[General Issues] Wildlife Improvements and Immersion
I feel there are far too many animals around. It would feel more real if they were more sparse or avoided the players base camp in general due to noises made by the players. I would also suggest that animals could become wounded so they cannot sprint away at full speed if you shoot one in the leg thus giving the hunting aspect more of a strategy feel with thought put into each shot. Shooting a deer in the neck for example would kill it over time if you are able to track it as it runs to die.
Difficulty should come in the form of sparseness and sickness / wounds and rare predators like the wolves and bears however having said that bears and wolves should be less aggressive unless you actively encroach into their homes. I find it strange that they actively seek out the player to attack when in reality bears are more likely to avoid humans if possible and only attack if defending cubs etc.
Comments: 73
-
28 Aug, '21
Pablo MergedI thought it has a little more animals and wildlife, when I entered I found 4 deer 3 wolves all in less than 20 square meters, I believe it should decrease as in the jungle that from time to time we come across an animal should be a more scarce resource making us have to explore and hunt.
1 -
28 Aug, '21
riverman10 MergedThe spawn rate is definitely a bit much right now... It seems every time I leave my house I can just fire a few arrows and get a few more large deer...
-
28 Aug, '21
icarusandy MergedFewer larger animals and more smaller animals. Maybe birds as well.
-
29 Aug, '21
hajtez MergedOnce you have a bow having food is super easy as also all the pray come to you all the time. This does not encourage you to a) explore b) look for alternatives to meet c) fish d) build a firdge (in the future).
-
29 Aug, '21
Jim MergedAgreed. Hunting animals is way too easy and there should definitely be a variety of sizes and rarity.
-
29 Aug, '21
Dabb1e MergedFewer animals but harvest more meat per animal. I have chests of bones just to keep up with hunger
-
29 Aug, '21
Macaron_maj MergedI understand the theory, but are there any other humans on this planet?
If there are no other humans on the planet, wouldn't the animals be less wary?
For example, if you continue to hunt in the same place, the animals will not spawn, or if the buildings and forests disappear, the animals will not spawn.
It would be nice to be able to trap animals in the following ways
There was a talent to visualize animal tracks and destinations.
I think it would be a good idea to make it possible to hunt animals by setting traps with it.
Surely everyone would enjoy the hunt. -
30 Aug, '21
MSD MergedAgreed. Fewer large animals (could use more small ones) that gave more resources per kill and were worth more experience to offset the lower number.
-
30 Aug, '21
pablo Mergedthere is a lot of food source! no need to put more .... animals have to have less spawn time and walk in a larger area, in addition to wolves walk more together I see them very separate walking lost !!!! wolves can also put more nocturnal for being nocturnal animals and bears put as diurnal .
-
30 Aug, '21
Mike MergedI found that there were way too many animals around our base which was on the island. We didn't have to leave the island for food because it was so plentiful. Two of us went exploring and didn't see any animals once we got half the explorable map away from the spawn area.
-
30 Aug, '21
Michael B MergedTraps would be a great idea for passive hunting in my opinions.. Until you get to tier 2 food was about none.. once we got to iron tools and getting 5 food from the big deers I was able to not focus hunting as much and help with other duties/chores... So with traps it would be nice to come back once in awhile to see if you caught anything.. Along with fishing traps and nets as well. This could open up catching crabs possible as well.
-
30 Aug, '21
Plazmataz MergedYeah, it felt really off just being able to slaughter dozens of deers (some right next to each other) and level up rapidly from hunting and skinning. I think there also need to be some changes to how the process of hunting actually works? Right now the only way to startle an animal is to be detected or hit it. Near misses, even landing on the ground next to the animal has no effect; hitting an animal (but not killing) causes them to immediately run away at a high speed and impossible to catch unless your follow up shot does enough damage before its gone.
Would be nice to have a system to track wounded animals till they bleed out, or if you're constantly hunting in a single area it depopulates that area of prey so that you don't over hunt a single area. -
30 Aug, '21
CloudLicker MergedYes I found I always had a surplus of food that would just spoil because I didn't need it. That should only be the case much later in the game after most tech has been unlocked. Wolves were a little too common as well. Bears definitely too common. A bear or two would come to my cabin every 20 minutes. But maybe it was because I built on the side of a lake by a waterfall idk.
