[Suggestion] More skill points
I just believe with how many skills there are, u should get more points per level or be able to edit how much u get per level in a setting, idk if u want people to play with friends so it's about each person focusing on each thing but for solos it's impossible, so I'd say increase skill points per level to 3 like the tech tree
Comments: 139
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29 Aug, '21
Joohong Lange MergedI feel like 3 points feels a bit starved but maybe even just going to 4 or 5 would not make me feel like I have to wait to decide what I want to spend points on especially if playing by myself.
Getting one talent point a level felt too small and would need at least 2 or 3. After reaching level 20 I barely had anything in the talent tree unlocked. -
29 Aug, '21
Amy Miller MergedI ran into the same thing. At level 10, there were so many things on the tech tree that I didn't feel comfortable spending the few points I had on. Maybe this works better for multiplayer games, but as a solo player, as long as it takes to level up, 3 points doesn't seem like enough.
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29 Aug, '21
Alexander MergedI would really like to get more point in both talent and tech tree. Even playing with multiple people, you have to spread out so much, and certainly with more stuff getting into the game. I would prefer to either gain some way of resetting it or just getting more so that if you made a bad choice it doesn't hurt as much.
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29 Aug, '21
Old and Nerdy MergedAgree, having to use 4 or 5 points to be able to build a house sucks. 2 levels pretty much... it feels like they made them separate it fill a hole in the tree...
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30 Aug, '21
Amy Miller MergedPlayed one character up until level 17 solo, and I'm just grinding, collecting materials for no purpose other than to get more points on the tech tree. I really think either it should take less experience per level, more talent points per level, or some consolidation of the tech tree. It's really crazy to grind for an hour only to get an armor bench, a cloth hood, and cloth chest cover.
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31 Aug, '21
Frigus Merged+1 for consolidation of the tech tree, or more points per level (re-balance). I know its standard in games like this, but a point of each piece of an armor set seems odd. maybe make the full set take 3? or just give more per level.
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31 Aug, '21
JaysonPhoenix Mergedi disagree, sure we all always feel like we wanna learn everything and be able to do everything but you cant really tell yet till later phases of the beta without unlocks since the way it is you need your group members to be specialized in something like have one guy who can craft secure bases fast, one guy who can hunt, one guy who can protect the group, one guy who provides tech or machines and so on, thats a huge part of multiplayer later on id guess so you shouldnt be able to learn it all or learn much more by giving more points. if so then only 1 point more or even better and making more sense id suggest grouping some unlocks together to make the points less scarce, like only one point for ramps and roops, or only one point for walls and triangle walls, or foundazions and floors, or for stuff like the skinning benches single sub animal locks could be grouped in animal classes like all small animals or all big animals and so on. theres a lot of skills that could be more grouped
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10 Sep, '21
Stormfury MergedThe fact that we get so few talents is super restrictive. I get and love that it forces us to specialize, but it feels a bit too restrictive. Most of us will want to do some amount of combat and need to protect our selves while also having a profession. Choosing to go all in on building for instance really restricts what you can bring to the team outside of building bases. Likewise resources gathering or farming.
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11 Sep, '21
Iteration 827 MergedI also disagree with this. I love the variety of choices, and that you can't get everything right away. This forces you to be selective about what talents and tech you choose, and the order that you get them. It won't take long to level up enough to have all the tech available.
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12 Sep, '21
Gray MergedI feel like the amount of tech points we get is fine, feeling like you kinda need to specialize isn't a bad thing. Talent points however is an entirely different story, and while we can't say for certain how many we'll actually get once the game is released right now it feels incredibly anemic. By level cap you have 25 points currently, and most talents cost anywhere from 2-3 points to max out. That means you could basically make your way about halfway down one tree if you were trying to unlock everything in it. I feel like by level cap (in the actual game, not beta) you should hopefully have enough points to max out at least 2-3 trees.
