[General Issues] Wildlife Improvements and Immersion
I feel there are far too many animals around. It would feel more real if they were more sparse or avoided the players base camp in general due to noises made by the players. I would also suggest that animals could become wounded so they cannot sprint away at full speed if you shoot one in the leg thus giving the hunting aspect more of a strategy feel with thought put into each shot. Shooting a deer in the neck for example would kill it over time if you are able to track it as it runs to die.
Difficulty should come in the form of sparseness and sickness / wounds and rare predators like the wolves and bears however having said that bears and wolves should be less aggressive unless you actively encroach into their homes. I find it strange that they actively seek out the player to attack when in reality bears are more likely to avoid humans if possible and only attack if defending cubs etc.
Comments: 41
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10 Sep, '21
Dave MergedThe game currently feels like it breaks immersion due to the fact that it feels like animals attacks happen too often to simply hinder the player and make it more difficult on purpose and not naturally.
It would also be nice to see the animals take on wounded states visually. Bears could be missing patches of fur after you strike it with a knife etc and bleed / leave blood trails so you can track them temporarily until the trail fades. -
11 Sep, '21
Baz MergedWAY too many animals of all sorts, let alone the almost impossible to beat wolves and bears in solo mode. A bear siting should be a rare thing, not a bear every 15-20 minutes right at your base. Even the volume of deer/stag and racoons is beyond silly xD hoping the numbers are just high for the beta to give us stuff to do, but PLEASE lower for full release
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11 Sep, '21
Jarl Inka MergedHi, i hope it's ok to write down several suggestions in 1 message.
I like to hunt but right now there are animals exactly everywhere so you don't get excited to see an animal and it doesn't feel special to stalk an animal and kill it.
Also, the stealth mechanic, i would like to get a stealth damage bonus even if it doesn't kill the animal. Right now it feels like you only get the bonus if the arrow kills it.
Thanks for a great game and im looking forward to see the full game! -
12 Sep, '21
Baz MergedJust to confirm, I am not suggesting less animals full stop, I hope that more animals will be introduced to in turn reduce the amount of animals of one variety. I want the world to feel populated, vibrant and buzzing, but instead of endless bears and wolves, we have birds, chickens, rabbits, butterflys, whatever, knocking about which in turn will make wolves and bear encounters a rarer more "oh sh*t" moment rather than "oh here we go again" moment xD
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13 Sep, '21
KawaliciousHighly agree, it gets to a point where it feels like your fighting off waves of carnivores after awhile, and the herbivores seem far to friendly for seeing aliens never before seen on Icarus. Id like to add that the animals enemy detection really should be changed, currently all animals seem to see each other as friendly and the players as an enemy. This prevents the carnivores from hunting the other herbivores creatures and I have noticed that if a bear aggros a player it will cause all hostile predators in the area bear and wolf alike to attack you as well. This works for wolfs, but when you have a bear and 4 wolfs working together to kill you it really break the immersion and is just comically irritating at that point.
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15 Sep, '21
Jennifer P MergedDespite people kiting bears into the water, they are actually super easy to kill on land with the following steps:
1. Allow the bear to run towards you from a distance
2. Run towards the bear
3. When the bear is within several feet of your character, simply sidestep to the left or right and run a little ways past the bear
4. The bear appears to trigger its attack while still moving leaving it a fair distance away from you, and then there is a 1-2 second recovery period where the bear slowly turns around.
5. Shoot the bear in its face with an arrow
6. Repeat until bear is dead
With well placed bone arrows, you can kill a bear in 4-5 passes. Regardless, it requires very little stamina, very few arrows, and very little risk of dying once you get a feel for the timing (not difficult at all). Bears should be scary. As it stands, they are not.
Seems like bears need to initiate their attack from further out than it currently is triggered and perhaps have a wider cone for their s -
18 Sep, '21
Mr.Chill MergedYou get to much leather, hide and bones. The amount recieved for each harvest is ok. But the amount animals must drastically go down. You should very rarely see bears, wolfs and deers. They are VERY shy but you see all kind of animal life everywhere all the time.
You just kill for fun, you don't harvest because you have your storage overloaded.
Hunting must become something that takes more effort and time. If you see a animal I want the feel of OOHHH I got to take it... I so rarely see them they become precious.
Also have them spawn very rarely with a long cooldown if killed might solve alot of trouble with to much resources of this kind. -
19 Sep, '21
Elissa Snowball Admin"Overall to much Animal life arround. Must be lowered drastically!" (suggested by Mr.Chill on 2021-09-18), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Sep, '21
Elissa Snowball Admin"TURN DOWN THE AMOUNT OF ANIMALS" (suggested by Baz on 2021-09-11), including upvotes (10) and comments (1), was merged into this suggestion.
