[Suggestion] Add dedicated servers
instead of using P2P for sessions, can we have dedicated servers, so the host doesnt always have to "host" the game and players can join anytime, with kick/ban, player limits, password protection functionality..
In Progress Client Host Performance Suggested by: DrunkMunki • Upvoted: 20 Mar • Comments: 111
The game is not for long term survival though. It's supposed to be a finite time you spend before going back to station and do it all over again.
Imerg, in my opinion that's even more reason to have dedicated servers. We are limited on time, so the urgency for others outside of the host (if the host is busy) to jump in and do stuff before the 21 days runs out is absolutely needed.
I believe at some point, maybe full release, any player will be able to host a drop if they are a part of it, allowing any player to join at any time, the beta was clearly lacking quite a bit of the multiplayer functionality, however in the future anyone on the drop should be able to start hosting/continue hosting if the original host has to leave/is not available.
Not important atm imo. Would rather they focus on bugs and adding other features/dlc.
Intended functionality: It doesn't matter who 'claimed' the prospect and hosted originally. Hosting is supposed to migrate player to player as needed. If nobody is online in the prospect and you re-join, you become the host and load the world state from the RW save servers.
When working as intended, there is no limitation on who plays or when. The P2P host migrates as needed.
Different time zones, players having a real life and want to jump in and out with friends, poor upload internet quality, lots of reasons to give a better experience with a dedicated host.
YES, this is so important. It's 2021 and I'm unable to play because X person in our group is not online. I don't mind having to pay to host the server, but this is so vital. I won't be recommending that anyone go near this game until we get dedicated.
Peer to peer is and always has been trash. There are many bizarre dev choices in this game, but this is right at the top.
I suggest allowing users the ability to host their own private or public servers on their own hardware or host.
I have played both weekends with the same 2 players. first weekend friend A hosted. no one could join game if he was offline and only once on that weekend did friend B take over game when friend A logged off. It stated i was was off planet and would not let me take over game when both A & B players left. This weekend i hosted the game. Every time i logged it forced both player A & player B off game and they could not log into game and had to start they on game. This weekend both player A & Player B had numerous issues joining my game eventually they created a 2nd char. and was able to get back in my game with the their 1st char as a work around. A dedicated server host would have solved this issue and anyone of us could have started the game up when ever one of us would of logged in. Since we as players pay for the servers this doesn't cost Icarus any extra cost /resource issues as the players pay for it.
Having a dedicated server in this day and age with the survival genre of games should be a no brainer. Give players the freedom to manage the environment, otherwise you fall into the same realm as Fallout 76 and we all know the mistakes made with that game that Bethesda is attempting to correct. Don't be like Fallout 76.
Really need a fully dedicated hosting solution, also with the lobby part, because thats also the shitty thing of the content right now (forcing you to a fully online solution)
Even if it seem to be interesting in its form, we have the both cons of the self hosting and fully online dependant, and it's not really good for the future.
Elissa Snowball Admin
"Allow users to host servers" (suggested by HELLIAN on 2021-09-14), including upvotes (3) and comments (0), was merged into this suggestion.
I would love to be able to run a dedicated server on my own hardware. Since the game is session based rather than persistent, I imagine it would work differently from other games I have run servers for. I imagine there being some way to run a small controller server that can spin up a dedicated server per prospect somehow. Game state would still be centrally/remotely stored and the server would be responsible for updating the store similar to what the host does now.
A system like this would be great to allow people to jump in and out of the prospect on their own schedules without requiring the host player to be available.
I totally agree with this. And a dedicated server that u can host by your own (with your computers, your internet link, your structure, not those companies that offers host with bad service and poor quality).
I have SO MANY FRIENDS that does not buy the game just because the way it is. Lagged servers, high ping and no way to config your server as we want.
Especially in BW3 I noticed huge lag spiked and crashes about 50% of the time when my buddy joined on me.
Server for this kind of game would be tricky being session based. But definitely would improve performance for host and connected peers
I don't know why we need dedicated server, P2P are perfect for this type of game.
