[Suggestion] More skill points
I just believe with how many skills there are, u should get more points per level or be able to edit how much u get per level in a setting, idk if u want people to play with friends so it's about each person focusing on each thing but for solos it's impossible, so I'd say increase skill points per level to 3 like the tech tree
Comments: 223
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29 Aug, '21
Joohong Lange MergedI feel like 3 points feels a bit starved but maybe even just going to 4 or 5 would not make me feel like I have to wait to decide what I want to spend points on especially if playing by myself.
Getting one talent point a level felt too small and would need at least 2 or 3. After reaching level 20 I barely had anything in the talent tree unlocked. -
29 Aug, '21
Amy Miller MergedI ran into the same thing. At level 10, there were so many things on the tech tree that I didn't feel comfortable spending the few points I had on. Maybe this works better for multiplayer games, but as a solo player, as long as it takes to level up, 3 points doesn't seem like enough.
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29 Aug, '21
Alexander MergedI would really like to get more point in both talent and tech tree. Even playing with multiple people, you have to spread out so much, and certainly with more stuff getting into the game. I would prefer to either gain some way of resetting it or just getting more so that if you made a bad choice it doesn't hurt as much.
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29 Aug, '21
Old and Nerdy MergedAgree, having to use 4 or 5 points to be able to build a house sucks. 2 levels pretty much... it feels like they made them separate it fill a hole in the tree...
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30 Aug, '21
Amy Miller MergedPlayed one character up until level 17 solo, and I'm just grinding, collecting materials for no purpose other than to get more points on the tech tree. I really think either it should take less experience per level, more talent points per level, or some consolidation of the tech tree. It's really crazy to grind for an hour only to get an armor bench, a cloth hood, and cloth chest cover.
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31 Aug, '21
Frigus Merged+1 for consolidation of the tech tree, or more points per level (re-balance). I know its standard in games like this, but a point of each piece of an armor set seems odd. maybe make the full set take 3? or just give more per level.
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31 Aug, '21
JaysonPhoenix Mergedi disagree, sure we all always feel like we wanna learn everything and be able to do everything but you cant really tell yet till later phases of the beta without unlocks since the way it is you need your group members to be specialized in something like have one guy who can craft secure bases fast, one guy who can hunt, one guy who can protect the group, one guy who provides tech or machines and so on, thats a huge part of multiplayer later on id guess so you shouldnt be able to learn it all or learn much more by giving more points. if so then only 1 point more or even better and making more sense id suggest grouping some unlocks together to make the points less scarce, like only one point for ramps and roops, or only one point for walls and triangle walls, or foundazions and floors, or for stuff like the skinning benches single sub animal locks could be grouped in animal classes like all small animals or all big animals and so on. theres a lot of skills that could be more grouped
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10 Sep, '21
Stormfury MergedThe fact that we get so few talents is super restrictive. I get and love that it forces us to specialize, but it feels a bit too restrictive. Most of us will want to do some amount of combat and need to protect our selves while also having a profession. Choosing to go all in on building for instance really restricts what you can bring to the team outside of building bases. Likewise resources gathering or farming.
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11 Sep, '21
Iteration 827 MergedI also disagree with this. I love the variety of choices, and that you can't get everything right away. This forces you to be selective about what talents and tech you choose, and the order that you get them. It won't take long to level up enough to have all the tech available.
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12 Sep, '21
Gray MergedI feel like the amount of tech points we get is fine, feeling like you kinda need to specialize isn't a bad thing. Talent points however is an entirely different story, and while we can't say for certain how many we'll actually get once the game is released right now it feels incredibly anemic. By level cap you have 25 points currently, and most talents cost anywhere from 2-3 points to max out. That means you could basically make your way about halfway down one tree if you were trying to unlock everything in it. I feel like by level cap (in the actual game, not beta) you should hopefully have enough points to max out at least 2-3 trees.
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12 Sep, '21
SaikoOr raise the level limit. stuck in level 25 and not able to maximize the tech tree ruin the gameplay completely
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12 Sep, '21
Fate1 talent point only works if they are aiming for the player to be level 80 max, or even 100. But currently it makes early game extremely grind having only 1 talent point to spend.
