[Suggestion] Grant some player agency during encounters ~ create tactics for more meaningful combat
I think it would be nice if there was a way to outrun or evade predators, and if it's later tech skills cool but make that apparent in some tutorial etc... or let us craft stink/stun bombs or some kind of repellent. Make encounters a little more tactical and less frustrating. Give more player agency etc... the wildlife feels like the game killing me, not me making bad survival choices. IF I die because I didn't craft repellent or something that's on me. But Dying because Shark bear ran past 6 deer and brought 2 wolves to swim out to my island and thow down feels meh. I win by swimming backwards and stabbing which feels cheap and cheaty. playing the way it's intended it'd be a slaughter. Anywho ~ TLDR; Need player agency and options in encounters and they should be explained in a tutorial or popup. Loving it otherwise!
(Also my comment applied in Beta 1 encounters as well, not just because of the current bearpocolypse)
A good example is like in RAFT, how you can craft shark bait
Comments: 5
-
13 Sep, '21
ChiyaI agree with this. I don't think bears/wolves are necessarily badly optimised, but I really want to have the ability to not have to fight at a seconds notice when one spawns on me.
A spray or bomb I can throw on the ground as the approach which they don't like and stops them in their tracks for 10 seconds to allow me to leave would be ideal. Real life has such products. Could be locked to tier 2 under the herbalism bench perhaps. -
13 Sep, '21
Alexagree, esp high level bears have no non-cheese counter. a bait distraction to drop agro might be nice, like drop meat and they will give you a second to make space maybe even get away?
-
12 Nov, '21
FalconburgerIf you have to retrieve X from a location and doing so angers a murderbear5000 I think grabbing X and running away should be a viable option ;-). After all - you're only here for X.
-
13 Nov, '21
DuncanIt could be a bit too easy if it was a guaranteed evade? maybe having a chance element to a distract / evade might keep it balanced. For example one bear might just be hungry, one might be in rage mode to protect its cub which you accidentally got too close to. The 1st one you might evade, the 2nd, not so much.
-
08 Dec, '21
ArmatureI agree, I think there should be some additional movement commands or a "block" command to make a fight more interesting and to encourage learning tactics to fight different animals. I hate that there's not way to run away, either.