Slot
The saddle, pack, and cart animal gear would look great with a lantern slot. It would make finding your mount so much easier at night plus you could look back at a ...
[Suggestion] Allow crafting stations to draw resources from storage crates
An easy step to improve the flow of crafting and micromanaging the same mats across different stations is to move the storage of resources from crafting stations to ...