Report Bugs, Issues and Suggestions Here!

Welcome to Icarus' Bugs and Suggestions Board!

Please make sure to be CLEAR and CONCISE when providing your feedback on bugs and issues. Feel free to add photos, or links to videos or drives for more information. We will be using google translate to edit any suggestions not in English.

Before you write a new suggestion, try searching a few keywords, and you might find another suggestion that matches yours. We will only be considering suggestions that have a high number of upvotes, and will not be looking at low voted or low detail tickets. Messages on our social medias or discord will not be officially considered. However, our discord contains many experienced prospectors that would be happy to try assist you with an issue before posting here to help us out.

We will try to reflect the status of each ticket as soon as we can.

We cannot promise all bugs will be fixed asap, but we will prioritize which are most pressing, so search for your issue before you post!
If there is a critical bug or issue, we will let you know on our Twitter @SurviveIcarus if we need to make a fix while you are playing.


[Suggestion] Metal Arrow costs are too high

All the arrows that require metal are essentially not worth creating. While you're supposed to recover them more than the basic arrows, they're still incredibly ...
Suggested by: Aboba (25 Sep, '21) Upvoted: 2 days ago Comments: 4
Under consideration

[Bug] Wall torches not staying lit indoors

no matter where I mount the torch "walls, pillars" they instantly blow out, especially in storms.
Suggested by: DelfinusKeya (04 Dec, '21) Upvoted: 04 Mar Comments: 6
Known issue

[Bug] Wrong Translation for German chest piece

The Translation for the Chest on the Charakterscreen should be "Brust" and not "Truhe"
Suggested by: ToniMaik (03 Dec, '21) Upvoted: 14 Feb, '22 Comments: 1
Under consideration Localisation

[Suggestion] Future PvP update

a good PvP mod, could be like few groups have the same mission, in the same planet and same objective, so they have to fight for this. Could be insane
Suggested by: m0gni (28 Aug, '21) Upvoted: 13 Mar Comments: 35
Under consideration

[Suggestion] Basic transportation

I think 🤔 there should be a way to craft some sort of transportation whether it be a sled or a boat, doesn't even have to be fancy. To even it out make it weigh and ...
Suggested by: Tony Giang (04 May, '22) Upvoted: 29 Jan Comments: 20
Under consideration QOL Suggestion

[Suggestion] In-game todo list and recipe pin

A way to pin recipes in game so you can know how much material you need to gather in order to craft everything so you can remind yourself at a glance how much you ...
Suggested by: Faithless (05 Dec, '21) Upvoted: 12 Feb Comments: 14
Under consideration

[Suggestion] Add a search feature in crafting, tech, and talent trees

A search bar would make navigating these large menus much easier
Suggested by: Xenovich (30 Aug, '21) Upvoted: 11 Mar Comments: 8
Under consideration Inventory

[Suggestion] Actual ultra wide support

Honestly having an ultra wide monitor just to find out games are still doing some weird vertical zoom in and does not actually do what it is supposed to do, and no ...
Suggested by: Jimmy (28 Aug, '21) Upvoted: 11 Mar Comments: 15
Under consideration Settings

[Suggestion] Hand-held Shield Crafting

This concept has been proposed a few times on various Dischord channels, the idea being the ability to craft leather, wood, copper, iron or graphite shields to defend ...
Suggested by: Clipper Steen (23 Nov, '21) Upvoted: 05 Jan Comments: 13
Under consideration

[Suggestion] Helmet Headlamp

Possible to add a helmet headlamp to the suit? maybe as an advanced upgrade? I've also seen some awesome weather effects while in a helmet (look at osiris: new dawn)
Suggested by: Burne (18 Nov, '21) Upvoted: 25 Mar Comments: 6
Under consideration

[Suggestion] Change knife throw controls to be similar to bow shot controls

The bow is aimed by right mouse button, fired by releasing left mouse button. Nothing stops you from aiming without shooting. The knife on the other hand is a ...
Suggested by: Guest (30 Sep, '21) Upvoted: 30 Oct, '22 Comments: 4
Under consideration Weapons