When I read why people tell they want dedi Serv they are mostly already in the actual fonctionality, and other is mostly for long term play
But fonctionality like password protection or white list can be usefull for a private party (but this fonctionality are fully compatible with P2P )
I think dedicated has advantage too. cause what if I don't have the greatest internet/hardware but want to play. As of right now the host get hit with resource straining and lets say I have worse connection the server is not auto updating based on best connection. So then all connected also can be adversely impacted
The only thing I feel that needs to change here is to allow the current host to pass that role on to another player, before he or she logs off. I like the way the hosting works now, but I do not like that everyone gets kicked when the host logs. To prevent players from going AFK, implement an auto eject timer, if they are the only one left on the prospect.
This game is must have dedicated servers to be worth it. I don't see it being successful with people that don't have that much time to play or on different schedule without that feature. Also the ability to host those servers on your own hardware is a must. Not some Battlefield exclusive hosting deals with selected companies BS.
This needs to happen. dedicated servers are absolutely a requirement!!!!!!!! If the host crashes it screws EVERYONE else playing on the prospect! peer to peer is cheesy amatuer crap. Please fix this BS
Jerry Shadley Merged
otherwise within a x amount of time say 6 months this game will fall flat an tank most will stop playing it because those who play in groups will need a always on server an not rely on someone else.
Elissa - Producer Admin
"[Suggestion] P2P hosting is fine for beta, but on launch needs to be paid rental servers" (suggested by Jerry Shadley on 2021-10-10), including upvotes (1) and comments (0), was merged into this suggestion.
Originally I liked how much resources and money it would be saving developers that could be better allocated for other things.... but upon playing BW4, I'm no developer or understander of code, but it does seem like 90% or more of the issues with bugs and such had to do with different players in a prospect, their systems trying to talk to eachother or talk to whoever was hosting. If all that was being talked to was a dedicated server, it seems like there would be far less bugs for one thing and far less performance issue too. I have a decent rig, but everytime an additional player would load, I would lose around 5-10 fps per additional person (I had up to 5 people at one time counting myself).
I would 100% be willing to pay for a GPortal server or the like. I already have one for Astroneer and it was absolutely the best thing I ever did.
There is a ton of stability to be gained from having a dedi and the devs have already talked about there being a free-roam mode of some sort.
Having a host or P2P based system means one person is also eating up cpu additionally from each client that connects.
Not a fan of how these systems work, myself.
I would love to see a server version that allows for you to invite friends and have multiple drops. The server would be the station if you will. # of cores or memory would determine the number of drops supported.
Rico Da Rebeira
Ill only support this if how the game currently is with P2P stays because where i live we dont have the infrastructure to always have dedicated servers and I dont feel like connecting to Europe to play the game.
So if you guys want Dedicated then I want to be able to host still.
This is needed, even on missions that only take a day or two.
It is unreal, that the host is being "punished" for hosting a game. By punished I mean, that even if they are the first one to return to the drop pod after fulfillment, they have to stay until each and everyone else has left.
While doing the mission, they have to be online at all times anyone else wants to play.
At the very least it needs the ability for others to return to a prospect they were a part of, even if the owner is not online.
Other games (mainly RTS) transfer the hosting to another player when the host leaves.
This might be a solution here.
Icarus has alot of potential. I would like to see mod support and private dedicated server so it could make this game infinitly replayable a adjustable.
Having dedicated hardware available for prospects would be great- having to back out and reload each time a user goes offline is cumbersome, and the idea of having someone keep their computer running with hte game open is unreasonable if someone is just going to be away for an hour. My group spans at least 7 timezones, so folks can come in and out regularly. Having dedicated hardware that maintains the session would be nice. Added bonus if the "platform" could host x number of concurrent prospects so a group of friends can have some variety but also extra stability.
Elissa - Producer Admin
"Mod support and dedicated Server support" (suggested by Rius on 2021-11-07), including upvotes (1) and comments (0), was merged into this suggestion.
P2P system in my country will be ridiculous, this system will kill the game believe me, dedicated server whether domestic or professional is a basic requirement.
Just wanted to add my vote for this. A dedicated server would make life so much easier when it comes to players joining and leaving the game. I tried to go into more detail here, but this system limits comments to 1000 characters.
In my region,it's hard to connect by p2p,even if we play in the same room,and the same router thought wide net.(High ping and packet loss
Fortunately, dedicated servers will solve those problems,So that why i need.
Absolute must!! My group of friends and I once we started doing our own dedicated servers it became how we play. Games like this we tend to by pass if we have to relay on someone's schedule to play. No thanks. Dedicated servers is now our base requirement to play open survival games like this or we move on to the next game.
