[Suggestion] Snap ladders to trapdoor
Make it so Ladders snap to the edge of trap doors instead of sliding it back and forth until it is in the right position.
Comments: 40
-
08 Sep, '21
Elissa Snowball Admin"Ladders clip to trap hatches/platform edges" (suggested by AWildFemale on 2021-08-29), including upvotes (8) and comments (0), was merged into this suggestion.
-
11 Sep, '21
Mini MeowAnother thing with this... Because it won't snap to trap doors or floor or anything, I have to build the ladder up from the ground and the top extends past where I want it to go. Being able to build from the top down would fix this, as the "extra" would clip into the ground instead.
-
13 Sep, '21
Stormfury100% agree this was so frustrating as we tried to make a tower. Ultimately we gave up as the combo of the ladder's bad/horrible placement and the falling vs stepping off to the floor was just not fun/workable.
-
14 Sep, '21
MantaukI like that ladders don't snap into place at a trapdoor but I would like them to be able to snap to walls (outdoors at least) for better usability
-
14 Sep, '21
Fantazim_RycheThis... all day. I was surprised that such a basic feature found in almost every survival game out currently wasn't present in Icarus.
-
14 Sep, '21
PsyStrongly agree with this point. After placing ladders, they are never exactly where I wanted them to be, which results in sometimes five attempts for me to get up a ladder. I keep getting to the top and falling down instead of onto the platform the ladder is supposed to be attached to.
It needs to be easier to snap ladders from the top down, when platforms are 2+ stories high. I have had to guess where they go on the ground and then build up. Thats crazy. -
15 Sep, '21
Rocket AdminNot currently planned due to some limitations - but if we can overcome those limitations we will be doing this. Its part of a broader package of work. It's something we want to do for sure.
-
16 Sep, '21
tonythegardenerIf this isn't planned, then I'm not quite quite sure what the point of the trapdoors are. I thought it was basically the vertical equivalent of a door. Otherwise, it's basically just a floor with a hole in it. That might be useful to shoot through, but then the door part feels useless.
-
17 Sep, '21
spaceXcentricI still enjoyed using trapdoors even tho it was at times challenging to place the ladder in the right spot. So no they are not useless.
-
24 Sep, '21
Unrenowned@Rocket: A potential compromise depending on coding limitations: Don't have it "snap" initially. But once we have aluminum/steel we can make a "hooked ladder" that can "snap" to walls, trap doors, et cetera.
-
26 Sep, '21
Jim BrenneckI agree as even after multiple tries I can't really set them against the trapdoor hole, which seems like the purpose of them. Size wise too.
-
27 Sep, '21
JaspyThis is a major point of frustration for our group. Two of us kept getting to the top and it would glitch us backward, so we could never use the ladder. We had to use a workaround of putting the ladder past the opening of a hatch and then closing the hatch door before getting to the top of the ladder. Not good when trying to run to a high point to get away from bears.
-
27 Sep, '21
MarilithI don't know what the limitations are but I've got a few ideas. Perhaps make it like the skinning bench, where there is a highlighted, pre-placed zone that the ladder would then appear in when placed in the floor's inventory. You could even just merge the ladder and floor panel with hole into a single buildable object. You wouldn't be able to mix and match materials but it'd be functional and that's more important.
-
27 Sep, '21
Klawful2011I could NOT get a single ladder to work. Kept glitching me behind the ladder and getting me stuck.
-
27 Sep, '21
ThrasonicNon-host players also fall off ladders at the top
-
10 Oct, '21
Xycloneheh.. thought this would of a thing considering you can make hatch frames, makes no sense otherwise.
-
10 Oct, '21
likkee MergedI like to build bases on little rocks and just tried it first time to build the entry through a trap door and its literally impossible to align it in any way.
-
12 Oct, '21
JohnLadders need to be able to snap to outer floor or walls for better stability as well as the hatch entrances. its horrendous to place and we just gave up on using them due to how wonky it was to climb / place them anywhere.
-
12 Oct, '21
Jake3DI would like for Ladders to snap to the trap door floor above and below. I would also like the ability for ladders to snap to the bottom not just the top.
-
13 Oct, '21
MatchI know this is marked as Not Planned, but I think there is a great way to fix the ladders so that you can still utilize them the way they are, and work them with trapdoors much more effectively.
The idea I had was: what if you could raise or lower a ladder after your initial placement? This would be similar to rotating deployables, only after you initially place the ladder you then get to slide it up or down as much as you want until you like the elevation. This would allow us to get the ladders to the correct elevation to use them properly with a trap door. Subsequent ladders could just snap to existing ladders the way they already do. -
13 Oct, '21
Elissa - Producer Admin"[SUGGESTION] Option to attach Ladder to Trap Door entrance" (suggested by likkee on 2021-10-10), including upvotes (1) and comments (0), was merged into this suggestion.
-
24 Oct, '21
OliverClient players can’t climb ladders as they fall through platform at top of ladder.
Suspect This is being caused by poor ladder placement but host can climb ladder without issue. Placing ladders is a nightmare. Would rather ladders aren’t in game if they can’t be placed properly. -
09 Nov, '21
ZinnaI don't understand why this is marked "not planned"?! What are ladders suppose to do if not snap on the structures and the floors designed to have a frikin ladder? I found it infuriating trying to make the damn ladders work in a way that simply worked. Are ladders by dev design to only be used outside on the outside of walls? Trying to line up the ladder on the ground first and hop that it hit or came close to the structure is stupid.