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12 Sep, '21
SaikoOr raise the level limit. stuck in level 25 and not able to maximize the tech tree ruin the gameplay completely
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12 Sep, '21
Fate1 talent point only works if they are aiming for the player to be level 80 max, or even 100. But currently it makes early game extremely grind having only 1 talent point to spend.
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12 Sep, '21
GuyI don't know that there needs to be more. Character progression needs to feel meaningful though. The fact that one tree gives 20% bonuses for 4 points, but another tree gives 50% for 2. That needs to be fixed. I'd rather have a game with 8 people where everyone is specialized in something different than a min/max tree.
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13 Sep, '21
Ben MergedI think it is in a good spot if you are playing with others. For solo, it is kind of hard. I played this weekend with one other person and we both got different blueprints to fill in missing needs. I think this game is meant to be played in groups instead of solo. It also is designed for long time character development. We are only playing a couple days. Once you play for a long time, you'll have everything unlocked when you land on the planet. Hard to balance that without playing the full game yet.
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13 Sep, '21
DustinHas there been a maximum level confirmed for the final game? For all we know, the tier 4 unlocks at 40, but we could go to level 100 or 200 in the final game. At 3 each level, that would be fine over the course of dozens of prospects.
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13 Sep, '21
Toaster1bath MergedIt feels as if you can only specialize in one feat tree for each character, and that can be difficult for people that play alone and like hunting and stocking resources, only to have an issue building things efficiently or mining
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13 Sep, '21
MyFriendKen MergedI would agree with some... TECH points awarded I think are ok with 1 point to unlock 1 Tech Skill. However, I think the TALENTS Points awarded to the player is kind of lacking. For example, 1 Tech Point = 1 Tech Skill Slot unlocked and has Tiers 1-4. The Talents Tree, however, has four categories: Survival - (4 Trees), Construction - (3 Trees), Combat - (4 Trees) and Solo - (1 Tree). Within the Talents Tree, some individual slots can have up to 4 POINTS allocated to just one slot! I think the Talents points awarded to players should be re-evaluated.
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13 Sep, '21
VinterskornThis game is as follows currently:
1) Hmmm, I want to save my blueprints for level XX
2) Grind grind grind grind grind grind grind
3) Several days later...
4) Woo finally level XX. Let's spend those blueprints...
This game feels WAYY too grindy, and the rationing of blueprints prevents me from experiencing the different tech levels as they should be experienced. Maybe add a slow way to obtain blueprints in addition to leveling? -
13 Sep, '21
IOThe skill tree as it is only really lets you specialize in 1 thing, period, by level 25. This means by level 50, you would be able to max out MAYBE 2 skill trees. This seems to make the game incredibly heavily geared towards full-lobby multiplayer, but that kind of game rarely happens even in established communities that actively try to make them happen. Real life schedules have to match up PERFECTLY to be able to go on long runs with even 4-6 players, not to mention 8. I agree that skill points should probably add up to be able to max out, fully, at least 4 skill trees. This is especially true given the sheer breadth of specializations available via skill trees. And when I say 'max out 4 skill trees', I mean, I should be able to have every single skill in knives, cooking, pick/axe harvesting, and bows maxed, by the time I hit max level. Or some other variation of those. Otherwise most players will just respec their max level characters whenever possible/applicable.
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13 Sep, '21
IO MergedI agree with this and this should be merged with the 'give more skill points' discussions
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13 Sep, '21
Drakyn_Ral MergedI feel like it's frustrating as even at level 25 you can't really even master a single tree, and there are so many. Even if you chose to focus on one area, you never have enough points to max out even a single tree. This hurts especially in single-player where you don't have friends to cover your other weaknesses, and while the solo skill tree can help with some good strong skills, it also means you have yet another skill tree demanding points that starves the others. Unless the level cap is something insanely high, this is an issue.