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19 Sep, '21
Elissa Snowball Admin"Wildlife" (suggested by Jarl Inka on 2021-09-11), including upvotes (2) and comments (0), was merged into this suggestion.
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19 Sep, '21
Elissa Snowball Admin"Wildlife Improvements and Immersion Pt2" (suggested by Dave on 2021-09-10), including upvotes (3) and comments (0), was merged into this suggestion.
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25 Sep, '21
ScootDood MergedThere's virtually nothing you can do once they're on top of you but kill them first or die. It basically boils down to either you see them first or you die. No in between. They needs some sort of balance or counter.
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25 Sep, '21
龙啸猎血 Merged1. In this test, the bear will disappear or appear inexplicably. Kill the bear on the stairs at the door of the house. The bear suddenly disappears, and then the game freezes severely, almost unable to play normally. Hope to fix it!
2. At the entrance of the mine, 5 wolves will be refreshed and overlapped together, and they will be surrounded by wolves when they go out... Hope to fix it. -
25 Sep, '21
Elissa Snowball Admin MergedTranslation:
"The problem of bears and wolves
1. In this test, the bear will disappear or appear inexplicably. Kill the bear on the stairs at the door of the house. The bear suddenly disappears, and then the game freezes severely, almost unable to play normally. Hope to fix it!
2. At the entrance of the mine, 5 wolves will be refreshed and overlapped together, and they will be surrounded by wolves when they go out... Hope to fix it." -
25 Sep, '21
Immanis MergedIt literally says in their description that they're territorial and hyper-aggressive, wtf are they doing next to 4 wolves, then? It's entirely too unrealistic to expect a player to escape with all his belongings from animals that agro over 50ft from the player and run faster than full sprint even with all the solo and survival upgrades.
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26 Sep, '21
DanAnimals look like they're speeding around on rockets when further away. This breaks immersion and looks silly. Please improve the walking/running animal animations.
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26 Sep, '21
Simon MergedWhen a beer attack, if there is one wall between you and him :
You can hit the head easely without taking dammage because his head is going through the wall, not the rest of his body. -
26 Sep, '21
Dallas Mergedplease, a bear shouldn't be able to run up a 90-degree mountain faster than they are able to run on flat ground.
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26 Sep, '21
Lexor MergedAnimals shouldn't try to jump over or even brute force through player build obstacles like fences (railings), walls and so on.
Animals should only try to come through or over those things, if they are charging on players or fleeing. In all other situations they should try to move around obstacles.
Those changed behaviors would be more natural, immersive and QoL. -
26 Sep, '21
Paul Spencer MergedJust No. Turn them damn things off, they are too powerful. 3rd time today ive died and have pretty much got no chance of getting to the arctic region now.
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26 Sep, '21
RougorArctic area respawn time on wolves is crazy high I was able to shoot enough wolves from a continuous spawn to fill up on pelts, bone, meat and leather without moving from the cliff I was on.
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26 Sep, '21
Santos MergedPlease at least consider turning down the respawn timer for predators, at least bears and especially polar bears a bit. Otherwise it seems to be more like an carnivore animal spam meta hindering people to play the game solo.
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27 Sep, '21
Dustin B MergedI also had difficulty with predator spawns. Particularly in the Arctic. My buddy and I killed a Polar bear that jumped us (he did the killing, I did the "laying there dead-ing"). Then my buddy revived me, and the Polar bear immediately re-spawned on top of us and killed me again in 1-hit. That was frustrating.
In addition, Arctic Wolf spawn seems overtuned. -
27 Sep, '21
Elissa Snowball Admin"Bears are too powerful" (suggested by ScootDood on 2021-09-25), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Sep, '21
Elissa Snowball Admin"bears...." (suggested by Dallas on 2021-09-26), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Sep, '21
Elissa Snowball Admin"Bears Bears Bears." (suggested by Paul Spencer on 2021-09-26), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Sep, '21
Elissa Snowball Admin"Bears are too easy to kill on land" (suggested by Jennifer P on 2021-09-15), including upvotes (3) and comments (0), was merged into this suggestion.
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27 Sep, '21
Elissa Snowball Admin"[Suggestion] Bears should not spawn next to wolves" (suggested by Immanis on 2021-09-25), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Sep, '21
Dustin B MergedI had a great time this weekend, the Arctic Biome presented some great challenges for my buddy and I in our quest to acquire a Mammoth Tusk.
But the Arctic seemed less realistic and more "game-y" to me. The challenges presented by the arctic, particularly having it populated exclusively by predators and having those predators spawn in frankly ridiculous numbers... it broke my immersion and felt more "frustrating" than "challenging." Where were the prey animals that could sustain that number of wild predators? There should've been thousands of snow foxes and hares for that many wolves/bears. The other challenges (weather, cold, resource scarcity) could be overcome with careful preparation.
