Report Bugs, Issues and Suggestions Here!

Welcome to Icarus' Bugs and Suggestions Board!

Please make sure to be CLEAR and CONCISE when providing your feedback on bugs and issues. Feel free to add photos, or links to videos or drives for more information. We will be using google translate to edit any suggestions not in English.

Before you write a new suggestion, try searching a few keywords, and you might find another suggestion that matches yours. We will only be considering suggestions that have a high number of upvotes, and will not be looking at low voted or low detail tickets. Messages on our social medias or discord will not be officially considered. However, our discord contains many experienced prospectors that would be happy to try assist you with an issue before posting here to help us out. https://discord.gg/surviveicarus

We will try to reflect the status of each ticket as soon as we can.

We cannot promise all bugs will be fixed asap, but we will prioritize which are most pressing, so search for your issue before you post!
If there is a critical bug or issue, we will let you know on our Twitter @SurviveIcarus if we need to make a fix while you are playing.

THANK YOU FOR PLAYING ICARUS!

[Bug] - Chopped Wood falling through ground

Chopped Wood falling through ground and trees is bouncing in the air and in some cases injuring the character in Styx Map
Suggested by: Bruno Esteves (18 Jun, '22) Upvoted: 24 Apr Comments: 10
Known issue

[Suggestion] Radar & Extractor should not use the G slot, should be regular inventory items

Having these items both take the G-slot makes farming exotics solo an awful experience. Not only do I lose my backpack inventory capacity but I have to make 2 trips ...
Suggested by: archzilla (16 Dec, '21) Upvoted: 07 Mar Comments: 8
Under consideration

[Bug] Wall torches go out with shelter during weather

In outpost and prospect my wall torches often go out during storms Some are placed nearby and never go out so something is off with them Thanks
Suggested by: Travis (07 Jan, '22) Upvoted: 13 Jan Comments: 7
Known issue

[Suggestion] Talent Improvements

the talents are pretty weak. There are inconsistencies with tier 1 giving more and subsequent tiers giving less. or tier 1 giving less and subsequent tiers giving ...
Suggested by: Kyroda (14 Sep, '21) Upvoted: 16 Jan Comments: 4
Under consideration Talents

[Suggestion] Custom(ish) Prospect with multiple missions

Have a mission/prospect after spirit walk that'll lets you choose (for example) 3 missions from all currently available missions (apart from hardcore) for you to drop ...
Suggested by: Dangle (14 Mar, '22) Upvoted: 28 Apr Comments: 1
Under consideration

better creature AI

currently the predators mostly have in incredibly basic, very stupid AI. all enemy behavior is basically aggro and then relentlessly run at and attack until dead or ...
Suggested by: Daniel (24 Apr) Upvoted: yesterday Comments: 0
Under consideration AI

[Suggestion] Add Gold to the Stone Furnace

The melting point of gold is below that of iron and is identical to copper. Why can't you smelt gold in the Stone Furnance? Suggestion: add gold with a ratio 3:1 ...
Suggested by: Askur (10 Jan) Upvoted: yesterday Comments: 0
Under consideration Balance

[Bug] Cave worms respawn on rejoining prospect

When rejoining a prospect in progress, when you have a base in a cave, you immediately get attacked by respawned cave worms. This is a big problem since they start ...
Suggested by: Mike (04 Dec, '21) Upvoted: 22 Mar Comments: 17
Under consideration AI

[Suggestion] Keep mouse cursor in center of screen when opening inventories

The (hidden) cursor will move around on the screen while you are not in inventories and look around. When you decide to open inventories, the cursor is likely to be ...
Suggested by: Emily (24 Oct, '21) Upvoted: 22 Mar Comments: 9
Under consideration Settings UI

Mount hitching post

Ability to hitch mounts to a specific point so they don't wander around
Suggested by: Alfie (27 Dec, '22) Upvoted: 24 Apr Comments: 6
Under consideration Mounts QOL Suggestion