-
06 Sep, '21
Elissa - Producer Admin Merged"Animals too easy to hunt" (suggested by Vacant on 2021-08-30), including upvotes (1) and comments (0), was merged into this suggestion.
-
06 Sep, '21
Elissa - Producer Admin Merged"Animals in the game" (suggested by Michael B on 2021-08-29), including upvotes (2) and comments (3), was merged into this suggestion.
-
10 Sep, '21
Dave MergedThe game currently feels like it breaks immersion due to the fact that it feels like animals attacks happen too often to simply hinder the player and make it more difficult on purpose and not naturally.
It would also be nice to see the animals take on wounded states visually. Bears could be missing patches of fur after you strike it with a knife etc and bleed / leave blood trails so you can track them temporarily until the trail fades. -
11 Sep, '21
TwinMinds MergedThis is even more important with this beta weekend where wolves and bears are even more vicious and dangerous. There are still so dang many of them respawning incredibly often (usually 2-3 spawns per day) where our 5 person group was doing nothing but defending against bear/wolf attacks all day every day.
-
11 Sep, '21
Jesse MergedThe amount of animals in one place is indeed a little silly. I kill probably 3 bears and 5 wolves a day without ever leaving my homestead. The deer and such are pretty plentiful too, but those are harder to kill. They don't often choose to run into my spear like wolves or bears do... which has me thinking, do these predators ever give up the fight from taking too much damage?
-
11 Sep, '21
Baz MergedWAY too many animals of all sorts, let alone the almost impossible to beat wolves and bears in solo mode. A bear siting should be a rare thing, not a bear every 15-20 minutes right at your base. Even the volume of deer/stag and racoons is beyond silly xD hoping the numbers are just high for the beta to give us stuff to do, but PLEASE lower for full release
-
11 Sep, '21
Jarl Inka MergedHi, i hope it's ok to write down several suggestions in 1 message.
I like to hunt but right now there are animals exactly everywhere so you don't get excited to see an animal and it doesn't feel special to stalk an animal and kill it.
Also, the stealth mechanic, i would like to get a stealth damage bonus even if it doesn't kill the animal. Right now it feels like you only get the bonus if the arrow kills it.
Thanks for a great game and im looking forward to see the full game! -
12 Sep, '21
Baz MergedJust to confirm, I am not suggesting less animals full stop, I hope that more animals will be introduced to in turn reduce the amount of animals of one variety. I want the world to feel populated, vibrant and buzzing, but instead of endless bears and wolves, we have birds, chickens, rabbits, butterflys, whatever, knocking about which in turn will make wolves and bear encounters a rarer more "oh sh*t" moment rather than "oh here we go again" moment xD
-
12 Sep, '21
Kalech MergedI was unable to move my base because every time I would get killed by a bear and lose all my items. Likewise I could barely make it back to my drop ship because of bears. But at the same time they were easy to cheese in water so I was basically living off of bears, I just couldn't really leave my base. And yeah, everyday there's 30 deer pathing right across my deck or straight up walking into my house if I leave the door open.
The multitude of deer/goats/raccoons taking the same predictable paths every time really ruins the immersion, and at the same time the bears ruin any fun in exploration.
I will say that if hunting is made more difficult, an adjustment to the first oxidizer needing hide might be necessary. Ive suffocated before getting the materials to make one in the past.
Tbh I feel like animals are THE biggest weak point in the game right now. I headed to my drop ship and ended my session early after losing yet another load of items to a bear. -
13 Sep, '21
KawaliciousHighly agree, it gets to a point where it feels like your fighting off waves of carnivores after awhile, and the herbivores seem far to friendly for seeing aliens never before seen on Icarus. Id like to add that the animals enemy detection really should be changed, currently all animals seem to see each other as friendly and the players as an enemy. This prevents the carnivores from hunting the other herbivores creatures and I have noticed that if a bear aggros a player it will cause all hostile predators in the area bear and wolf alike to attack you as well. This works for wolfs, but when you have a bear and 4 wolfs working together to kill you it really break the immersion and is just comically irritating at that point.
