[Suggestion] Talents as Perks, like many other RPGs
What if talents were awarded to the player as perks for leveling a specific category?
For example, what if instead of a general player level, different levels were available for lets say, hunting, survival, bows, etc.
What if for every few levels in bows for example, the player was awarded with a bow perk. Or allowed to chose one.
Like many RPGs and survival games. Thoughts?
Comments: 26
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11 Sep, '21
AggNow that is something that i'd like to see
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15 Sep, '21
Azrael Merged- Tech tree system and xp system don’t make a lot of sense, I chop down trees for an hour and now I know how to make carbon fiber?
Maybe get better with axes the more you use them
Get more stamina the more you run etc. -
20 Sep, '21
Echo024 MergedBeing able to spend points gained from leveling up on attributes to specialize in certain areas is great for a coop game but the actual USE of your weapons or tools means nothing to your character. The only thing that matters is XP gain to spend more points
I think a set of skills that increase mastery in their category with a mild increase to a stat would add quite a lot to the player experience as a character gaining not just experience points but proficiency. Someone who used bows a lot wouldn't just be good with them because they spent points on bow attributes but would actually be leveling a bow skill by using them to get better. This could be skills just for items or it could be for crafting/jumping etc.
This also ties a few holes in the attribute system like the tree only allowing a couple areas of specialization, or not limiting you as much in solo play (as people won't always be playing with their whole group) and even a bit of progression past a level cap -
20 Sep, '21
Elissa Snowball Admin"[Suggestion] Adding Skills/Weapon Mastery" (suggested by Echo024 on 2021-09-20), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Sep, '21
Iulian MergedAs the title suggests, what you do defines you.
You skin lots of animals, you start to get more meat/bones/leather/fur from them. That is when you master everything and you reach the maximum you can get from the animals.
Do you run like a rabbit constantly? More endurance and stamina increase per km/miles runed
Do you move constantly? More speed per normal walk as long as you keep doing it.
Do you eat like a pig? put a threshold that when you overeat you will get disadvantages.
Do you chop wood/mine like crazy? increase the speed of acquiring these materials if you have mastered this section
Do you usually carry a lot of weight and you barely move because of that? Increase carry capacity because the muscles are getting bigger.
Apply all of these things, from sneaking to hunting, attacking with dagger/spear/sword/bow/crossbow and you get specific bonuses every time you perfect a tactic. Once you mastered the skill you can no longer progress in that area. -
20 Sep, '21
Elissa Snowball Admin"Automatic Unlocking Progression of Skills (improve skill tree selection)" (suggested by Iulian on 2021-09-20), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Sep, '21
N.A.T. Merged@Rocket you once said to your team (paraphrasing) "give me all the dopamine blings and thrills that will keep the player engaged." On the planet, the levelling up of skills (like in Valheim) would have been a great addition to this game... You talked about giving the player the ability to master a skill. This could have been a great opportunity for the Talent tree rather than be level locked... Things that could have had great synergy with the Tech tree: Foraging, Wood Working, Metallurgy, etc... and the efficiency associated with mastering them.
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24 Sep, '21
N.A.T. MergedSome of the Tech tree items should have been Talents... Logging, Mining, Hunting, Skinning are all skills that could be improved over time (see Player Engagement suggestion)... missed dopamine engagement. Think how much more attached people would be to their prospectors if they lost a prospector with skill ups rather than level ups.
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24 Sep, '21
Elissa Snowball Admin"Some Tech stuff should be Talents (and Talents should have been skill ups rather than levelups)" (suggested by N.A.T. on 2021-09-24), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Sep, '21
Elissa Snowball Admin"Player Engagement needs to be more apparent on-planet" (suggested by N.A.T. on 2021-09-24), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Sep, '21
Grumpy Grizzly MergedMy suggestion is to roll the talent tree into the skill tree as passive buffs. An example would be once you unlock polar bear armor in the skill tree, you are able to build polar bear armor without an additional unlock in the talent tree. A passive buff for someone who unlocked an armor type in the skill tree would be buffed damage resistance/cold resistance/illness resistance dependent on the armor type unlocked, not worn, but the entire set of armor would need to be unlocked in order to get the passive buff. This would prevent having to unlock items in two trees, making the player feel their points were more relevant on their choices as well as simplifying character builds. A simpler character build would make it less of a disparity between solo and co-op characters, mitigating the "single vs. co-op" character build complaints.
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27 Sep, '21
JohnThis would be a cool thing that could be incorporated without changing much of the game as it is!