[Suggestion] Add Sleeping Bags to Orbital Workshop

One of the most difficult things to get when just starting off is finding a proper place to sleep, especially given that it's hard to get fur earlier on as prey ...
Suggested by: Feystar (10 Dec, '21) Upvoted: 13 Apr Comments: 4
Under consideration

player movement gets stuck when descending rock cliffs in stealth mode

I have noticed that we scaling down rock cliffs that are slopped enough to traverse in stealth mode the player gets suck at different parts of the rock face even ...
Suggested by: George (06 Jun, '22) Upvoted: yesterday Comments: 3
Under consideration

[Suggestion] Gold Filament

Make electronics use 1 Gold Filament, make Gold ore craft 10 Gold Filament A 1lb Gold bar should make a HELL of alot more than 1 electronic component
Suggested by: Justin Jefferson (15 Dec, '21) Upvoted: 2 days ago Comments: 2
Under consideration

Permanent Workshop Gear Upgrades

permanent upgrades to your items. Make them HARD to obtain, something along the lines of Tech up to Tier 4, complete your mission (or, complete your campaign mission ...
Suggested by: XoZeal (13 Apr, '22) Upvoted: 28 Apr Comments: 1
Under consideration Workshop

Brick wall or brick layer and roof tiles

Hello, It could be great to add brick wall in the game by using furnace and clay that could be found close to the rivers and lakes. It could be a an alternative to ...
Suggested by: Kyrillo (28 Aug, '22) Upvoted: 2 days ago Comments: 0
In Progress

[Bug] Inaris "Lua" Envirosuit is underpowered, needs buff

As it is right now, the Lua suit takes away 5 slots for one extra mod slot. However, suit mods are kinda useless rn, since they don't have very powerful buffs by ...
Suggested by: FeatherSnow (09 May, '22) Upvoted: 24 Mar Comments: 0
Under consideration Balance Workshop

[Suggestion] Load out screen sort

Give us the ability to sort our loadout screen and have the game keep how we sorted it. Also, a ctrl click to move items from the loadout inventory to the dropship ...
Suggested by: Orrin Preston (HillStreet) (30 Mar, '22) Upvoted: 12 May Comments: 12
Under consideration Inventory

[Suggestion] Mobility Ideas

Now that the maps have a lot more varying elevation than earlier betas showed, I am once against suggesting ways to move it move it *ahem* as we tier up. Slide - ...
Suggested by: Futurelord (14 Dec, '21) Upvoted: 03 Feb Comments: 6
Under consideration

map pins!

one map marker is insufficient and i am still wondering why its a big deal to put them in. Its like the token "sort" function you added, far to insufficient. every ...
Suggested by: Duzzi (04 Oct, '22) Upvoted: yesterday Comments: 2
Under consideration QOL Suggestion UI

Put the generator in T3 + new/better generator for T4 / battery for solarmodule

The current generator only gives energy to 2 deployables. If we put a single lamp to it (as an an example: in addition to electrical furnance T4 and material ...
Suggested by: Toxic amount of salt (14 Feb, '22) Upvoted: 13 May Comments: 2
Under consideration

[Suggestion] More backpacks

It might be planned but more backpacks ie better ones with the original backpack being a prerequisite would be nice. I wouldn't want an overpowered backpack just ...
Suggested by: Setitoff2 (07 Dec, '21) Upvoted: 17 Apr Comments: 2
Under consideration

Daily/Weekly contracts!

I feel like Icarus deserves a little daily/weekly contract system which can give small bonuses for our work during prospects, I feel like there should be small needs ...
Suggested by: Mole Ster (01 May, '22) Upvoted: 29 Apr Comments: 1
Under consideration

Have upgrade for axe to allow better wood harvesting

Have upgrade for axe to allow better wood harvesting, even if it is only to add a 1% chance to harvest a tree's remaining wood to basic and a 2% chance to advanced. ...
Suggested by: cmopatrick (18 Feb) Upvoted: 2 days ago Comments: 0
Under consideration