-
15 Sep, '21
Jennifer P MergedDespite people kiting bears into the water, they are actually super easy to kill on land with the following steps:
1. Allow the bear to run towards you from a distance
2. Run towards the bear
3. When the bear is within several feet of your character, simply sidestep to the left or right and run a little ways past the bear
4. The bear appears to trigger its attack while still moving leaving it a fair distance away from you, and then there is a 1-2 second recovery period where the bear slowly turns around.
5. Shoot the bear in its face with an arrow
6. Repeat until bear is dead
With well placed bone arrows, you can kill a bear in 4-5 passes. Regardless, it requires very little stamina, very few arrows, and very little risk of dying once you get a feel for the timing (not difficult at all). Bears should be scary. As it stands, they are not.
Seems like bears need to initiate their attack from further out than it currently is triggered and perhaps have a wider cone for their s -
17 Sep, '21
Vinch MergedI agree that the spawn rate seems unnecessary high but I also think the AI behavior probably doesn't help in that regards. I didn't even bother hunting any animals because I got all my meat/leather/bone from defending myself against wolves and bears. Deers/Goats/racoons also seem to always try to converge towards your house or just run in front of it.
-
17 Sep, '21
Jinx MergedWolves usually hunt in packs and generally keep their distance when its confronted with hunters. Wolves need to be recoded to behave like wolves. They go after smaller prey unless in a pack to take down a bear or humanoid.
-
17 Sep, '21
Crimson Sword MergedI feel that this being a beta, devs are stress testing properly, without spoiling us with adding all the animals/monsters intended for later on, this will be balanced more at a later date. But you cant stress test with so few animals on a map. So I believe the devs know what they're doing in regards to this.
-
18 Sep, '21
Mr.Chill MergedYou get to much leather, hide and bones. The amount recieved for each harvest is ok. But the amount animals must drastically go down. You should very rarely see bears, wolfs and deers. They are VERY shy but you see all kind of animal life everywhere all the time.
You just kill for fun, you don't harvest because you have your storage overloaded.
Hunting must become something that takes more effort and time. If you see a animal I want the feel of OOHHH I got to take it... I so rarely see them they become precious.
Also have them spawn very rarely with a long cooldown if killed might solve alot of trouble with to much resources of this kind. -
19 Sep, '21
Elissa - Producer Admin"Overall to much Animal life arround. Must be lowered drastically!" (suggested by Mr.Chill on 2021-09-18), including upvotes (1) and comments (0), was merged into this suggestion.
-
19 Sep, '21
Elissa - Producer Admin"TURN DOWN THE AMOUNT OF ANIMALS" (suggested by Baz on 2021-09-11), including upvotes (10) and comments (1), was merged into this suggestion.
-
19 Sep, '21
Elissa - Producer Admin"Wildlife" (suggested by Jarl Inka on 2021-09-11), including upvotes (2) and comments (0), was merged into this suggestion.
-
19 Sep, '21
Elissa - Producer Admin"Wildlife Improvements and Immersion Pt2" (suggested by Dave on 2021-09-10), including upvotes (3) and comments (0), was merged into this suggestion.
-
25 Sep, '21
ScootDood MergedThere's virtually nothing you can do once they're on top of you but kill them first or die. It basically boils down to either you see them first or you die. No in between. They needs some sort of balance or counter.
-
25 Sep, '21
龙啸猎血 Merged1. In this test, the bear will disappear or appear inexplicably. Kill the bear on the stairs at the door of the house. The bear suddenly disappears, and then the game freezes severely, almost unable to play normally. Hope to fix it!
2. At the entrance of the mine, 5 wolves will be refreshed and overlapped together, and they will be surrounded by wolves when they go out... Hope to fix it. -
25 Sep, '21
Elissa - Producer Admin MergedTranslation:
"The problem of bears and wolves
1. In this test, the bear will disappear or appear inexplicably. Kill the bear on the stairs at the door of the house. The bear suddenly disappears, and then the game freezes severely, almost unable to play normally. Hope to fix it!
