[Suggestion] Don't make Solo Play less difficult (penalties, etc)
I LOVED playing solo. I LOVED the challenges, the penalities, the rewards.
When you are playing solo, all of these aspects of the game are magnified, and it makes it critically important for you to choose wisely, pay attention to your environment, gauge yourself on whatever endeavor you are starting (and whether or not you're properly prepared for it), etc.
I think the feature upvote tool here is wonderful to show support for certain features, but it does not really allow the ability to show opposition.
So, I am creating this "upvote" to show support AGAINST making the solo experience easier.
I think the current game's penalties and difficulties magnify the rewards and actually enrich them, rounding out the player experience and making the game that much more enjoyable.
Cheers, and thanks!
Old and Nerdy
My issue is, just because you like the idea, doesn't mean everybody does. I hate losing my things because two bears attacked me at level 5. and my options were lose everything or wait till my buddy got on. Know I do support that as a SERVER option. Let people play how they want. If you want it 'real' make it so if you die, you lose EVERYTHING, have to start over with nothing, no levels, nothing you build, make a new toon. That's realistic. lol but like I said, I think it'd be better to make it as server types or a setting to let people decide how they wanna play
It is a survival game after all.
For me it is more the difference between solo and multiplayer. Multiplayer makes death completly trivial. Solo it is a real kick in the guts losing all of your items.
I don't mind the difficulty so much as the completly different playstyles between the two. Maybe the answer is to increase the MP impact of death rather than make solo easier...
Ok, so you want the Dark-Souls approach. Great, you can play on the hardest difficulty you want and good luck to you.
I see no reason why you need to object to other people having the options to adjust a game to their preferences.
E.g. When I disable corpse-runs in 7 Days To Die, for my (and my groups) preferred casual style of fun, how does that affect your game play with the harder settings?
Not everyone plays games for a challenge, or to be tested. Many of us play for pure immersion and casual social fun.
IMO, most games can easily accommodate sliders and toggles to tailor the experience to the individuals and private server groups that bought it as they have a wide range of likes/dislikes.
The only time specific settings should be enforced is with competitive play and you should never have the option to train a char in one environment, then import them into another unless they use the exact same rule-set (if at all IMO).
while i do agree, i would tie this to difficulty settings or something like that so less difficult less rewarding. i like it hard but some dont... i agree no dead body recovering is a lil strange but we would see how it works out later on so we can tell. below lvl 20 and locked to the forest biome its no problem at all since you cant have much valuable stuff and can just craft new stuff, but might become an issue when mining valuables and wearing valuable items you cant just easily craft again or maybe tech you brought from the station, then body recovery would be nice even when playing on hard. no problem with the penalities tho, depends on how much xp one lvl needs in the endgame maybe. and perma death is something i dont like but depends on later gameplay too. probably it would be nice to save the char at the station only loosing items and lvls and tech and talents you changed during mission you died in so you dont have to start from scratch but from a checkpoint like save state
Upvoted. PPL keep in mind that you should not be messing with bears at low level, without armor/weapons and perks. It's pretty normal that they would zone you out of certain areas of the map until you are ready to survive them, thus encouraging exploration and gearing up.
Also remember that we are testing a beta up to level 20. It's pretty expected to get mauled by the biome top wildlife at the first hours or so. I have hunch that when you have a shotgun and carbon armor later on, bears won't be so much of an issue.
I think difficulty should be tied with a prospect difficulty level as a whole. It could affect xp gain, exotics presence, wildlife density, etc. It should be independent of outpost mode, which I believe is mostly having a permanent base rather than a prospect.
I upvote this after the change you can retrieve your belonings if your fast enough to find it. That change I want to be kept. But I do really like a great challenge and I dont want ANY survival game to be easy, I want them very tough. If the majority of the people want their experiense to be easy then always make sure Icarus have options to choose different challenging difficulties on the map choosing prospect. I want to feel the pain, I want to feel my heartbeed in my throat. Struggle to have enough water, food and insulation! And the rewards should be much better the more challenging mission you take.