[Bug] Character "Left Behind" After Update

Finished the mission i was on. exited to desktop. proceeded to update. went to dinner. when i got home. i logged in and seen this.
Suggested by: Shane (18 Dec, '21) Upvoted: 24 Jan, '22 Comments: 31
Under consideration

[Bug] Unreal Engine is exiting due to D3D device being lost

LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') Got this error everytime i start ...
Suggested by: Fleckser (11 Dec, '21) Upvoted: 07 Sep, '22 Comments: 23
Under consideration

[Bug] Envirosuit choice for outpost locked-in upon outpost creation, persists for all later visits

After having created an outpost, your initial envirosuit for that outpost is thereafter locked-in for that outpost. Any later changes to your choice of envirosuit in ...
Suggested by: Dilvish (31 Jan, '22) Upvoted: 15 Oct, '22 Comments: 17
Known issue Map: Outposts

[Bug] Headless Character in Character Selection

I returned from my prospect and when the screen got back to the Character select screen, my character was missing his head. Leaving everything behind on the planet ...
Suggested by: Bentagon (11 Dec, '21) Upvoted: 21 Apr, '22 Comments: 13
Under consideration

[Bug] Lantern Decays

If you leave a Lantern, on, sitting on the floor of your house. After a time it will decay and disappear. It's iron...not sure how it could decay but maybe add a ...
Suggested by: Swartz (23 Oct, '21) Upvoted: 29 Nov, '22 Comments: 11
Under consideration Not a Bug

[Suggestion] Panning for gold ore

I would like to request a tier 3 gold pan to extract gold ores from streams
Suggested by: David Mellway (10 Dec, '21) Upvoted: 22 Jul, '22 Comments: 8
Under consideration

[Suggestion] Add the ability to turn off knife throwing independently from aiming

The only way to stop knife throwing action is to change alernate fire from the right mouse button to an alternate key binding but this also turns off the ability to ...
Suggested by: john hancock (24 Nov, '21) Upvoted: 08 Sep, '22 Comments: 8
Under consideration QOL Suggestion

[Suggestion] Stalagmites Really Make Some Caves A Pain

Some, not all, of the caves have some stalagmite layouts that make getting around to ores not just difficult, but truly frustrating. The worst is getting stuck in the ...
Suggested by: Match (29 Oct, '21) Upvoted: 15 Jan Comments: 5
Under consideration Caves

[Suggestion] Skinning corpses in the wild should be MUCH slower to promote carrying a butcher table

skinning corpses in the wild should be MUCH slower than at a butchering table, a butchering table should be able to butcher anything, or be divided into prerequisite ...
Suggested by: Vacant (30 Aug, '21) Upvoted: 06 Feb, '22 Comments: 5
Under consideration AI

[Suggestion] Add Rare Animals that are Special

I last BETA Weekend i realized that Dessert was actually risk Free more or less, not like in the forrest with the Bear! I am simply missing more dager, but of course ...
Suggested by: Elite (26 Oct, '21) Upvoted: 14 Apr Comments: 2
Under consideration AI

[Suggestion] Meteor Showers

Maybe in the near future we get to see random small meteor showers that hit the planet in different locations. only way to find them is to look at the smoke arising ...
Suggested by: Joseph (14 Sep, '21) Upvoted: 14 Apr Comments: 2
Under consideration

[Suggestion] Give railings the ability to connect to each other, rather than having an empty space

As title says, currently when placing railings in a straight line (when snapping to a floor), there is a gap between each railing.
Suggested by: DespressoConfuso (29 Aug, '21) Upvoted: 16 Apr Comments: 2
Under consideration Building Pieces

Randomized Bonus Objectives Mid-Mission

Objectives in Icarus often feel one-track. You show up, do the objective, and leave. If you have the time, maybe you drill the exotics as well. A randomized bonus ...
Suggested by: LunarEcklipse (25 Apr, '22) Upvoted: 13 May Comments: 1
Under consideration Missions

Map Improvements

Currently I routinely use Icarus Intel to plan and play missions. With a few improvements to the in-game map this wouldn't be necessary and improve the game ...
Suggested by: Lakefeet (03 Apr, '22) Upvoted: 2 days ago Comments: 1
Under consideration UI

