[Suggestion] Building a fire in a cave should remove "Damp" effect
Building a fire in a cave should remove the damp effect to prevent the player from contracting pneumonia.
Comments: 6
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11 Sep, '21
huhligPneumonia doesn't make a lot of sense given we're in a sealed environment suit with air supply. Also it would be nice to be able to actual live in a cave temporarily like the one in the beta trailer.
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18 Sep, '21
PeaceTakerI like the idea, we should be able to setup shop in a cave if we make the appropriate adjustments, like fire. also we should be able to clarify the water for drinking over the fire. this might also help with early game setup (as long as a cave is in the early game area)
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11 Oct, '21
PopsInSpacea fire should have some effect on dehumidifying the damp air the bigger the fire the more effect
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15 Jan, '22
WindWraithHow do you even get pneumonia in the EV suit especially when you can swim underwater in it? Its waterproof!
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31 Jan, '22
stb155YES !
It should at least increase the minumum time of random timer that gives you pneumonia.
So that you only get it when staying in cave for long time, but when mining a few hours, shalter during a storm, or spending one night. -
09 Feb, '22
Kassandra L WatsonAgree on extended the timer or removing it all together. There must be other illnesses astronauts experience in self-contained suits? I am curious the decision making behind this illness. Does condensation fill the suit?