[Suggestion] Ability to Respec Talent and Tech Points
It would be nice to have the ability to respec based on your current solo/group needs. It should be relatively expensive so that people are just doing it freely, they're putting thought and consideration into it.
It currently feels like I need multiple prospects based off what my current group needs, would be much nicer to be able to invest some time into a paste/food that allows a respec.
Comments: 330
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29 Aug, '21
Jon MergedHighlighted comment
Just a quality of life suggestion, when choosing perk points, there is no "confirm" button to lock in your points. This leads to accidental left-clicks on perks or recipes that maybe you don't want. I am requesting that there be a button to reset your skill points. For balance purposes, only allow one reset per xx:xx amount of time or a limited amount per drop. This would also allow the player to change their build/perk loadout depending on what role they need to fill in a group session or depending on what mission they are doing. Crafting point resets might not be as important but still helpful nonetheless. -
29 Aug, '21
ApplePiPlease allow some way to Respec. There is no confirmation when spending tech or talent points so a misclick can mess up your build. Also you might try some thing and realize you don't like it or how it works so remaking a character over that would be extremely tedious. This is not a PVP or competitive game so I can see how respec'ing will hurt. An option is to only allow respecs in between prospects/missions
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29 Aug, '21
Semorsiyeah I would like respec between drops but no respec whilst on a drop. this way if you can try different roles and if you decide to play with different groups of people you can organise a more functional group
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29 Aug, '21
Mat MergedYes, having the Respec on the station might work. I've been trying to think of a way to balance it.
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29 Aug, '21
gamedev475Please, forcing players to choose and commit to a choice has never brough any fun to this kind of game.
This is no pvp, nor short-session roguelike.
Experimentation is fun.
Feeling frustrated isn't.
Also bugs, balance issues, unclear descriptions.. can all be easily tolerated if we're free to respec. -
29 Aug, '21
JimYes, something similar to the mindwipe tonic in Ark would be good. It's hard to get/make but it works.
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29 Aug, '21
Corey McDanielAt the very least when allocating points you should have to confirm them even if you can't respec.
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29 Aug, '21
EssexIDEA: Respec Station
Also the game is not fully released yet. We haven't seen alot of other systems that are already implemented. Who knows, respec may be available back up on the ship... -
29 Aug, '21
BrandonAdding my opinion here: This should be something you should be able to purchase at the station. NOT while in a prospect.
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29 Aug, '21
Citizen SnipsIt would be cool to see player talents respecable. I get not being able to respec the tech tree, as one could spec a point in spear, build a spear, then respec and choose something else, essentially getting their tech tree point back, and getting a spear, which is def an exploit.
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29 Aug, '21
nestharus MergedI think we should atleast be able to reset at the start of each beta weekend and for launch as stuff gets rebalanced and changed : ).
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30 Aug, '21
420inPortlandNot sure if i like respec idea. Would like to see a confirmation popup when spending points though. Too easy to drop points accidentally when lagging, etc
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30 Aug, '21
Script_VariableServer Options: Respec Toggle.
Respec is a funny way of asking a genie to wipe your memories and life choices. Yep, its a game, but one attempting to be based in a punishing reality. I would vote FOR a Respec Toggle, server side. But AGAINST a default mechanic in all games. -
30 Aug, '21
GhostYou should only be able to respec the tech tree on the station, and not during a drop. So in order to respec the tech tree you must have no open prospects.
It would be too easy to spec into some things , make them, then respec and take the points out of it.
It would just break the game and make everything too easy.
Now respec'ing the talent tree is another matter and absolutely should have the ability to respec during drop atleast 1 time per drop.
I say this because sometimes you might want to go farther than you have before in a prospect and you just need a few more points for something , or a different build you want to try before going back to the station.
Overall having a confirmation before you actually put the points in however, is a perfectly reasonable idea. -
30 Aug, '21
MasteseI agree with Ghost. Respec on the station, but I'd also say that it should cost you some exotics in order to do so.
Regardless if it's mainly a single player or pve game, it doesn't mean that there shouldn't be consequences for how you choose to spec your character. You shouldn't be able to just respec at no cost or completely at will, otherwise the whole system of advancement loses integrity. It wouldn't make sense to be able to focus on maxing out and mastering gathering, only to switch on a dime and become master of all hunting skills.
Definitely provide a path for correcting mistakes, but it should be somewhat costly to do so. -
30 Aug, '21
ChrisI'm really really good with the idea of a respec especially while on the ship or character select screen, but not while live on prospect. As I said in another post I did this will let us beta test better, and honestly most of the BEST survival games actually let you do this, and it's not game breaking, if anything it let's you experience more, shape your character how you want it to function, and make some changes based on what prospect you are dropping into.