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12 Sep, '21
GuyI don't know that there needs to be more. Character progression needs to feel meaningful though. The fact that one tree gives 20% bonuses for 4 points, but another tree gives 50% for 2. That needs to be fixed. I'd rather have a game with 8 people where everyone is specialized in something different than a min/max tree.
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13 Sep, '21
Ben MergedI think it is in a good spot if you are playing with others. For solo, it is kind of hard. I played this weekend with one other person and we both got different blueprints to fill in missing needs. I think this game is meant to be played in groups instead of solo. It also is designed for long time character development. We are only playing a couple days. Once you play for a long time, you'll have everything unlocked when you land on the planet. Hard to balance that without playing the full game yet.
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13 Sep, '21
DustinHas there been a maximum level confirmed for the final game? For all we know, the tier 4 unlocks at 40, but we could go to level 100 or 200 in the final game. At 3 each level, that would be fine over the course of dozens of prospects.
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13 Sep, '21
Toaster1bath MergedIt feels as if you can only specialize in one feat tree for each character, and that can be difficult for people that play alone and like hunting and stocking resources, only to have an issue building things efficiently or mining
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13 Sep, '21
MyFriendKen MergedI would agree with some... TECH points awarded I think are ok with 1 point to unlock 1 Tech Skill. However, I think the TALENTS Points awarded to the player is kind of lacking. For example, 1 Tech Point = 1 Tech Skill Slot unlocked and has Tiers 1-4. The Talents Tree, however, has four categories: Survival - (4 Trees), Construction - (3 Trees), Combat - (4 Trees) and Solo - (1 Tree). Within the Talents Tree, some individual slots can have up to 4 POINTS allocated to just one slot! I think the Talents points awarded to players should be re-evaluated.
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13 Sep, '21
VinterskornThis game is as follows currently:
1) Hmmm, I want to save my blueprints for level XX
2) Grind grind grind grind grind grind grind
3) Several days later...
4) Woo finally level XX. Let's spend those blueprints...
This game feels WAYY too grindy, and the rationing of blueprints prevents me from experiencing the different tech levels as they should be experienced. Maybe add a slow way to obtain blueprints in addition to leveling? -
13 Sep, '21
IOThe skill tree as it is only really lets you specialize in 1 thing, period, by level 25. This means by level 50, you would be able to max out MAYBE 2 skill trees. This seems to make the game incredibly heavily geared towards full-lobby multiplayer, but that kind of game rarely happens even in established communities that actively try to make them happen. Real life schedules have to match up PERFECTLY to be able to go on long runs with even 4-6 players, not to mention 8. I agree that skill points should probably add up to be able to max out, fully, at least 4 skill trees. This is especially true given the sheer breadth of specializations available via skill trees. And when I say 'max out 4 skill trees', I mean, I should be able to have every single skill in knives, cooking, pick/axe harvesting, and bows maxed, by the time I hit max level. Or some other variation of those. Otherwise most players will just respec their max level characters whenever possible/applicable.
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13 Sep, '21
IO MergedI agree with this and this should be merged with the 'give more skill points' discussions
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13 Sep, '21
Drakyn_Ral MergedI feel like it's frustrating as even at level 25 you can't really even master a single tree, and there are so many. Even if you chose to focus on one area, you never have enough points to max out even a single tree. This hurts especially in single-player where you don't have friends to cover your other weaknesses, and while the solo skill tree can help with some good strong skills, it also means you have yet another skill tree demanding points that starves the others. Unless the level cap is something insanely high, this is an issue.
I feel like either there needs to be more skill points overall, or maybe a system where you get one skill point for each category, so that way you can specialize in one kind of survival/exploration skill, one kind of combat/defense skill, and one kind gathering/building skill. -
13 Sep, '21
Diffedge MergedI think that's the point.. Its basically a game that pushes teamwork.... Which to me makes the game fun. If everyone can do everything why work together?
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14 Sep, '21
Darling MergedThe amount of possible choices vs. the number of points we get seems to be off.
Possible solution would be to increase the number of points to 2-3 a level instead... but maybe a better option would be to give you a single point to use in each of the different pages of talent selections.