I feel like either there needs to be more skill points overall, or maybe a system where you get one skill point for each category, so that way you can specialize in one kind of survival/exploration skill, one kind of combat/defense skill, and one kind gathering/building skill. -
13 Sep, '21
Diffedge MergedI think that's the point.. Its basically a game that pushes teamwork.... Which to me makes the game fun. If everyone can do everything why work together?
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14 Sep, '21
EngimageI guess it is balanced for group play where you can have segregation of duties.
However in solo play both bluepring points and skill point feel really lacking. It's not game breaking or something, but pretty limiting and feels unfair. -
14 Sep, '21
ChickensaltI think the solo should be a tree on its own with its own points but only active if you going to play solo.
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14 Sep, '21
Chickensalt MergedI think the tech point amount is enough tho i feel some options in the tech tree should be given when the point is spent.. like picking a bow then having to pick the basic arrows. i feel if a weapon has an ammo you should at least get the basic version of it, the housing material (get access to all options on that material) and armor sets. I myself and have seen many other saving points for levels that gain access to new building materials just so we/they can built a functional house (almost 3 levels worth)
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14 Sep, '21
ZaneWould be great to level up this way : level 1-4 you get 3 BP and 1 TP, 5-9 4BP and 2TP 10-14 5BP and 3TP and so on when reached the maximum level you can convert the BP to TP, this will be some sort of a motivation to level up faster.
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14 Sep, '21
R.K.S. Merged3 point in skill tree is good per level but I feel that in talents it could do with a half point so there would be 3 point per 2 levels.
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14 Sep, '21
gamewhitewolf Mergedanother option to correct this could be to extend the level cap to the point that multiple trees can be invested in.
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14 Sep, '21
Smokey M Mergedyes that need to be like 2/5. 2 tech tree and 5 talent point
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15 Sep, '21
Fatal KingMake talent point milestones, rather than giving more per level, make it so you gain additional points at set intervals, maybe at levels 5, 10, 15 you get 3 talent points and then at levels 20, 25, and 30 you get 4 talent points. This will provide incentives as you gain more levels.
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15 Sep, '21
Diffedge MergedWhy not just give us all the skills right away? If you want to unlock them all anyways what's the point in having choice?
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16 Sep, '21
RazanaëMore skill point but only in solo or 2 players but good luck to do that x)
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16 Sep, '21
Adam MergedI've been mostly happy with the balance of Tech points so far, both multiplayer and solo. I would like to see some consolidation of the number of points required for certain things, like grouping of building types rather than having to buy beam/wall/foundation/door etc, as well as armour types. I quite like the idea of multiplayer groups dividing their labour and specialising in different areas, so having to carefully choose which talents you will take adds something to the gameplay (although I can see that things might feel different for those who plan to play mostly solo and want everything unlocked).
I agree wholeheartedly, however, with the need for more Talent points. Talents seem to have much less game-impact-per-point, and the combination of so many different spots to spend them, the cascading nature of the unlock system, and the fact that some of them seem very weak but are needed to progress further down a tree meant the system felt a lot less fun than Tech. -
17 Sep, '21
Drakyn_Ral MergedI think people are missing the idea behind this. The idea isn't to just max everything, the idea is to be able to invest in more than JUST one tree. Being able to specialize is good, but as it you are maybe just barely able to reach the end levels of one tree. You're not just specialized, you are hyper specialized then. You should NOT be able to unlock everything, but I feel you should be able to pick at least more than one thing.
Look at most games with limited talent trees, there is usually points to max out 1 tree pretty completely, and just enough left to kind half max another. That little lets you have at least a little bit of flexibility to play around with. Maybe you can be a main archer but just a few perks in skinning and tracking to be better at hunting. Or main a builder but in a pinch can pull out a gun and defend that home. As it is I feel you get to be ONE thing, and would like just a FEW more points to have a little more flexibility. -
17 Sep, '21
Toaster13ath Mergedthank you @Drakyn_Ral, that is exactly what I mean, maybe let me do skinning and mining, while my buddy does construction and cooking, maybe lock some things behind a level so we don't unlock all of 1 tree too fast.