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27 Sep, '21
AdamI think N.A.T. nailed it above, this is a missed opportunity and not really consistent with the expressed vision of player engagement. The way Valheim does it is obvious and unobtrusive. I get that you don't want to just remake "Valheim in spacesuits", you have your own vision, but at the same time Lori and others on the Dev team have been quite vocal about how they "love that game". Learn from their success and add your own flavour. Have the game record the actions you perform as skill progression and offer you perks to improve your play in those areas. Choosing a Talent to improve your ability in something you have never ever done just doesn't make a lot of sense. At the moment, the "improve your skill by doing that thing" is all player based, but it would be great to see the game acknowledge that and reward it.
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29 Sep, '21
Elissa Snowball Admin"Xp and leveling system doesn’t make sense" (suggested by Azrael on 2021-09-15), including upvotes (2) and comments (0), was merged into this suggestion.
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03 Oct, '21
SynI agree with N.A.T "Think how much more attached people would be to their prospectors if they lost a prospector with skill ups rather than level ups." I would be much more upset by losing all the progress I made in mining than I would be if I had to relevel to level 20.....
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04 Oct, '21
Elissa - Producer Admin"[Suggestion] Get rid of the Talent tree." (suggested by Grumpy Grizzly on 2021-09-27), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Oct, '21
APKOH MergedI propose to make a gradual increase in the accuracy of throwing a knife, spear, ax, shooting arrows and bullets. Break down the marksmanship into several stages with a progressive scale. The more often a person hunts, the better the skill is developed, the more accurately he hits. At the same time, break the carcass of the animal into affected zones by hit points. If it enters one zone, the animal dies immediately (for example, the head, the heart zone). When hit in the leg, the animal is alive, but limps or cannot move (for example, hit in two legs). Etc.
There were funny things in the game when the animal runs like a hedgehog stuck with needles (arrows) and lives at the same time. And it was that hit in the ear (the arrow was sticking out in the ear) and the animal fell dead immediately.
Translated from Russian made in Google Translator -
04 Oct, '21
Elissa - Producer Admin"Suggestion. Development of hunting skills." (suggested by APKOH on 2021-10-04), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Oct, '21
ZinnaAgree to an extent, except for those who might hate certain types of play. This change would force players to perform the actual action needed to raise that specific skill. The way it is now, any action rewards xp. One can spend xp on what they want and not have to grind specific things they find boring as hell. The game isn't finished yet, so they are still tweaking it.
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18 Oct, '21
SinGi MergedCurrently, the story of skill points and talent points continues.
I don't think investing in level-up skill points is suitable for Icarus.
In fact, when collecting ores or cutting down trees, the character's skill level accumulates so that behavior can be improved naturally.
Why don't we add a better proficiency system than a skill point system?
In order to reach the highest technology,
By requiring a lot of time and effort, according to each user's style, people who dig up trees frequently can dig up trees very quickly,
and ore with high skill in smelting quickly can smelting them quickly.
Since healitem makers can make more efficient healitem if they are skilled, Icarus, who has to change sessions frequently in the future, thinks it is advantageous in many ways to increase the understanding of behavior through repeated actions rather than improving his ability with skill points. Users can also create a sense of purpose, and even if they go to the next session, they can devo -
18 Oct, '21
Elissa - Producer Admin"Change the skill point to the skilled system." (suggested by SinGi on 2021-10-18), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Nov, '21
James Odgers MergedYes, just like Valheim - have some core abilities level up by actually performing the acton. i.e.
Chopping/mining/running/hunting etc.
Allow the use of perk points as well as a way of shortcutting some of these abilities/stats which will allow for greater character building. -
07 Nov, '21
Iulian MergedWhat you mentioned there James is related to action-orientated skill development. I posted a thread here about this a while ago but I didn't saw it since 1 month ago.
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07 Nov, '21
Elissa - Producer Admin"Improve character 'stats' by doing things as well as using perk points" (suggested by James Odgers on 2021-11-06), including upvotes (2) and comments (0), was merged into this suggestion.
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13 Dec, '21
LyzracI would absolutely love to see something like this, but as perks for proficiency. Use a bow a lot? Bow proficiency levels up and you earn a perk or small passive stat increase towards their usage. Changing talents to being more impactful while allowing simple percentile increases that currently clutter up the talent tree to be moved to proficiencies.
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24 Nov, '22
CrumblyMuffinsThis would be fantastic. As the system is now, you get what is essentially a few drops in the bucket for the talent tree (63 talent points for over 500 possible talents/ranks). Being able to become a "jack of all trades" by actually performing those tasks would be nice. If I focus on mining, I'll earn a "mining talent point" for example. Once I'm satisfied with my mining, maybe I would move on to farming or construction. Don't cap the points, just make a max limit for each section (so that you're not getting 200 mining points with only 50 talents).