Also an absolute must for 1000+ users in our discord, won't play it without it.
+1 for private dedicated server. NOT keen on paying for a hosted one as I have my own high end server to use. I have not purchased the game as yet because I like to have the option of having a dedicated server for my clan to use.
Allow outpost to be Dedicated Servers so friends don't have to wait for host to play. Even if the dedicated server is hosted by player on home computer.
Definitely need the option. All the people who are against this haven't been dropped from 5 or 6 sessions each time the current host crashes and disconnects everyone then someone else has to host until they crash and disconnect everyone. If we had a dedicated server, only the user crashing would be disconnected and everyone else could continue rather than everyone waiting at the 5 minute loading screen every 45 minutes.
I feel this should be added, especially if they add mod support later on, could see this game turning out as many things given enough time and support
Always hated p2p networking for gaming. Will not buy till server support comes. /shrug
Great to see Admins merge other threads into the one that matters most to players and yet Devs Ignore the issue, now the game is fully released the same problems are still here. News flash we didn't buy this for singleplayer PVE, Multiplayer PVE or PVP is what we want. But with the ongoing P2P issues and network connection failure because there is no NETWORK there to connect to i see the game being dead in the water in a week or two unless something is done. Done the first 4 missions and turned the game off as the Bland Single player pve just doesn't cut the mustard.
Not matter what mission your doing the games just repetitive. If Multiplayer worked I'm sure there would be laughs to be had hours burned by construction and missions being done together. until p2p is fixed or servers are introduced the gamed dead in the water.
Elissa - Producer Admin
Hey all! We've seen your comments, and we're aware this is something you want. However, we're not planning on doing dedicated servers right now as we have more pressing higher priority issues to look into. Thanks!
I'll pass on the p2p and wait until you have a dedicated server or never.... thanks Elissa for saving me and my large group friends who would have bought this game, $30
Elissa - Producer Admin
This game and the choices we've made aren't for everyone! Thanks for all your feedback :)
"Outpost Dedicated Servers" (suggested by Luke on 2021-12-04), including upvotes (1) and comments (0), was merged into this suggestion.
Dedicated Server files are a must, I run a community of almost 3,000 members and Icarus has been a game they would like to see us host if the functionality becomes available, Dedicated Servers through Valve protocol including a server list creates large communities, usually from here the steam workshop becomes a want as well.
The second a game receives good modding support as well as dedicated servers, the game often lives longer and is a much more enjoyable and unique experience.
Bringing Icarus servers to the hosting communities will also be like free advertisement as 10's of thousands of players that are already interested in these kind of games will see the community hosting it, ask what it is and then not too long later you have another customer :)
Having played 33 hours since launched, I would gladly pay for a server host for the game. Even if it was 1 of the 8 prospector spots as a workaround.
The impact the game has on the host's framerate compared to solo runs is generally enough to lower my FPS (3080Ti FTW, 8700K 4.0 OC) from 90 with 2 players to 20-30 with 5 people.
I love the way the "sync" is designed, it just simply pains my group to have to draw straws on who hosts. Most can't even handle it, driving many of us AWAY from the co-op experience to better enjoy the experience.
Ryzen 5900, RTX 3080, 32GB RAM, going from 140FPS when solo to < 30FPS when hosting for 4 other people. Dedicated servers or a huge performance patch is definitely neccessary, currently seems to be CPU locked due to not utilizing all available cores.
the only reason i could see them allowing dedicated server is because of an issue of a prospector Re-Hosting a mission that has a sub-par computer that has occasional lock ups, being the host. this has happened to me on several occasions, at which case we have to ask the person to leave the game, so we can get a better host. *shrug*. but other then that uncommon occurrence and possibly with a Host having a satellite connection with 500ms+ being a jerk. I think the P2P wide range hosting was handled pretty well and was a cleaver implementation.
maybe they don't want more players or more copies sold, but this game without dedicated servers will be over as quickly as it started. It's like playing an ARK with 10% content and still solo.
The motivation to build anything (which I find to be one of the most addictive elements) is gone because I lose everything with every mission.
So we create an Outpost, but then again others can't play there unless I'm playing, it's really unpolished and I don't understand how they can write that they don't plan to add dedicated servers.
For now we're all refunding the game because without dedicated servers it's money wasted.