So you'd get 1 point for Solo, Construction, Combat, Survival. Which would make sure that solo players don't have to make different characters to play solo vs. joining a friend for some time. When you're the only one hosting you'd have a bit easier time of living because you'd have some points dedicated to the solo tree. You'd be better with at least one kind of weapon type and some resource collection. -
14 Sep, '21
EngimageI guess it is balanced for group play where you can have segregation of duties.
However in solo play both bluepring points and skill point feel really lacking. It's not game breaking or something, but pretty limiting and feels unfair. -
14 Sep, '21
ChickensaltI think the solo should be a tree on its own with its own points but only active if you going to play solo.
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14 Sep, '21
Chickensalt MergedI think the tech point amount is enough tho i feel some options in the tech tree should be given when the point is spent.. like picking a bow then having to pick the basic arrows. i feel if a weapon has an ammo you should at least get the basic version of it, the housing material (get access to all options on that material) and armor sets. I myself and have seen many other saving points for levels that gain access to new building materials just so we/they can built a functional house (almost 3 levels worth)
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14 Sep, '21
ZaneWould be great to level up this way : level 1-4 you get 3 BP and 1 TP, 5-9 4BP and 2TP 10-14 5BP and 3TP and so on when reached the maximum level you can convert the BP to TP, this will be some sort of a motivation to level up faster.
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14 Sep, '21
R.K.S. Merged3 point in skill tree is good per level but I feel that in talents it could do with a half point so there would be 3 point per 2 levels.
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14 Sep, '21
gamewhitewolf Mergedanother option to correct this could be to extend the level cap to the point that multiple trees can be invested in.
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14 Sep, '21
Smokey M Mergedyes that need to be like 2/5. 2 tech tree and 5 talent point
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15 Sep, '21
Fatal KingMake talent point milestones, rather than giving more per level, make it so you gain additional points at set intervals, maybe at levels 5, 10, 15 you get 3 talent points and then at levels 20, 25, and 30 you get 4 talent points. This will provide incentives as you gain more levels.
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15 Sep, '21
Diffedge MergedWhy not just give us all the skills right away? If you want to unlock them all anyways what's the point in having choice?
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16 Sep, '21
RazanaëMore skill point but only in solo or 2 players but good luck to do that x)
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16 Sep, '21
Adam MergedI've been mostly happy with the balance of Tech points so far, both multiplayer and solo. I would like to see some consolidation of the number of points required for certain things, like grouping of building types rather than having to buy beam/wall/foundation/door etc, as well as armour types. I quite like the idea of multiplayer groups dividing their labour and specialising in different areas, so having to carefully choose which talents you will take adds something to the gameplay (although I can see that things might feel different for those who plan to play mostly solo and want everything unlocked).
I agree wholeheartedly, however, with the need for more Talent points. Talents seem to have much less game-impact-per-point, and the combination of so many different spots to spend them, the cascading nature of the unlock system, and the fact that some of them seem very weak but are needed to progress further down a tree meant the system felt a lot less fun than Tech. -
17 Sep, '21
Drakyn_Ral MergedI think people are missing the idea behind this. The idea isn't to just max everything, the idea is to be able to invest in more than JUST one tree. Being able to specialize is good, but as it you are maybe just barely able to reach the end levels of one tree. You're not just specialized, you are hyper specialized then. You should NOT be able to unlock everything, but I feel you should be able to pick at least more than one thing.
Look at most games with limited talent trees, there is usually points to max out 1 tree pretty completely, and just enough left to kind half max another. That little lets you have at least a little bit of flexibility to play around with. Maybe you can be a main archer but just a few perks in skinning and tracking to be better at hunting. Or main a builder but in a pinch can pull out a gun and defend that home. As it is I feel you get to be ONE thing, and would like just a FEW more points to have a little more flexibility. -
17 Sep, '21
Toaster13ath Mergedthank you @Drakyn_Ral, that is exactly what I mean, maybe let me do skinning and mining, while my buddy does construction and cooking, maybe lock some things behind a level so we don't unlock all of 1 tree too fast.