-
09 Nov, '21
Elissa - Producer Admin@Zinna there are issues with snapping that aren't implemented in our system. We used to snap them, and it was sooo bad. Trust me. At the moment, free placing is the only way. We have the issue logged though! Maybe in the future.
-
08 Dec, '21
James SwansonAlso having the problem of falling from ladders when joined friends Prospect, even my own. Makes ladders unusable.
-
16 Dec, '21
Nysch@Rocket - What's so different about icarus that you can't apply the "Stationeers Fix" :P
-
16 Dec, '21
Nysch@Elissa, maybe let the people decide, this has over 300 upvotes including mine. I say we fix snapping, if you can do it for walls and floors, you can do it for ladders, just adjust your origin points :P
Also I would argue that manual positioning is "Too Hard" to deal with to the point most people will for-go ladders and just make stairs...have you ever even tried to place a ladder inside a trapdoor floor manually with a 1x1x2 floor footprint, the entire idea behind ladders is they are compact. -
16 Dec, '21
Georgeladder needs to snap because it still does not work. Sometimes the ladder can be climbed but you cannot get off of it at second floor. If you are not gonna to make it snap, might as well remove it from game and we can just use the roof piece for steps instead to get to second floors.
-
19 Dec, '21
AntiiMatterElissa - Producer Admin
@Zinna there are issues with snapping that aren't implemented in our system. We used to snap them, and it was sooo bad. Trust me. At the moment, free placing is the only way. We have the issue logged though! Maybe in the future.
There's a saying out there about how if you can't do something the right way then maybe it shouldn't be done at all. Ladders are useless 'free placing'
While I can go up them as host, my friends in the group cannot. So we've wasted resources and base planning time/materials around this ladder based design that doesn't work for sh**. Then we get slapped in the face because ya'll can't work it out on your end. -
22 Dec, '21
RobottoThis is probably a poor suggestion and is not a proper fix, but:
A workaround for the development team may be to create a hatch floor opening near the corner of the floor. If ladders cannot be placed on pillars, allow them to be. Together this would allow players to place ladders on pillars to achieve the correct height and the open corner would allow them access through the door. -
23 Dec, '21
El GigantorA quick fix I have found for this is to snap a wall adjacent to where you want the ladder and then align the ladder as close as possible to that wall. It really helps with knowing where to place. My gripe is that the trapdoor can only rotate two ways which limits my freedom of where I want to place the ladder.
-
04 Jan, '22
VendonWhat's the point of having trap doors then? Please explain.
-
06 Jan, '22
JTIt's not just the trap door, you can't snap ladders to floors either if you place the ladder on the ground. However, the ladder does snap to floors or trap doors if they are above the ground. For example, you build some wood beams to elevate the floor, add some floors the ladder will snap from the first floor and the same applies to the trap door.
Since there is no alternative to the ladder for different building types.
Holding R should enable snapping mode where you can snap the ladder or have free form movement and tapping R should rotate the ladder. -
11 Jan, '22
Alex BlackngreyNot planned?
Whats wrong with you in other games its game standard -
11 Jan, '22
JamesTo the devs, have you considered moving the hole in the floor to be similar to how you have the walls that allow 2 windows side by side? Without seeing how the back end handles snapping I cannot know if this is actually feasible. Simply an idea. Thanks for all the hard work!
-
13 Jan, '22
Br0ckSams0n85ladders are virtually impossible in this game. the time and effort it takes to design a useable ladder isn't worth it. First, they're difficult to place properly and second if they aren't placed very well, the character climbs up and falls back down.
-
14 Jan, '22
james rizzaThis needs to be fixed because you present the players with a trapdoor, they spend points on it (Thatch, wood, stone, etc) and it does not snap into place and is a bitch to line up. I have found that it works flawlessly on walls and on rocks of all things. Does not make sense at all.
-
03 Feb, '22
TommyI love this game, but for the life of me I cannot understand why you guys would leave a feature in the game that is as poorly implemented as your trap door/ladder combination, especially when it is in EVERY LEVEL of the tech tree except for T4. It's like you're saying "Meh, we know it's trash and doesn't work, but here ya go. We don't plan to fix it, but, have fun!" If you can't see from the player's perspective how infuriating this is, I have to wonder about your morals as a business. Very disappointing. Why not just remove the ladders entirely if they don't function as they should with the trap door? It's insulting to leave it in, let us spend tech points for it, just to find out it doesn't work, and then see "Not Planned" here.
Rant over. Still love the game. Keep up the good work. -
21 Feb, '22
TerryAgree, the whole ladder implementation with trap doors suck. 9/10 it doesnt work right. Start from the bottom even on a solid floor, and work up to where you want the trap door to go, and the trap door cant fit as the ladder is in the way by a few mm it seems, so wont snap. How on earth do you get this to work.
Take this out of 'Not Planned' and fix the damn bugs!! -
10 Mar
Peaceful JimJust adding my voice to this in hopes the devs change their minds. Please implement snapping of ladders to trap doors! I know that there are problems that only the dev team can see, and me looking at existing build pieces that all snap to each other and thinking "Well why can't ladders do that?" is only seeing one half of the bigger picture, but surely it can be done! I believe!