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18 Sep, '21
FalconburgerMaybe when you start a game you need to specify solo mode or co-op and have the two characters non transferable. Some of us would prefer to solo. Give the Solo characters more points. (this may be what Outpost mode is for though - idk)
You cold also have a 'start package' of extra points which you use to prepare for the drop with skills you want first up... or every 5 levels give out milestone rewards of 6 points instead of 3. -
21 Sep, '21
Elissa Snowball Admin Merged"[Suggestion] More skill points per level" (suggested by Toaster1bath on 2021-09-13), including upvotes (39) and comments (7), was merged into this suggestion.
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27 Sep, '21
Dewey MergedWith the currect tech tree there is not enough points to hit the bottom tier of a single tech tree that isnt solo. What is the point of having the points if you cannot use them for anything
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27 Sep, '21
John MergedIt felt a lot better this time around, if there were any further changes +1 for every 5 levels would be nice. It is in a nice spot right now, and I felt able to do more as a solo.
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02 Oct, '21
Shosuro KenshinDefinitely have more points at least for solo play. Solo needs to do everything, so all the perks that make things go faster make gameplay less grindy.
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10 Oct, '21
Pink CottonballI think there should be either way more talent points or less skills. In my opinion the skill trees are too big and too specific. For example you have to skill durability bonus for axes and pick axes seperately. Would be nicer to have a general "increase tool durability" and maybe a "increase weapon durability" skill. Same goes for the skills that lower the weight of stone and wood in the inventory. Instead of having 1 for stone, one for wood etc. it would be nicer to have one skill for a group of things. Like one skill that lowers the weight of "building materials" and another for "food and consumables".
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10 Oct, '21
MikeWynne MergedI think tech tree is fine as you get a huge amount at level 25 but the talent points atleast up to 25 need to be doubled. Not sure what level cap is and if the higher levels will start giving drastically more or not.
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11 Oct, '21
Mike Wynne MergedTech tree is fine. At level 30 the talent tree points almost need to be doubled. Or at least 5 bonus points at 10 20 30.
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22 Oct, '21
Blue RoseThere are ways of grinding wolfs where you can level up faster, however, it still takes a fair bit of time. When you realize that you need 4 other things for this one thing it does take a toll on your drive to play. I would recommend more frequent times where you get 5 or 7 blueprints as you do on level 10. Because getting 3 blueprints I feel would be too much for multiplayer but better for single player.
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25 Oct, '21
Raven Silverfang MergedIf you increased how many tactics points you get when you level from 1 to 3 you will be able to spread the points out better so players can master a few skill trees and or make a way to be able to reset tactic points
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26 Oct, '21
Elissa - Producer Admin Merged"[suggestion]Tactic Points" (suggested by Raven Silverfang on 2021-10-25), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Dec, '21
gabreq MergedThere should be no level cap in my opinion. I would like to have a maxed out a character for late game, seems like now the gameplay loop would be to have multiple level 30 characters each specialized for something else and then drop in with a lumberjack to harvest wood, then come in with a hunter to hunt etc.
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04 Dec, '21
BambusI don't know a single game where specialization takes place, and how should that work at all you are trying to make the wheel square again.
An example Everyone really everyone has to unlock a pickaxe, ax, knife, bone knife, fireplace, bed, bow, arrows made of stone and bone, workbench, melt, wooden components, oxy production because you have to be able to do these properties yourself, they are a must to survive. you can't wait for someone else to do all that LvL´t because then you would very often be ToT and not reach a LvL because you would just wait for what I want to play the game and not have to think about it, I ruin my character if I do now forgive this point. I don't think that should be the point of the game. In addition, you end up on the same planet over and over again and start all over again with each mission -
07 Dec, '21
WEZZ Mergedplease yes, i agree 410% let us grind
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07 Dec, '21
MALAIt's all well and good to make a game that must be played in co-op but in co-op the frame rate drops below 30 fps