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18 Sep, '21
FalconburgerMaybe when you start a game you need to specify solo mode or co-op and have the two characters non transferable. Some of us would prefer to solo. Give the Solo characters more points. (this may be what Outpost mode is for though - idk)
You cold also have a 'start package' of extra points which you use to prepare for the drop with skills you want first up... or every 5 levels give out milestone rewards of 6 points instead of 3. -
21 Sep, '21
Elissa Snowball Admin Merged"[Suggestion] More skill points per level" (suggested by Toaster1bath on 2021-09-13), including upvotes (39) and comments (7), was merged into this suggestion.
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26 Sep, '21
Grumpy Grizzly MergedMore points would definitely be nice. It almost seems "pointless" to commit to anything but necessary items i.e. level 25 and too many points required to get polar bear armor if most if not all points are contributed to anything but that tree. Makes any other categories irrelevant.
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27 Sep, '21
Dewey MergedWith the currect tech tree there is not enough points to hit the bottom tier of a single tech tree that isnt solo. What is the point of having the points if you cannot use them for anything
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27 Sep, '21
John MergedIt felt a lot better this time around, if there were any further changes +1 for every 5 levels would be nice. It is in a nice spot right now, and I felt able to do more as a solo.
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02 Oct, '21
Shosuro KenshinDefinitely have more points at least for solo play. Solo needs to do everything, so all the perks that make things go faster make gameplay less grindy.
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10 Oct, '21
Pink CottonballI think there should be either way more talent points or less skills. In my opinion the skill trees are too big and too specific. For example you have to skill durability bonus for axes and pick axes seperately. Would be nicer to have a general "increase tool durability" and maybe a "increase weapon durability" skill. Same goes for the skills that lower the weight of stone and wood in the inventory. Instead of having 1 for stone, one for wood etc. it would be nicer to have one skill for a group of things. Like one skill that lowers the weight of "building materials" and another for "food and consumables".
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10 Oct, '21
MikeWynne MergedI think tech tree is fine as you get a huge amount at level 25 but the talent points atleast up to 25 need to be doubled. Not sure what level cap is and if the higher levels will start giving drastically more or not.
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11 Oct, '21
Mike Wynne MergedTech tree is fine. At level 30 the talent tree points almost need to be doubled. Or at least 5 bonus points at 10 20 30.
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22 Oct, '21
Blue RoseThere are ways of grinding wolfs where you can level up faster, however, it still takes a fair bit of time. When you realize that you need 4 other things for this one thing it does take a toll on your drive to play. I would recommend more frequent times where you get 5 or 7 blueprints as you do on level 10. Because getting 3 blueprints I feel would be too much for multiplayer but better for single player.
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25 Oct, '21
Raven Silverfang MergedIf you increased how many tactics points you get when you level from 1 to 3 you will be able to spread the points out better so players can master a few skill trees and or make a way to be able to reset tactic points
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26 Oct, '21
Elissa - Producer Admin Merged"[suggestion]Tactic Points" (suggested by Raven Silverfang on 2021-10-25), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Dec, '21
gabreq MergedThere should be no level cap in my opinion. I would like to have a maxed out a character for late game, seems like now the gameplay loop would be to have multiple level 30 characters each specialized for something else and then drop in with a lumberjack to harvest wood, then come in with a hunter to hunt etc.
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04 Dec, '21
BambusI don't know a single game where specialization takes place, and how should that work at all you are trying to make the wheel square again.
An example Everyone really everyone has to unlock a pickaxe, ax, knife, bone knife, fireplace, bed, bow, arrows made of stone and bone, workbench, melt, wooden components, oxy production because you have to be able to do these properties yourself, they are a must to survive. you can't wait for someone else to do all that LvL´t because then you would very often be ToT and not reach a LvL because you would just wait for what I want to play the game and not have to think about it, I ruin my character if I do now forgive this point. I don't think that should be the point of the game. In addition, you end up on the same planet over and over again and start all over again with each mission -
06 Dec, '21
CJ MergedI feel that there should be an increase in Talent points or up the level cap on Talent points. I understand that they want us to work together and we do but there is still not enough even at level 40 to really build a character for late game, even with 7 other players all spected into other things. Increasing the number we get and increasing the level cap would be nice. I would like to have three trees completed as a good end game goal. 1 for combat, 1 for survival, and 1 for construction.
