Report Bugs, Issues and Suggestions Here!

Welcome to Icarus' Bugs and Suggestions Board!

Please make sure to be CLEAR and CONCISE when providing your feedback on bugs and issues. Feel free to add photos, or links to videos or drives for more information. We will be using google translate to edit any suggestions not in English.

Before you write a new suggestion, try searching a few keywords, and you might find another suggestion that matches yours. We will only be considering suggestions that have a high number of upvotes, and will not be looking at low voted or low detail tickets. Messages on our social medias or discord will not be officially considered. However, our discord contains many experienced prospectors that would be happy to try assist you with an issue before posting here to help us out.

We will try to reflect the status of each ticket as soon as we can.

We cannot promise all bugs will be fixed asap, but we will prioritize which are most pressing, so search for your issue before you post!
If there is a critical bug or issue, we will let you know on our Twitter @SurviveIcarus if we need to make a fix while you are playing.


[Suggestion] Marked caves on map permamently upon discovering/entering them.

I think even in ancient times when some1 had a paper map he/she could mark point of interest on it let alone in far future. I think it's rather mandatory and QoL feature.
Suggested by: UnwashedBiomass (14 Dec, '21) Upvoted: today Comments: 26
Under consideration Caves UI

[Suggestion] Mini map

It would be awesome to have a mini map on the HUD so we don't have to stop just to look at the map. So much easier to just glance up in the corner of the screen ...
Suggested by: p wieand (15 Mar, '22) Upvoted: 2 days ago Comments: 50
Under consideration UI

[Suggestion] Allow character renaming

Please, allow character renaming. I thought the player's account name would appear and not the character's name. Now I'm stuck with silly names like "coop" and ...
Suggested by: Maverickwoe (12 Dec, '21) Upvoted: 08 Jun Comments: 17
Under consideration QOL Suggestion UI

[Suggestion] Ability to Change Crosshair Size/Colour

Its often hard to see the crosshair of the bow especially against certain topography. An option to make it larger/bolder/different colour would be helpful.
Suggested by: vyoletkyss (28 Sep, '21) Upvoted: 2 days ago Comments: 141
Planned QOL Suggestion UI

[Suggestion] Allow deeper zoom on map

allow map to zoom closer
Suggested by: owen T (23 Feb, '22) Upvoted: 2 days ago Comments: 31
Under consideration QOL Suggestion UI

[Suggestion] List of player still on planet instead of filled in squares

I don't know how many times we had to track down people in discord after we extracted trying to figure out who was left on a mission so we could get them to extract. ...
Suggested by: Orrin Preston (HillStreet) (10 Mar, '22) Upvoted: 07 Dec, '23 Comments: 0
Under consideration UI

[Suggestion] Add distance to marker on compass

When traveling long distances on Olympus and Styx, I find my self constantly looking at the map to see how much further to my waypoint mark. I'd love to see a ...
Suggested by: Killer_sousa (28 Jul, '23) Upvoted: 22 May Comments: 22
Under consideration QOL Suggestion UI

[Suggestion] Add UI scaling for large monitors and TV players

I'm playing on a 4k 55' tv and i can barely read the text its so small. All the UI is too small to use comfortable. Making the game automatically scale to window ...
Suggested by: Shane (14 Feb, '23) Upvoted: 31 May Comments: 7
Under consideration QOL Suggestion Settings UI

[Suggestion] Keep mouse cursor in center of screen when opening inventories

The (hidden) cursor will move around on the screen while you are not in inventories and look around. When you decide to open inventories, the cursor is likely to be ...
Suggested by: Emi (24 Oct, '21) Upvoted: 17 May Comments: 29
Under consideration QOL Suggestion Settings UI

[Suggestion] Map Improvements

Currently I routinely use Icarus Intel to plan and play missions. With a few improvements to the in-game map this wouldn't be necessary and improve the game ...
Suggested by: Lakefeet (03 Apr, '22) Upvoted: 23 Mar Comments: 3
Under consideration QOL Suggestion UI

[Suggestion] Unlimited Waypoints! Player Icons! Drawing!