For the hardcore players, let's face it, killing off a character for a respec isn't going to be very hard to do, was already tossing it up for next beta. You can level to 20 in about 5 hours give or take with some grinding. The annoyance is grinding for 5 hours to test some new skills, find out you don't like them, and waste a bunch of time beating rocks and trees and bushes. Leveling is easy just time consuming, and repetitive, will be boring after the 6th reroll. Very boring hitting a node just to hit a node. -
30 Aug, '21
HobbitkingI would say a respec option would be nice, but there needs to be a price. There doesnt seemed to be "money" in this game so maybe receive a negative xp modifier for a set time(and increase the time or the modifier everytime you respec).
Also I think the finality of selecting tech/talents makes for replay as making different characters/builds. -
30 Aug, '21
lil.pipsqueakI think respecting on the station is the way to go (as has been mentioned a couple times already). Just clarifying my upvote.
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30 Aug, '21
VacantDisagree. If the talent trees are fixed to have no more trap talents, having a specific spec will make the game more fun and improve longevity.
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31 Aug, '21
JaysonPhoenixgenerally i would agree and probably it should be like respeccing at the station only and make it cost something. but.. its to early to tell for sure yet since theres a lot of other factors such a decission is depending on and we cant really tell yet without having seen the actual gameplay loop and group play in more difficult environments and how specializing turns out then. so id say lets wait with such a decission at least till after the beta testing of actual missions and gameplay loop and progressing through different missions
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01 Sep, '21
SteveAdding comment in support of respec on station only, with no open prospects. It shouldn't be a 'cheat' to get around limited points, but a quality of life change in play preference without having to create a new character.
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02 Sep, '21
Elissa - Producer System"[Suggestion] Respec talent tree on space station" (suggested by DerProfZockt on 2021-08-29), including upvotes (25) and comments (2), was merged into this suggestion.
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11 Sep, '21
RufusI agree with the bloke that said it should be an option on the station - maybe purchasable with exotics?
Putting point into, say, 'Thatched' tech, just so you can survive out a storm, knowing that you're going down the route of STONE, for instance, doesn't feel so good. Knowing that you can go balls-to-the-wall into a tech that you can later move elsewhere feels way better.
If it's too cheese-able, then lock certain techs as un-respectable. Make construction or weapon tech able to be changed though.
Or make it that to get to, say, Stone, you have to go through Thatched, that way it's part of the journey and not a choice. -
12 Sep, '21
Joseph M Macedo Mergedcan we get a way to respec a button or maybe in the form of a craft able with a timelimit on it
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12 Sep, '21
Elissa - Producer System"A way to respec" (suggested by Joseph M Macedo on 2021-09-12), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Sep, '21
JazzyJeffI agree with many others here, who are suggesting to have a later-game priced respec option on the station, that only takes effect when starting a new prospect with that character, or is only available as an option when that character is not currently involved with a prospect. Especially when playing solo, if you wanted/needed to respec based on how the game changes as you learn and progress, having to make a new character from scratch would be a huge pain and a big turn-off, as well as making players not want to continue playing their current character. With a respec as an option, that gives them incentive to continue playing their character, with the hope of fixing their choices at a later stage of the game. If having players creating and playing different characters is a desire of the dev team, then make the respec a limited and expensive option, perhaps a one time purchase for each character.
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12 Sep, '21
Chris WardThis is definitely a big deal. In the beginning, you don't always run the specialization you do at the end-game. At the start, I tend to focus on things that help me gather and carry more because I'm doing a lot of building. But near the end, once my place is built and I've amassed stockpiles I don't need an additional 25% on any of my gatherings, but an extra 25% on some kind of weapon skill or sneaking bonus is handier.
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13 Sep, '21
Alex MergedSome way to respec perks and skills would be really nice. Especially true if you start playing solo and then start playing with friends. Not being able to progress in the game if you specialize in one tree over the other seems counter to the social concept of the game.
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13 Sep, '21
kir44nThe ability to Respec should be an option, but not necessarily just "on the station" . At the very least in the beta, we are limited in our ability to test and try out new builds because we are stuck on the planet and cant't respec. We wouldn't be able to even test it with the current beta weekend structure.
Respeccing costing resources or having a cool down? Balanced and helps. Also means you can change up your spec depending on if you are with friends, or solo. -
13 Sep, '21
CathairezI think there are two good options pointed out.