(What I would like but I know not everyone enjoys this but,) I would like to eventually be able to take all talents, an attempt to hit a "god" mode after hitting a high level and spending 500+ hours into 1 character, something that would take a long time to get to. -
07 Dec, '21
WEZZ Mergedplease yes, i agree 410% let us grind
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07 Dec, '21
Wooffire MergedAbsolutely agree, I hate how some games restrict you so hard on points, such as ark or any game with this sort of system. if I put in the time to keep leveling I should get more points to actually better my character. Why not let me max my character? if I play alone it will be nearly impossible to get all the items/skills I want.
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07 Dec, '21
MALAIt's all well and good to make a game that must be played in co-op but in co-op the frame rate drops below 30 fps
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08 Dec, '21
Syndro MergedMe and my friend love this game, we pretty much played it non-stop the past few days since Icarus was out. Though we were unaware there was a max amount of talents you can receive and a whole lot of talents you will never be able to learn because of the max. I thought it may be cool if there was a way to earn more Talent points either through level or through missions, or maybe even challenges or prestige whatever you come up with just something to make it possible to get more.
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09 Dec, '21
Brandon MergedI really just need like 5 or 10 more talent points and Id be happy, theres just a few things I want to finish up and Ill be set, they need to hurry up and add them!
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10 Dec, '21
Jenni Riley MergedPossible to remove the level cap and just let people level indefinitely? The level cap feels artificial and pointless.
The could also give the opportunity to reduce the number of blueprint points given every level, and possible give an extra talent point every 10 levels or something, so that people willing to invest time in one character can really build something special. -
10 Dec, '21
Dar Dark Mergedjust hit the lvl 40, and i had the same thoughts, its ok to not get way more talentpoints, and I have 30 techpoints over, but for an solo player its hard enough with bears and such, there are way too many skills that are must have (carryweight expansion(mining and solo-tree), redusced carryweight for ores and a bit of health/more survivalibity, and after that (prove me wrong) you have just enough skillpoints for 3 perks at an dmg tree... so there is basicaly no point left to fool around... and if an lvl-up does not give any points and death cant give you a real penalty outside of "get your stuff somehow with doing a marathon" there is no point in an lvl-cap...
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10 Dec, '21
Remy Rollo` MergedI agree, since there is no added bonuses (health pool/stamina etc..) to levels why cap it? I'm assuming you have a decent amount of players that only play solo so this would be a reason to keep playing.
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13 Dec, '21
Tilly Wolf MergedI believe we need more than 48 talent points and fewer blueprint points for a few factors one not everyone is lucky to haveing friends to play with which ends up meaning that they can't really play the game which leaves them out yes I understand your pushing for teamwork but you also need to consider the other side for people who don't have friends and still want to play the game not only that we could have done with being told the talent points were going to stop at level 40 but from the second you get the game you have no ideaction of this which leaves people to believe they will get there talents up until LVL 99 which is misleading which isn't right as it then upsets people and don't think I'm a hater I love the game was just bumped out as I'm one of these ones who doesn't have friends to play with so now I cant do much anymore and makes me not really want to play I would love it if we could get more talent points all the way up to LVL 99.
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13 Dec, '21
Dmitriy MergedDo u think about expand talents till 60 points. They improve survivability and usabilty of character, because skill tree have a lot of useful talents in different branches and play solo without builder who can craft sticks from woods impossible
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15 Dec, '21
Balvron Merged10-12 more talent points would be completely reasonable considering the huge boost to blueprint points, which IMO shouldn't go through to 99 if you want to focus on specializations and choices. when the cap was 60 stopping talent points at 40 made sense. but now its been increased by one third. would make sense to add a little to the top of talent tree as well. would make it slightly easier for smaller groups to focus on specific builds as well.
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15 Dec, '21
VoodooDoubloon Merged+1 on removing the talent cap. We all dont know why its there in game. Everyone I play with is either saying their screwed, didnt know, or wish there was no cap.