The predators and their numbers, however... our bow/rifle broke before we made it to the Mammoth, just because of how much we used them. We had enough ammo, but if our weapons break it's useless. Maybe I should've packed a machining bench and Aluminum bars. -
27 Sep, '21
Stephen coles MergedI noticed that the wolf spawns in the Arctic are way 2 predictable, we ran all the way thru and only had to kill a cpl of wolves when we wanted to cross and explore the caves, ran all the way back and didn't have to kill any, all seem to spawn on the same side and move to the opposite side. More random spawning would be far better.
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27 Sep, '21
Elissa Snowball Admin"[Bug] The problem of bears and wolves" (suggested by 龙啸猎血 on 2021-09-25), including upvotes (1) and comments (2), was merged into this suggestion.
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27 Sep, '21
Pach MergedHow animals spawn has a number of issues that need addressed:
- Animals spawn too close to the player. Not an issue for deer and raccoons, but problematic for bears and wolves.
- You can reset spawns by logging out and in (where animals are located doesn't seem to be stored/saved on logout)
- Animals can spawn in structures.
The first item is probably one of the biggest sources of lame deaths: having a bear or a wolf pack spawn right next to you. My buddy and I were moving into the arctic, and saw a wolf. One wolf. We pulled it and killed it. While we were fighting it, I saw a second wolf spawn in (and aggro) even closer to us than the first one was. I didn't see where the next 3 wolves spawned that ultimately killed us, but they also were probably very close, which is more frustrating than anything, as there is no way to defend against aggressive animals just appearing right next to you.
Hopefully, this is just a beta structure, and a better system is planned... -
27 Sep, '21
Elissa Snowball Admin"Spawning in Arctic suggestion" (suggested by Stephen coles on 2021-09-27), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Sep, '21
Elissa Snowball Admin"Predator respawn rates" (suggested by Santos on 2021-09-26), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Sep, '21
Elissa Snowball Admin"[SUG] Animal spawning needs re-worked" (suggested by Pach on 2021-09-27), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Sep, '21
Elissa Snowball Admin"Arctic Biodiversity" (suggested by Dustin B on 2021-09-27), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Oct, '21
Elissa - Producer Admin"Animals should move around the player's buildings, not force their way through the middle of them" (suggested by Lexor on 2021-09-26), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Oct, '21
Elissa - Producer Admin"Improve animals attacks" (suggested by Simon on 2021-09-26), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Aug, '22
duane ruhlhow to put all of this into words forest zone animals spawn nicely except for the amount of p, or the fact that they can spawn right on top of you or bull through everything in a straight line. but the artic zone what animals just the bipolar poler bear lmao not. that thing is the only animal i run into in the glacial zone and the respone rate is ridiculous. as soon as you kill it it will respawn basically right away, and it is the only animal that spawns on most missions. in the desert holy predator and wtf is up with the scorpion he can see you from miles away no mater your stealth. especial through a rock. and a lot of the prey animals get ejected into the air. it is kind of funny watching an elephant go flying into space sometimes. and what is up with predator working together in all biomes to kill the player, like really a bear 3 wolves and 2 boar all walking together like huh what.... (forest zone). how about 2 cougars 6 scorpions 4 boars and 4 hyenas.... aaaaah (desert)
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20 Nov, '22
Levi KIll Join in, Maybe if enough players have the same concern it will change. There are significantly too many animals in this game. Exponentially too many if you take into account the respawn timers. I don't mind defending my base but it shouldn't be every minute. To top it off the missions basically swarm you when you start an event so I am sure myself like many players cheese it. Build out the side of the mountain and shoot down or make a platform that you can shoot from; Stand on rocks animals can't climb etc. There are too many spawns you basically get zerged to death. Id rather the animals be a little harder to kill than to fight 10 things at once.
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15 Apr
AshSuggestions (incorporating some already mentioned) :
* Animals interact appropriately with other animals
- Pack type predators travel almost exclusively in packs
- Packs of wolves have females and males, including an alpha that may be challenged (resulting in a new alpha, dead challenger, or lone wolf)
- Packs have hunting, resting, and playing behaviors, and may clash with other predators (in various circumstances each with varying outcomes)
* Exclusive den-based spawning of predators and other animals
- Dens initially spawn at random from a pool of predetermined sites
- Bears may use caves as dens (with animal remains occasionally found inside)
- Rabbits emerge from rabbit holes randomly generated in appropriate places and may retreat into them
- Lone wolves recently exiled from a pack will seek a mate and possibly activate a new den
* Fewer instances of predators (wildlife in general)
- Adjust resources gained from wildlife or required for associated recipes