2. At the entrance of the mine, 5 wolves will be refreshed and overlapped together, and they will be surrounded by wolves when they go out... Hope to fix it." -
25 Sep, '21
Immanis MergedIt literally says in their description that they're territorial and hyper-aggressive, wtf are they doing next to 4 wolves, then? It's entirely too unrealistic to expect a player to escape with all his belongings from animals that agro over 50ft from the player and run faster than full sprint even with all the solo and survival upgrades.
-
26 Sep, '21
DanAnimals look like they're speeding around on rockets when further away. This breaks immersion and looks silly. Please improve the walking/running animal animations.
-
26 Sep, '21
Simon MergedWhen a beer attack, if there is one wall between you and him :
You can hit the head easely without taking dammage because his head is going through the wall, not the rest of his body. -
26 Sep, '21
Dallas Mergedplease, a bear shouldn't be able to run up a 90-degree mountain faster than they are able to run on flat ground.
-
26 Sep, '21
Lexor MergedAnimals shouldn't try to jump over or even brute force through player build obstacles like fences (railings), walls and so on.
Animals should only try to come through or over those things, if they are charging on players or fleeing. In all other situations they should try to move around obstacles.
Those changed behaviors would be more natural, immersive and QoL. -
26 Sep, '21
Paul Spencer MergedJust No. Turn them damn things off, they are too powerful. 3rd time today ive died and have pretty much got no chance of getting to the arctic region now.
-
26 Sep, '21
RougorArctic area respawn time on wolves is crazy high I was able to shoot enough wolves from a continuous spawn to fill up on pelts, bone, meat and leather without moving from the cliff I was on.
-
26 Sep, '21
Santos MergedPlease at least consider turning down the respawn timer for predators, at least bears and especially polar bears a bit. Otherwise it seems to be more like an carnivore animal spam meta hindering people to play the game solo.
-
27 Sep, '21
Dustin B MergedI also had difficulty with predator spawns. Particularly in the Arctic. My buddy and I killed a Polar bear that jumped us (he did the killing, I did the "laying there dead-ing"). Then my buddy revived me, and the Polar bear immediately re-spawned on top of us and killed me again in 1-hit. That was frustrating.
In addition, Arctic Wolf spawn seems overtuned. -
27 Sep, '21
Elissa - Producer Admin"Bears are too powerful" (suggested by ScootDood on 2021-09-25), including upvotes (1) and comments (0), was merged into this suggestion.
-
27 Sep, '21
Elissa - Producer Admin"bears...." (suggested by Dallas on 2021-09-26), including upvotes (1) and comments (0), was merged into this suggestion.
-
27 Sep, '21
Elissa - Producer Admin"Bears Bears Bears." (suggested by Paul Spencer on 2021-09-26), including upvotes (1) and comments (0), was merged into this suggestion.
-
27 Sep, '21
Elissa - Producer Admin"Bears are too easy to kill on land" (suggested by Jennifer P on 2021-09-15), including upvotes (3) and comments (0), was merged into this suggestion.
-
27 Sep, '21
Elissa - Producer Admin"[Suggestion] Bears should not spawn next to wolves" (suggested by Immanis on 2021-09-25), including upvotes (1) and comments (0), was merged into this suggestion.
-
27 Sep, '21
Dustin B MergedI had a great time this weekend, the Arctic Biome presented some great challenges for my buddy and I in our quest to acquire a Mammoth Tusk.
But the Arctic seemed less realistic and more "game-y" to me. The challenges presented by the arctic, particularly having it populated exclusively by predators and having those predators spawn in frankly ridiculous numbers... it broke my immersion and felt more "frustrating" than "challenging." Where were the prey animals that could sustain that number of wild predators? There should've been thousands of snow foxes and hares for that many wolves/bears. The other challenges (weather, cold, resource scarcity) could be overcome with careful preparation.
The predators and their numbers, however... our bow/rifle broke before we made it to the Mammoth, just because of how much we used them. We had enough ammo, but if our weapons break it's useless. Maybe I should've packed a machining bench and Aluminum bars.