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16 Dec, '21
janzu wenig talentpunkte ! ab Level 41 weis man nicht mehr warum man weiter leveln sollte weil man keine talentpunkte mehr bekommt . für mich persönlich kein Grund weiter zu spielen .
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16 Dec, '21
Libertus MergedYes, we need a lot more talent points, otherwise pumping only 2-3 talent trees is not enough. It is also possible to divide the branch of talents into 3 types: damage, resource extraction, research, and each level receive 3 talent points for each type (damage, resource extraction, research), and so players will be able to build more universal builds, especially for solo players. We all want to plunge into various aspects of the game and not just collect resources and feel worthless in hunting animals.
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20 Dec, '21
travis MergedI understand the need to limit the Number of Talents. I play solo. I don't have many friends and I don't have friends who play these games online. I understand that this game tends to favor group play.
I spent most of my game unlocking all solo talents and when I finally reached a point where I needed the Polar Armor I can't get it because I have used all my 40 talent points.
I feel that this takes away from the game. I think it would be nice to have to option of blueprinting to these talent locked blueprints.
For instance if I unlock all of the leather and all of the fur I would have to unlock all the ghillie armor to get to the Polar armor. It is a way to spend blueprint points and provides us solo players the means of getting these blueprints. Or put those talents at the very bottom of the solo talents so if I unlock all the solo talents I can get to the ghillie armor and polar armor.
thanks for your time -
20 Dec, '21
NytSong MergedWould be potentially beneficial to add some sort of solo play adjustable options for things like this. I know some people like to give themselves a challenge, while others want a little more casual play.
Could be interesting for multi-player do adjust for the number of people one can regularly play with. I can see where current limits could turn this game insanely difficult alone or with limited friends. -
26 Dec, '21
Badger MergedThe game *needs* more talent points. As it stands, the lack of points is stifling the game for many players, making it feel pointless after just a handful of missions. If we want the game to survive long term, this must be addressed.
I suggest a 'Legacy' system. Keep talents are they are (or even reduce them) for the first character, but allow the character to 'retire' once they reach, say, level 45. This will then create a 'Legacy' character, who *starts* with a couple of bonus talent points, & still gains points as normal (or, starts with one or two and gains one more or two more level's worth after 40). This character can be retired at level 50 to create the next 'Legacy', which has a few _more_ points.
Each 'tier' of the legacy has more talent points, but must reach higher level before being allowed to retire.
Possibly, there could be a mission goal as well for retirement (one mission that must be done, or a certain number of missions complete).
This would keep people playing. -
26 Dec, '21
neesk MergedDefinately a good idea! After getting my first character to lvl40, and relaising that the talents stop - I didn't really have much encentive to play but I play with a friend, after discussing it with him we realised we'd spent our points the same way, and would again, as we _couldn't_ specialise due it only being the two of us always playing together. Reading this suggestion, I know we're not alone.
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27 Dec, '21
Blackstone MergedKill the solo tree all together. Give a few more total points to spend in talents and techs, and when the game see's you're not in a multiplayer game, simply boost% of a few talents for better survive ability.
Why even have ppl frett over the idea, "What if someone joins my game?" A game mechanic that doesn't really help one side or the other, but causes many issues, is a flawed mechanic. Or at least tell us we have to have 2 characters, one for multi and one for solo. Then take off the "friends only" and give us SOLO only option when we create a prospect. Otherwise you're Forcing us to never choose solo, because at anytime a friend could buy this game, load it, see we're online, join our game, make us rage quite cause none of our skills now work, and write reply post to topics like this one. -
05 Jan, '22
MikeI upvoted this early on, but the limitations do mean you need to specialise early, which is kind of the point.
And once you get above 40, you have lots of spare points.
Of course it is especially punishing in solo play (like almost every single other aspect of the game). And the Solo tree perks for extra BPs are worthless and regretted above level 40... -
07 Jan, '22
KungaLega Merged+1, no matter how slow the levelling would get, tis what shall motivate people to keep playing... Hitting 40 after 3 missions and then losing motivation due to not really getting progress options seems silly considering how many missions there are and that the game plans to keep expanding... similarly, 90% of the talent trees will never get used this way, there are lots of niché and joke-themed talents, such as throwing of the fire whacker... but with limit to talent points and levels things like those will be left behind...