Keep in mind this is a survival game. Also keep in mind that the keyword in the previous sentence was GAME. Different people enjoy the game differently, so wherever possible it would be most useful to make exclusive options available. I,E, this character is an Ironman character. If they die, theyre gone and you restart. If you were solo, everything they owned is now gone too. But THIS character ISN'T an Ironman character; if they die, they get penalties, whatever they may be, but they won't be killed off entirely, etc. And then maybe add a solo casual option, that only works solo, that has no penalties on death aside from respawning on your last respawn point. This way everyone gets some moderate degree of freedom in choosing how they want to enjoy the game, and you get a larger prospective audience and playerbase as developers
I play solo in most games, including the Icarus Beta. I agree with the comments about setting different difficulty levels to suit different kinds of players. I'm usually a casual player, but occasionally I'm in the mood for a more challenging game. Besides, adding the ability to select different levels of difficulty would be attractive to a broader range of potential players.
Completely agree. Games like this are always hard till you get used to them then they get easier. It’s a survival game. the issue here is that if there is no penalty then when a bear chases you, you don’t care as you just get your stuff back. It’ll be pointless. I am sure in the end they’ll have some sort of configuration for most of this but at the moment a lot of the game is actually too easy. In the beta what you are seeing is the base idea for the game and the suggestion others said is to make the game easier in certain ways. This suggestion is asking not to do that or not saying to not give others a the option merely pointing out that it’s actually not that hard as a base game. The iss on the game is not the difficulty it’s the ability to see identify and avoid targets. Bears come out of nowhere with no warning they were anywhere near. I’d suggest a bit more of an ability to identify and avoid targets so there is an element of gameplay around that aspect of the game.
Like @JaysonPhoenix said, tie it to the difficulty, but keep a base difficulty in it (death bag breaking down after a while, always) and work up from there. Easy gets you a marker on the map, telling you where you died, on normal it's highlighted for a short while (the death bag/body), on hard it breaks down faster and it isn't highlighted and on insane you get no death bag (maybe push the no death bag to hard and have insane give harsher penalties like losing a level...)
Or true, tie it down to the prospects difficulty (but tie it to something, let the user choose if they want their game hardcore or not.)
Agree with old and nerdy.
BTW, **** the bears.
I think the solo experience is fine where it is - I think the MP should be harder...having to drag your buddy out to the house to revive him or something that adds a real survival experience to the MP. I agree with others, no need to make Solo easier, just make the MP harder to balance it out.
PS. I think the current fix to go get your stuff I am ok with --- I am good with that fix - it does make it more realistic - I mean did the bear eat all my stuff or did that wolf eat my ores or my ax? No..lol. I would even be ok making the death penalty worse than it is. Like having to save your 'mind data' at a terminal to upload to the space station. I mean I assume there is a cloning machine in the space station.
Potential alternative: Have a solo mode option for higher risk, higher reward. For those who desire less penalties, offer "normal" solo mode. I'm a fan of how serious it feels solo -- take only what you need for a given task if you fear death leaving camp. With items dropping on body (I think this is a thing added weekend 2?), at least it's not a total loss but never felt like I needed to take advantage of this. Harder for me was repairing more advanced tools... have to walk all the way back to the main base. Iron knife breaks way too quickly... so I just used bone knives, easy to craft, who cares if I lose one dying. :-)
I agree don't make solo easier. The game is already easy to play once you get a few levels . If anything it needs to be made tougher
I totally disagree.
There are many who play that have physical limits due to disabilities. Perhaps those who want the game to be difficult could choose not to use the Solo tree talents. Please don't penalize those of us who have to limit hand movement or amount of time available to play by making solo too challenging.
I enjoy the way the game is going, and it sounds like it will be getting more difficult as the devs work on the game, which excites me. I hope they just keep listening to the feedback and trust their gut! They have made such a great experience so far so I trust them.