[Suggestion] UI Improvements / Inventory mechanics

I like the game, I do not like the item management: - Give object inventories priority ALWAYS, if I am in a furnace there is ZERO % chance I want to ctrl-click from ...
Suggested by: Moozes (19 Apr, '22) Upvoted: 17 Feb Comments: 2
Under consideration Inventory UI

[Suggestion] Sleeping should progress stuff

When you sleep for the night nothing changes in time, like ores being smelted are approximately the same amount done, buffs applied are still there, cooking meat ...
Suggested by: Jeff (24 Oct, '21) Upvoted: 20 Mar Comments: 7
Under consideration

[Suggestion] Naneo suit should not take a dropship slot

We are wearing it, not putting it in some limited locker space therefore it should not be a dropship item and thus free up dropship slots.
Suggested by: Hetstaine (24 Dec, '21) Upvoted: 11 Mar Comments: 4
Under consideration Workshop

[Suggestion] Better poison arrow

Current iteration of the poison arrow sucks. Does an extra like what, 20 damage over time? Bump up the DOT, make it last way longer or, better yet, forget the DOT ...
Suggested by: Headache (14 Sep, '21) Upvoted: 28 Feb Comments: 4

[Suggestion] Remove need to repair in order to destroy

Having to repair a building piece before destroying seems pointless (and annoying if you haven't learned the repair hammer yet). This would obviously be made worse if ...
Suggested by: Skev (30 Aug, '21) Upvoted: 13 Mar Comments: 4
Under consideration Building Pieces

[Suggestion] Full Map Customizable Survival Play

I would love an outpost mode where we have complete customizable control. 1. People able to tweak the life and damage of each wildlife creature. 2. Adjusting ...
Suggested by: Aroath (27 Dec, '21) Upvoted: 31 Jan Comments: 2
Under consideration

[Error] - Failed to Initialize Player - 043

Receiving an error code 043 every time I try and join a friend's game via steam
Suggested by: Katlyn99 (25 Sep, '21) Upvoted: 11 Dec, '22 Comments: 20
Under consideration Error

[Suggestion] Add Colour Blind options

For all the colour blind people out there like me. This is not related to the HUD Colours at all. I can see about 3 of the colours out of the 8. Sometimes I have ...
Suggested by: John-Stephen (08 Dec, '21) Upvoted: 04 Mar Comments: 16
Known issue

[Suggestion] Reviving a player should be done with a different key instead of "F."

To revive a player, one holds "F." To loot the dead player, one taps "F" quickly. Because of this, there's too much opportunity to loot the player when most likely ...
Suggested by: Jack (11 Sep, '21) Upvoted: 18 Jan Comments: 11
Under consideration QOL Suggestion

[Suggestion] Trees, Stones, and Ores respawn a percentage each time you sleep

Similar to the forest, each time you sleep a percentage (the Forest uses 10%) of all consumed resources should respawn.
Suggested by: Gray (23 Oct, '21) Upvoted: 17 Feb Comments: 6
Under consideration

[Suggestion] Grant some player agency during encounters ~ create tactics for more meaningful combat

I think it would be nice if there was a way to outrun or evade predators, and if it's later tech skills cool but make that apparent in some tutorial etc... or let us ...
Suggested by: DasAmigo (10 Sep, '21) Upvoted: 15 Jan Comments: 5
Under consideration

[Suggestion] Add Meat Cleaver Butcher's Knife

I think given objectives to obtain the rarer cuts of meat in some missions and how dependent that can be on RNG Rocket Werkz should consider adding a new knife ...
Suggested by: Cipher 8 (26 Mar, '22) Upvoted: 08 Sep, '22 Comments: 4
Under consideration

[Suggestion] Animals are too cooperative

Lions and Tigers and Bears, all at once, oh my! Getting into a fight with a bear is tricky business, but when a pack of wolves and any boars in the same zip code ...
Suggested by: Alan (19 Dec, '21) Upvoted: 2 days ago Comments: 4
Under consideration AI