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12 Jan, '22
Elissa - Producer Admin Merged"need to add alternate ways to unlock "talents" for blueprints" (suggested by travis on 2021-12-20), including upvotes (3) and comments (1), was merged into this suggestion.
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14 Jan, '22
GaryPEven when playing with a friend, the skill points are too low. Please give us an option that we can set to give us more.
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21 Jan, '22
Zedicho MergedIf we max out on talent points, then allow a prestige at level 50 that lets you start over with a perk that is worthwhile, like an additional stomach space? or a start of 10 talent points to start a new character in addition to normal levels (total of 58 i think)
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21 Jan, '22
Badger MergedI suggested something similar a while back, but it hasn't gained much traction: https://icarus.featureupvote.com/suggestions/265973/suggestion-legacy-system-more-talents
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22 Jan, '22
Elissa - Producer Admin Merged"If no addition to talent points, allow for prestige" (suggested by Zedicho on 2022-01-21), including upvotes (4) and comments (0), was merged into this suggestion.
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29 Jan, '22
Corce MergedHonestly the game is fun but without being able to continue to specialize your character, it feels like there's not a whole lot to work towards. I've been enjoying the updates, but my friend and I have been playing a lot less since level 40. Yes, we were unaware it halts at level 40 so some talent points are in weird spots, but even if we got a respec on our current points, the system feels like it might as well not exist if you can't interact with it after level 40. I'd suggest continuing with talent points, but award 1 more point every 5 levels, so you've at least got SOMETHING to look forward to in the leveling system - yes you get tech tree points but that will cap out eventually. I don't want to be able to unlock ALL talents. I don't like games where I'm a powerhouse in all areas, but I feel like stopping at 40 prevented anyone from really fully focusing on a playstyle they enjoy.
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01 Feb, '22
PlayerLexusWhy not have have skill points attached to accolades as well as levels! When you achieve higher accolades you get a skill point to spend in one of the trees that are associated with the achievement you just received or a free point to speed as you wish like we are currently doing.
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18 Feb, '22
treddo MergedYou have added new items, but if you are level 99 and have spent all your talent points, you cannot unlock them.
Give a way to reset the points or raise the limit to 99 to gain new points. -
20 Feb, '22
DaVinci Mergedthats it. it would be really helpful
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22 Feb, '22
Alida MergedIt would be nice if there was a way to exchange unused blueprints for new talents and vice versa. If (for example) I could "spend" 10 blueprints to acquire one new talent, I could make very minor changes to characters over level 40. I would have to make a choice of spending a large quantity of blueprints for the tweak, but this could help characters adapt to harder challenges. Conversely if I could (for example) give up a single talent to gain 5 blueprints, I could again make small changes. If the system for exchange is more expensive for one than the other, then there is a diminishing returns for repeatedly changing blueprints for talents and the other way around.
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11 Mar, '22
Huhn MergedHey guys.
If you have your character maxed you still get technic points (dont know if it is the correct term in english) even if you have already skilled everthing possible. But you can not get any more talent points. I have a character with 96 points cause I love this game :D and cant spend them for anything. Maybe give us a possibility to change e.g. 5 skill points for 1 talent point :) -
14 Mar, '22
Ankk Mergedyes, at the moment the number of tech sockets is increasing indefinitely. it's like saying "let's make infinite talent points".
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25 Mar, '22
cmopatrick MergedSolo players who get good with wildlife headshots, especially with the two rifles, tend to amass blueprint points long after level 50. Even after spending them on a lot of stuff I will never use, I still have in excess of 110 blueprint points (I had 111 in the pic below, but have played more since). I don't want to break the system, just make amassing them make a little more sense.
My suggestion is to allow 30 to 50 blueprint points to be traded for 1 (one) talent point. -
25 Mar, '22
Morningate MergedDefinitely agree with this. Not sure what the exchange rate should be, but I currently have almost 200 blueprint points on my main character, even after unlocking every available recipe. Even if I had to pay 50 blueprint points for a respec point, it would allow me to use those blueprint points for something.