[Suggestion] A simple change to make the game feel like you're accomplishing things

Offer rewards, money, equipment and/or experience for the things you accomplish / build / hunt while out on your prospect, in addition to the main end reward. Did you ...
Suggested by: Knghtcrwler (31 Dec, '21) Upvoted: 22 Apr Comments: 1
Under consideration

Next Level Workshop Drills and/or Radar

Would be willing to pay twice the price for a more accurate Workshop Radar and/or a next level drill that was an additional 33% faster...
Suggested by: Wyze (10 Feb) Upvoted: 13 May Comments: 0
Under consideration Balance Workshop

[Suggestion] Portable Icebox

I had an idea to add a Portable Icebox, a item that you equip like a backpack. The main reason to lengthen spoil timers of all food items put in the inventory slots ...
Suggested by: 2bToba (06 Feb) Upvoted: 14 Apr Comments: 0
Under consideration QOL Suggestion

[Suggestion] Water puddles after rain storm should provide small water bump

while disgusting, rain puddles should provide water like consuming oxite before getting the oxite devices. This would allow for small water bumps in remote areas ...
Suggested by: Stormfury (10 Sep, '21) Upvoted: 08 May, '22 Comments: 0
Under consideration

[Bug] Rain appears inside building when it shouldn't

Depending on the angle I'm facing while inside a wooden building, rain appears to be coming through the tiles. If I rotate just a bit further, I don't see it. Not a ...
Suggested by: Jack (27 Sep, '21) Upvoted: 18 Jan Comments: 10
Under consideration

[Bug] Animals walk directly up cliff walls

Was in the middle of building a base on a cliff. Had a ramp going up, a gap I could jump across, then a base built into the cliff. Was out collecting wood when a ...
Suggested by: ScootDood (25 Sep, '21) Upvoted: 25 Mar, '22 Comments: 6
Under consideration AI

[Bug] Low Maintenance Talent leveling issue

For the Low Maintenance talent, level one only shows Water Consumption -10% active, instead of all 3 being -10%. Level 2 only shows Food Consumption -10%, instead of ...
Suggested by: DerpAlert (28 Aug, '21) Upvoted: 28 Jan, '22 Comments: 6
Known issue Talents

[Suggestion] Fire Extinguisher needs to be refillable, or extremely lower price

an item that costs that many resources (the 20 steel alone is insane) and is effectively a consumable is total nonsense, you should be able to refill it with Oxite or ...
Suggested by: Gray (10 Oct, '21) Upvoted: 12 Apr Comments: 5
Under consideration Balance

[Suggestion] Solar Torch/Flashlight

I understand this is a difficult survival game, but a solar rechargeable flashlight/torch built into the helmet would be an amazing QoL improvement. It's battery life ...
Suggested by: David H (25 Sep, '21) Upvoted: 16 Apr Comments: 3
Under consideration

Smaller Tier 3 Generator

Since lights start at Tier 3, it be nice to be able to build a smaller Biofuel Generator that's only strong enough to power a couple lights.
Suggested by: Rick (30 May, '22) Upvoted: 13 May Comments: 2
Under consideration

Pet the buffalo

I want to pet the buffalo and call him a good boy while feeding him soybeans. Like how you can pet Steve or Doretta in Deep Rock Galactic.
Suggested by: yotom245 (02 Apr) Upvoted: 20 May Comments: 1
Under consideration AI Mounts

[Suggestion] Better identification for personal dropship (aside from cosmetic)

Can we have our dropship have green LEDs and other players as red?
Suggested by: BeyondSmash (07 Dec, '21) Upvoted: 03 Feb Comments: 1
Under consideration

[Suggestion] Clarify which talent bonuses stack and which do not

In BW5, some talent bonuses stacked as I put more points into them, and some did not. If this is a bug, then please treat this post as a request to unify the system. ...
Suggested by: Boku (27 Oct, '21) Upvoted: yesterday Comments: 1
Under consideration Talents