I would love an update for the map. For example, I've posted a rough image (Using Icarus Intel as a template) to show how I'd like it to look. For the moment I've ...
Suggested by: Oak (11 Apr, '22) Upvoted: 09 May Comments: 4
Under consideration QOL Suggestion UI

[Suggestion] HUD Customization

Would love the ability to turn off certain parts of the HUD. Weather in the top right corner for example.
Suggested by: CloudLicker (09 Sep, '21) Upvoted: 19 May Comments: 20
Under consideration UI

[Suggestion] Chat Quality of Life (Size, audio cue, bug)

As a mute player, the chat is my only way of communicating with my friends, and it can be very frustrating when games get it wrong. Here's what Icarus' chat would ...
Suggested by: Emi (08 Nov, '21) Upvoted: 02 Dec, '23 Comments: 4
Under consideration QOL Suggestion UI

[Suggestion] Available chat when your character unconscious

The chat should be available after a character die ( unconscious), there is no point to sending message to each other on other platform, and/or at least some in game ...
Suggested by: Nasi Goreng (04 Mar, '22) Upvoted: 02 Dec, '23 Comments: 6
Under consideration UI

Toggle Mission Select: Completed by current character / Completed by any character

It would be amazing if you could toggle the mission select screen to only show missions completed by the selected character. This will help ensure the current ...
Suggested by: Dr_West (05 Mar, '23) Upvoted: 13 May, '23 Comments: 1
Under consideration QOL Suggestion UI

[Bug] Open World Mission Icons Stay on Map

Abandoning a mission leaves clutter on the open world map. Icons and mission areas remain when no longer in use. Even pods are left on the ground.
Suggested by: Trulith (18 Apr, '23) Upvoted: 27 May, '23 Comments: 8
Known issue Map: Open World UI

[Suggestion] Visual checkboxes for prospect completion on different difficulty

Since the update where you can choose you difficulty in the mission, you loose the ability to see on what level you completed it. Before you could see that you did ...
Suggested by: Wendy Beks (19 Apr, '22) Upvoted: 22 May Comments: 6
Under consideration UI

[Bug] Workshop crossbow bolts supply incorrect type on open

When you purchase different types of bolts from the workshop and bring them down to a planet, once you unbox them into their 25s, they are just the normal workshop bolts.
Suggested by: Thomas (27 Aug, '23) Upvoted: 31 Aug, '23 Comments: 10
Known issue UI Weapons

[Suggestion] Highlight building pieces that need repairing while holding a hammer

Highlight damaged building pieces with a red (or changeable colour) glow if they are in need of repairing, only while holding a hammer capable of repairing them to ...
Suggested by: Josh (03 Sep, '23) Upvoted: 21 May Comments: 1
Under consideration QOL Suggestion UI

[Suggestion] Increase UI Font size

Increase UI Font size please. it will make the game a little less painful to play :)
Suggested by: jack (09 Dec, '21) Upvoted: 08 Sep, '23 Comments: 10
Under consideration UI

[Suggestion] QOL Improvement - A New Tab In the Benches for that Specific Bench

I am humbly suggesting a new tab in the benches that would filter out the items from the previous benches. The way I see it in my mind is if you're at the Fabricator, ...
Suggested by: Missingbiped (29 Mar) Upvoted: 11 May Comments: 5
Under consideration UI

[Suggestion] Rename/Redefine Talent Metal Miner

The talent title has one assuming the with the "increase yield from metal deposits" would include all the metal variants but the %bonus suggests that it only affects ...
Suggested by: Joshua (03 Dec, '21) Upvoted: 14 Jan, '22 Comments: 0
Under consideration UI

[Suggestion] Auto map marker based on operating function

Please consider that upon placing an operating deep mining drill, that doing so places a map marker with the ore it is mining.
Suggested by: Javash (09 Dec, '23) Upvoted: yesterday Comments: 4
Under consideration UI

Disable players markers

Being able to disable players markers on the map and in the HUD. So we can start doing PvP on dedicated servers :-)
Suggested by: Spk (14 Mar, '23) Upvoted: 10 Oct, '23 Comments: 2
Under consideration UI

[Bug] Map markers remaining when someone reconnects, causing duplicates you can't get rid of