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27 Mar, '22
Paul Floyd MergedWas just thinking of making this very suggestion. I am fast approaching 300 talent point mark and have researched everything in the game so far. Realistically I will never come close to using my blueprint points even with the excellent speed with which we're getting new features to the game. A system were I could trade some of these excess blueprints for additional talents seems the most logical solution, even given the devs not wanting players to become too OP.
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27 Mar, '22
Moduley MergedYou should be able to level your talents passed lvl 50, right now i can only use talent points up to level 50 and after that only tech tree points ar available, atleast to like level 70 or something, now its just level 50.
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28 Mar, '22
Methos MergedStill would like a few more talent points. There is a still a lot more talents than overall total points. I do not believe its possible to get all the talents in the game even with three fully maxed out characters.
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28 Mar, '22
JacksSmirk MergedI agree with OP regarding separating the restrictions between combat and profession. I do not agree with a commenter that this should be merged with "give more skill points". This is a separate suggestion. While specializing in a profession (construction vs farming for ex) is a great idea and a good reason to level up several different characters, having to share these limited points with deciding how to protect ourselves seems off. I play a LOT and I play for fun, not for difficulty; therefore I put a lot of points into combat on every character. I don't want to be challenged by hostile creatures. That leaves far fewer points to experience the different professions.
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28 Mar, '22
quentinbarnes MergedI agree. Proper balancing is a hard part of developing a game, but you always have to have something to work towards to keep you interested in the game, especially after finishing all the prosects or hitting the glass ceiling of leveling up, so to speak. Breaking that glass ceiling gives veteran players a reason to keep playing.
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30 Mar, '22
craig turner Mergedafter hammering the life out of Icarus for the first three days i have hit level 50 to find that is it for talent tree points, i am a solo player and felt robbed when i couldn't better my character still. i wouldn't mind if i was in a group but i am not and don't intend on being so an increase for players like me would be great as i haven't even filled an individual section of any of the trees we get that little amount of points... the game is really good and i feel that it should be grindy for the early game but should be quick to get to tier 4 builds late game and to do it i feel having more talents will help to do so.
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30 Mar, '22
Jimbo MergedShould be able to sell or trade blueprint points and or trade for talent points at the station.
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03 Apr, '22
Musewow MergedI have over 100 tech points Im not using and still getting 3 every time I level up, it would be great if we could buy a Talent point with maybe 50 tech points
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07 Apr, '22
Shadow MergedI agree. as there is currently nowhere to spend blueprint points. exchanging blueprint points for talents will stimulate the recruitment of levels and the game as such.
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07 Apr, '22
Shadow MergedThe most reasonable. is to introduce the exchange of blueprint points for talents 1 to 15 or 1 to 20. this will support and stimulate the game for those who play it often.
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25 Apr, '22
Star Centurion MergedI agree with Shadow - leave the Blueprint points unlimited, and provide a way to convert surplus Blueprint points into Talent points.
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27 Apr, '22
Viking MergedTotally agree, the talent points, as it is just one per lvl, are not enough at all. You cannot get even the half experience of the designed gameplay with such lack of points and you get to find out that they are limited only too late.
The idea to exchange the points is good, also, as a suggestion, to buy the talent points or some other way to get more points.
As for now, I lost all interest in levelling up as I cannot upgrade my character even to half the way -
28 Apr, '22
Viking MergedI'll update my last comment with some numbers and calculations. To be short, the amount of talent points needed for all talents is 470 points. We are offered only 60 points max (for max lvl 50).
This is only 12.70% of the total amount of needed points to open all talents.
My point is - we do not need to open all of it, but we can't even open 25% of it. With this restriction, the player can open only (frankly speaking) 13% of the talents from the game. Which means, 87%!!! of the content is closed for the player due to this restriction.
P.S.
On the offline mode, as you always play alone, it would be great if a player can open them all, as the Prospector from the offline mode remains only on the offline mode -
29 Apr, '22
Сергей MergedI have over 350 tech points - what should I do with them?