[Suggestion] Polar bears are damage sponges

Just died three times to the same polar bear who was basically camping my body. I do the only way of fighting them, the old bull fighting technique. Each of the ...
Suggested by: Gyfford (12 Dec, '21) Upvoted: 2 days ago Comments: 4
Under consideration

Tree regeneration idea

One way to get around the scarcity of trees would be if you cut down a tree but leave the stump it will regrow. This way the player can choose if they want to clear ...
Suggested by: Kyle (12 Feb) Upvoted: 2 days ago Comments: 1
Under consideration

[Suggestion] Add Roof window

The full glass Roof is to weak to use , but why not using Roof with windows? Practical you can only use stone, aluminium and concrete. Wood and straw are too weak to ...
Suggested by: Fresa (16 May, '22) Upvoted: 03 Jan Comments: 1
Under consideration Building Pieces

[Suggestion] Make copper and gold smelt at a 1:1 ratio of ore to ingot instead of 2:1

Currently it is extremely expensive to tech up to T4. The biggest hurdle being the massive quantities of electronics that are required. Rather than going to each ...
Suggested by: Zach (24 Jan, '22) Upvoted: 22 Mar Comments: 0
Under consideration

[Bug] Broken Arrow:Recovery STILL broken

Saw the patch notes for today, had no idea there were problems. Got the first two satellites last night, can't arm the warhead in the Arctic. It allows you to ...
Suggested by: David (29 Jan, '22) Upvoted: 10 Feb Comments: 32
Under consideration Missions

[Suggestion] Bleeding For Animals

When you hit an animal, like a deer with a bow, bears with spears and so on, they should have a bleed timer in order for them to eventually die (if the bleed time ...
Suggested by: Iulian (16 Sep, '21) Upvoted: 07 Mar Comments: 2
Under consideration

[Bug] Unbalanced Rifle

The Rifle if anything is underpowered. Also, can we get a scope to attach to the rifles. A Grizzly or a Polar bear, with a headshot or neck shot from the side should ...
Suggested by: Arlo (25 Dec, '21) Upvoted: 2 days ago Comments: 1
Under consideration

[Suggestion] Radar should not indicate vein that has been fully mined

Normally, a minable vein on the ground will glow blue. After you have fully extracted the exotics, it stops glowing, but is still indicated by the radar if it is the ...
Suggested by: Andrew Hayes (07 Jan, '22) Upvoted: 09 Feb Comments: 0
Under consideration

Solo Talent to carry two Back Slot items at once.

Add a Solo Talent that grants the ability to hold a carcass with a backpack, or carry a Radar and an Extraction Drill at the same time in the same way (holding the ...
Suggested by: Wyatt (25 May, '22) Upvoted: yesterday Comments: 9
Under consideration Talents

[Observation] Consolidated list of suggestions to address Talent concerns, bugs, and respecs

Solution to the Talent issue: 1. Give every current player a 1 time full refresh of their Talents (good faith fix on par with the Christmas rescue) 2. Set a cost of ...
Suggested by: BuckMcDancer (28 Feb, '22) Upvoted: 07 Mar Comments: 7
Under consideration Talents

[Suggestion] Alternative to Pneumonia

The Pneumonia addition was to restrict living in caves. The irony is it is so long and happens so often that it does the exact opposite making mining tedious and ...
Suggested by: Stormfury (07 Nov, '21) Upvoted: 17 Feb Comments: 5
Under consideration

[Suggestion] Allow any deployed heat source to count for new sleep requirement

I don't have anything against needing to sleep next to a heat source but it appears to be overly fixated on campfires at the moment. I tried sleeping with my head ...
Suggested by: Marilith (09 Oct, '21) Upvoted: 2 days ago Comments: 2
Under consideration

[Suggestion] Random Events

Random Events and side quests during drops , could be a wreaked pod with loot, could be a lost prospector or a random boss that needs dealing with.
Suggested by: DeLL (13 May, '22) Upvoted: 11 Mar Comments: 1
Under consideration