If a guest disconnects or rejoins, while the host is still running the same session, they'll get a new map marker when they log back in. It's simple to reproduce: ...
Suggested by: Cass (23 Nov, '21) Upvoted: 22 Feb, '22 Comments: 2
Under consideration UI

[Suggestion] Electrical/Water GUI

A box that will display while you have hose/electric tool in hand that will show you how much power/water is being created/used in the system setup to be able to ...
Suggested by: Longdroppings (07 Jun, '23) Upvoted: 15 Oct, '23 Comments: 0
Under consideration UI

[Bug] Map Marker tip not aligned with mouse pointer tip on placement

When you place a marker on the map, it seems that the icon is centred under the mouse tip which doesn't point exactly where I want to mark. I think it would be more ...
Suggested by: Anthony (27 Mar, '22) Upvoted: 29 Mar, '22 Comments: 5
Known issue UI

Map Notes

Allow multiple notations on the map, permanent marks that are saved with the game/mission. You could have icons for caves, home base, bosses, other points. Or allow ...
Suggested by: Kay Woods (17 Apr, '23) Upvoted: 01 Jun Comments: 1
Under consideration QOL Suggestion UI

[Bug] 1.0 Mission exit missing player names

Whenever you leave a prospect, a mission summary screen is shown. It does not show any prospector names, they are all blank and just have the [] placeholder. This has ...
Suggested by: Frog (02 Dec, '21) Upvoted: 10 Dec, '21 Comments: 1
Under consideration Missions UI

[Suggestion] List free blueprints that are included with crafting benches in the blueprints menu

I spent way too much time going through the blueprint tree looking for items required in recipes only to discover through googling or having to ask in Discord where ...
Suggested by: Mercy (17 Oct, '21) Upvoted: 04 Jan, '22 Comments: 0
Under consideration UI

[Suggestion] Add Info Showing Tech Tree and/or Talents Unlocked by Others in the Current Prospect

When playing in a group or with others within a Prospect, it is key to work together. There are many Tech Tree unlocks and not enough points to get them all. When you ...
Suggested by: Hesperiam (12 Sep, '21) Upvoted: 07 Jun, '22 Comments: 0
Under consideration QOL Suggestion Talents UI

[Bug] Bug with Fish Trophy Board

The fish name on the fish boards disappear after a while of the fish being added. I had to remove the fish and replace it back in the slot to have the name of the ...
Suggested by: Margo Wolford AKA EllieWo (04 Sep, '23) Upvoted: 21 Oct, '23 Comments: 3
Under consideration Dedicated Server Fishing UI

[Suggestion] Chat Box Too Small

The Chatbox is barely visible, as the font is too small on 1080p. The white font also disappears when exploring the arctic so you can't read if anyone has sent ...
Suggested by: cookieflips (29 Sep, '21) Upvoted: 02 Dec, '23 Comments: 3
Under consideration QOL Suggestion UI

[Bug] Crop Plot UI range too much from above (Week 88 Update)

After the crop plot change update the crop plot UI pops up instead of the UI from my benches placed 2 floors above. Approaching the crop plots from the side and below ...
Suggested by: Sativa (18 Aug, '23) Upvoted: 30 Oct, '23 Comments: 1
Under consideration UI

Add discovered ore deposits on the map

Once a deep mining ore deposit has been discovered, it should show up on the map (with a filter to enable/disable this layer of data). This would be a great quality ...
Suggested by: PreyCor (03 Jan, '23) Upvoted: 28 Apr, '23 Comments: 1
Under consideration QOL Suggestion UI

MAP Fog On War discovery lost

after reconnecting as a host (alone) to a prospect where I was a guest before. I entirely lost all my fog on war removal. I believe this happened because I changed ...
Suggested by: Garoomf (08 Sep, '22) Upvoted: 27 Jan Comments: 1
Known issue UI

[Suggestion] Setting for recreate last item turn off/on

A setting that allows the user to turn off/on the recreate last item on the toolbar by selecting the button that it was in
Suggested by: Derp (11 Aug, '22) Upvoted: 23 Sep, '22 Comments: 0
Under consideration UI