(Solo Weekend 2-3)
I do, but to play with friends, you need appropriate restrictions. Those. at least the loss of experience after death. Everyone should also feel the danger of the world and the value of life.
But with the loss of things, the question is a little tricky. The only way out here is to ban an ally from respawning. This will be more realistic and the ally will be able to look after things. It's already easier to kill animals with friends. And during the journey, everyone will think better about leaving the bed in the cave nearby and reborn there.
This has to be one of the most selfish posts I've read yet...WHY would you think everyone feels like you? I've been gaming for 40+ years and pretty much seen it all...that being said, I do enjoy a challenge as this game obviously is, but sometimes things get skewed and, after all, this whole thing is about having fun...Last time I checked, in solo mode there are a huge majority NOT having a good time due to the fact that: A) this games new and some of the survival qualities ARE far from realistic ( Bears don't SHARE territories ) and the fact that bears don't come back to life in a few seconds B) Bears eat fish, berries, grubs, etc...but rarely do they attack humans and most have a health fear of humans unless threatened...C) MOST of the deaths in the game are attributed to the bears...(Not normal nor real)....The bears in this game will go out of they're way to kill humans. So, if you want to talk about penalties how about considering that. I agree with Old and Nerdy 100%.
Yes! A thousand times, YES! Please DO NOT MAKE SOLO EASIER. And while you're NOT making solo easier, please also do not make MP easier either. Too many survival games hand hold you into a zero challenge affair. Over time, many games add so many QoL changes, each one innocent and well meaning on their own, that wind up adding together to make the game of 'survival' into the game of 'creative mode'. Please don't kill Icarus, let it keep killing us!
Give us server settings. I don't particularly enjoy difficulty via grind, so I would like to turn down the things that increase that. I have limited playtime and would like to feel that I am progressing in the time that I do play. So DO give the option to make play less difficult, whether solo or with a small group. Not everyone has a large crew that is able to play together, or wants to play with others on the net.
Agree with this. Maybe different options is the way to go - reward/difficulty must be linked though. Perhaps a MP equivalent could be to put friend in a bed next to a fire. Seeing an MP revival in practice was really immersion breaking. You could literally just have someone hang back as a safety blanket.
@Abe 🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️. I'm sorry this is extremely arrogant and selfish just because people like yourself want things a certain doesn't mean everyone else has to suffer through it.
This is the fastest way to lose players period.
The best solution to have a Survivalist Difficulty Option so people like yourself can experience the hardcore survival game play you want and casual gamers don't get put off and leave the game. This game is far too grindy as it is especially solo... I'll give you an example I got mauled by level 48 bears... in the tutorial prospect... level frigging 48. Had I not 1) leveled up to level 5 in the forest outpost, 2)spend time getting to grips with everything, 3)was bored out of my skull as due the current pandemic we can no longer take part in outdoor leisure activities (vunerable family members) 5) most importantly seen the potential in the game - I would have quitted the game there and then and gotten a refund for the supporters edition.
Solo play in my opinion is currently not too hard - it's to grindy and it is somewhat unfair to solo players. That´s an important difference...
Being forced to spend talent points from the same talent pool to offset this does make things worse and more unfair.
A survival game needs to be hard as long as it is fair.
Most of the times I died - I died because I did something stupid. Like running around in front of the nose of a bear. Or doing a too long corpse run in the middle of the night with no equip. Or standing IN the fireplace while on low health... Or...
So as long as it is FAIR it is ok to be hard...
However this game is unfair to solo players...
Other example (besides the talent points): Solo players do have to gather the same amount of ressources for gather missions (right ?) ? Do they get the same reward ? No ! Yes you heard right. No. Because if a team does the same mission everyone will get the same reward as a single player - the reward is not split up.
Give us the option to make it harder or easier. If you want to be a masochist go for it, it does not mean I want to play that way. Do not assume that ALL solo players agree with you. If you don't like solo play then don't play solo. Giving players agency to make their game more difficult/easy sounds like a better compromise. Maybe when buying a server you can set the game to be as difficult as you want it.