[Suggestion] Add scanner or radar for exotic nodes in caves

Either add a blueprint for a node scanner or allow current radar (maybe the electric one) to scan for nodes. It is frustrating to search EVERY available cave on a map ...
Suggested by: cmopatrick (08 May, '22) Upvoted: 25 Mar Comments: 0
Under consideration QOL Suggestion

[Suggestion] Improve QoL drastically

This game's QoL is extremely lacking. It seems like the devs were only focused on ensuring players have to grind ridiculous amounts in the game and that was their ...
Suggested by: Valdeezy (24 Dec, '21) Upvoted: 17 Feb Comments: 0
Under consideration QOL Suggestion

Character Sitting in Rustic Couches and Chairs

It would be great if the character could sit in the chairs and couches provided by rustic decorations. we already have an animation for laying down in bed, could ...
Suggested by: JMazter (06 May, '22) Upvoted: 27 Feb Comments: 11
Planned Animation

[Suggestion] Have caves show up on map after they are discovered

after you go into a cave far enough for the warning to appear, the cave location should be marked on the map with a little cave icon as an extension of the fog-of-war ...
Suggested by: makz524 (19 Dec, '21) Upvoted: 2 days ago Comments: 4
Under consideration Caves

[Suggestion] Unlimited Waypoints! Player Icons! Drawing!

I would love an update for the map. For example, I've posted a rough image (Using Icarus Intel as a template) to show how I'd like it to look. For the moment I've ...
Suggested by: Oak (11 Apr, '22) Upvoted: 25 Mar Comments: 3
Under consideration QOL Suggestion UI

Separate Weather Difficulty from Game Difficulty

The new weather forecast system adjusts weather tiers based on game difficulty. This is a nice feature. However, it would be better if there was a separate setting ...
Suggested by: Sara (03 Feb) Upvoted: yesterday Comments: 1
Under consideration Balance

Option to skip waiting through storms

I suggest an option to skip through a storm to at least keep us from having to sit so often. You can compute the damage the storm does and apply it to structures ...
Suggested by: cmopatrick (02 Feb) Upvoted: 2 days ago Comments: 0
Under consideration QOL Suggestion

[Suggestion] Be able to sell un-needed items workshop items back to the workshop

There should be a way to sell the workshop items that we no longer need back to the workshop. For example I still have that first suit in my inventory that I had to ...
Suggested by: Rimtuuk (22 Jan, '22) Upvoted: 2 days ago Comments: 9
Under consideration Workshop

[Suggestion] Night vision in helmet

Make it possible to add a night vision feature built into the glass (or whatever material it's made of) in the helmet, by unlocking it late in the tech tree or by ...
Suggested by: Vex (08 Nov, '21) Upvoted: 2 days ago Comments: 6
Under consideration

[Suggestion] Character rescue missions for prospectors who get left behind

In my opinion failure should add content, not reset it or take it away. So my suggestion is that when you are unable to get back to your drop pod by the end of ...
Suggested by: Kyojin (05 Oct, '21) Upvoted: 27 Dec, '22 Comments: 5
Under consideration

[Suggestion] Require bandages to revive a player

reviving a player is a bit too trivial. with no real downside. Requiring a bandage to revive a player makes sense and provides more thought and planning. Making sure ...
Suggested by: Brandon (30 Aug, '21) Upvoted: 03 Feb Comments: 4
Under consideration

[Suggestion] Higher Tier Backpacks

With the potential of mounts, attachments and more focus on outposts, higher tiers of craft able backpacks make a lot of sense. Backpacks made with Cured Leather or ...
Suggested by: Derkatron (17 Sep, '22) Upvoted: 2 days ago Comments: 0
Under consideration

[Bug] Tier 3 items are prohibitively expensive

Specifically Arrows (carbon and aluminum) that you can't find when fired, spears that you cant find when thrown, and ammunition. One iron bar per bullet? Shouldn't ...
Suggested by: Dustin Buchanan (12 Sep, '21) Upvoted: 11 Nov, '22 Comments: 6
Under consideration Balance Inventory