1. Make it a server option that you can toggle and do with an item (a somewhat rare or difficult to craft item). Maybe you can only join others that have the same option toggle, possibly it's tied to the character.
2. Do it on the space station only, with a cost (items, xp penalty, etc) -
13 Sep, '21
ShoppyRe-spec mid-prospect would obviously be horribly unbalanced and take away from fun, you just spec into what you need at the time and then swap - you may as well have everything unlocked.
However, re-spec inbetween prospects would allow you have so much fun. As a solo player you would have to work out what you might need, find what works for you or just the next objective you are going for and really think ahead and plan. As a team player you would have to communicate and work with your team to make sure you cover everything you need as a group. I see no downside to re-spec before the prospect. -
13 Sep, '21
AlexI like the idea to be able to respec before deploying. Make a build that is good for the group and mission you are going on. Being able to respec (unless it is expensive/difficult) sounds a bit broken.
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13 Sep, '21
HerculesHUN MergedI think its might be really good if theres gonne be a item which resets your blueprint points.
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14 Sep, '21
StanA way to respec will add even more depth to the game for me as a solo player. When we have all biomes unlocked and missions, you can think of a build that is the best for every mission. Hell, even experimenting which building allows for the faster run, etc. I said as a solo player, but I think it'll be the same for groups honestly.
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14 Sep, '21
Mark0lYES for respec, because it is hard in the beginning to survive with bad pick of blueprints. (A) respec on prospector costs 1 level (B) respec on station is free or costs materials. BUT maintain crafting tree threads so that you can't avoid investing in early-game items. eg. spear->bone spear->iron spear->diamond spear ...
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14 Sep, '21
Evase MergedPlease create an Button to reset your Tech Tree + Talents.
Would be really good to test more of the skills. -
14 Sep, '21
Christian Blake MergedWould love a feature to be able to reset your skills if you'd like to check out another path.
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14 Sep, '21
KyrodaThis would be an amazing Idea. With no skill point confirmation and no means of trying skills it really feels bad to put points in solo tree and play with others. Or grab a skill and find out it's absolute garbage. I think respec with a fee, or between missions would be amazing rather than making countless characters just to try what the game has to offer and sort out a 'build' prior to playing.
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14 Sep, '21
Evergreen Warpath MergedCan there be a way to reset the tech tree, at times I feel I want to make something only to find out it didn't work or that I didn't/won't have the mats until I opened something else later on. I also spec'd into something that a friend all ready did, or spec'd into a redundant build source.
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14 Sep, '21
TheDarkSide12What does it matter if you respec on the prospect vs on the station? There is no PVP. I mean if you want to force players to the website to play cookie-cutter builds posted by gamers who get paid to play games for a living, then sure don't make respecs a thing. Also, I am curious why so many feel it's important that players not be able to respec on the prospect. The game feels like it will be played very differently later game when compared to the early game. What the heck do I need thatch walls or the ability that makes stone-crafted materials lighter in weight when I can make aluminum walls? Respecs on prospects would make complete sense as you grow, especially during solo play. No friends around to balance your inadequacies in my opinion.
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14 Sep, '21
HarmfuleffectDefinitely a great idea. Maybe allow this at the station but not during a prospect.
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14 Sep, '21
Elissa - Producer System"Way to reset Tech Tree" (suggested by Evergreen Warpath on 2021-09-14), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Sep, '21
Elissa - Producer System"Reset skills tree." (suggested by Christian Blake on 2021-09-14), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Sep, '21
Elissa - Producer System"Blueprint reset" (suggested by HerculesHUN on 2021-09-13), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Sep, '21
sKRiBELNo, I don't believe that respec is necessary for both talent and tech. The idea is that each character you create is supposed to be temporary and have the risk of being killed off. The game both rewards and punishes you for the in-the-moment decisions you make, and it's a thrilling experience to have faults with your character, and learn through trial and error. Having the ability to respec your character kind of takes away from that. I could see the ability to change the skill you've picked before confirming it's selection, as I have accidentally picked the wrong skill when selecting skills.
However, I could see the opportunity for tiered systems for some of the upgraded items in higher tech trees. Making it necessary to learn the lower tiered items before building the higher tiers (thatch > wood > stone > cement/aluminum > etc.). -
15 Sep, '21
tsubodaiIf the ability to respec is introduced, I think it should be VERY expensive. It should be something you only do once or twice on a character. This is a pretty hardcore survival game, the decisions you make need to have weight and finality to them or the overall experience is cheapened.