[Suggestion] Make Groups in flow meter to toggle all things in group on/off

UI improvement of flow meter to make/create a group of items (I.e. elec furnace and lights) that can all be turned on/off on flow meter to switch off my crafting room ...
Suggested by: Phoedix (06 May) Upvoted: 15 May Comments: 1
Under consideration UI Water

[Suggestion] Tooltip material cost icon too small

Please increase the icon size for the material cost in repair tooltips. It is extremely small and difficult to distinguish between some of the similarly shaped icons, ...
Suggested by: Teldae (21 Oct, '22) Upvoted: 17 Feb, '23 Comments: 1
Under consideration QOL Suggestion UI

[BUG] Hard Mode Respawn Limit is Incorrect and Misleading

The Hard Mode respawn limit is currently 3. A respawn is when you resurrect yourself after you die, not when you first drop in. RocketWerkz affirmed this definition ...
Suggested by: Boku (24 Apr, '22) Upvoted: 20 Dec, '22 Comments: 1
Under consideration QOL Suggestion UI

[Suggestion] Rename mining drills

Now that the flow meter is added i was inspecting the thing and i see all my electric mining drills but it was kinda a pain in the ass to now which one is what, it ...
Suggested by: WiseGuy. (11 Mar) Upvoted: 20 Apr Comments: 0
Under consideration UI

[Suggestion] Show Container level Indicator also in Inventory

Please show the same Info (how much Liters are in the Container) you show for a Container droped in the World, while looking at them in the Inventroy. Screenshot ...
Suggested by: Xaver (21 Feb, '23) Upvoted: 21 May Comments: 0
Under consideration QOL Suggestion UI

House Icon on the map

Put an icon linked to the bed on the map to know if I die where I will appear or where my house is if I see the map.
Suggested by: Juan José (27 Dec, '22) Upvoted: 17 Sep, '23 Comments: 0
Under consideration QOL Suggestion UI

Change Bow Sight Color For Greater Visibility

The current white bow sites become unusable under certain circumstances. For example, against the white snow of the arctic, or against lighter colors in the ...
Suggested by: Signal5 (14 Feb, '22) Upvoted: 16 Feb, '22 Comments: 2
Under consideration UI

[Suggestion] Map Markers on Arctic Biome to be any colour BUT white

The map markers on the arctic biome are hard to see against the white background- especially for boomers like me
Suggested by: Hot_Loads (08 Dec, '21) Upvoted: 26 Jan, '22 Comments: 1
Under consideration UI

[Suggestion] Beacons should persist across Prospects to make constructing them worthwhile

Beacons are a great addition to Icarus, however the resources and time required to construct one are significant enough that by the time one is created it's usually ...
Suggested by: Cral (21 Nov, '21) Upvoted: 07 Jul, '23 Comments: 1
Under consideration QOL Suggestion UI

[Bug] Having a controller plugged in causes UI bug

I had a controller plugged in and it cause an issue with the UI while I used mouse and keyboard. The UI would state that the action was unbound and then bounce back ...
Suggested by: Theodore K Dayhoff (10 Sep, '21) Upvoted: 30 Dec, '22 Comments: 1
Under consideration UI

[Suggestion] Option to show all uses of an item via its right-click menu

When trying to decide where to put things in a base (or for that matter, if we even currently need something) it would be great if we could just right-click on it, to ...
Suggested by: Star Centurion (04 Jan) Upvoted: 21 May Comments: 0
Under consideration QOL Suggestion UI

[Suggestion] User Interface Icon for "In-Shelter" Status

Have an icon on the hud that let's the player see whether or not the tile their character occupies is considered to be sheltered or un-sheltered at any given time. ...
Suggested by: Pha1anx43 (16 Sep, '21) Upvoted: 27 Sep, '21 Comments: 0
Under consideration UI

[Suggestion] Hotkey for "Take all" from a corpse/storage box and "Close container" F instead of ESC

I would love to be able to "take all" with a keybind, And maybe also being able to close a container again with "F" instead of "ESC"
Suggested by: Calthaza (26 Aug, '23) Upvoted: 05 Jun Comments: 3
Under consideration Inventory QOL Suggestion UI