[Suggestion] Solo is too hardcore
Playing solo is verging on impossible and every ounce of fun is drained from your body every time you are killed by a level 60-100 wolf/bear when you are just starting out. Wouldn't be as bad if when you died you could return to your body to get all (or some) of your resources back. I am all for a survival experience but losing all your basic stuff at the beginning over and over again seems a little harsh. Animals need more nerfing in my opinion - lower level animals in starting areas too?
The level of creature dont seem to be important for the moment.
It's not easy, but really not too hard.
Difficulty should be a selectable option, for sure. If you want to play a mellow game, making progress along the way, without a grind all day and night, you should be allowed to have that option. Perhaps the way to get there is for the prospects to offer different difficulties and mission lengths that scale in relation to mission rewards. Solo play shoul be viable and so should casual solo play. People have lives, too (so I'm told).
Laut Anzeige ist das Spiel "Easy". Ich finde aber auch das es nicht einfach ist. Zu oft wird man von Horde von Wölfen oder einem Bären Angegriffen ohne eine Chance zu Haben etwas zu machen.
Einstellungen Sehr Einfach bis Sehr Schwer sollte schon sein.
Optional eine Spawnrate der Tiere für Spolospiel und Dedicated Server.
According to the ad, the game is "Easy". But I also think it's not easy. Too often you are attacked by a horde of wolves or a bear without having a chance to do anything.
Settings very easy to very difficult should be.
Optional animal spawn rate for spolo game and dedicated server.
I agree, the difficulty should be a selectable option. as is the game is set for multiplayer only. It should not take 4 hours to do what a team of 4 can do in 1.
played 10 hours straight, got to level 12, and its still very very very hard to counter wolfpacks, bears, big cats, ... on your own. Got to the first satellite pickup insta death by cat.. Though I enjoy the game really, you really depend way to much on co-players to be present to be able to progress comfortable in my opinion.
42.6 hours here - all solo. I would say solo play is just very unbalanced right now. 99% of the activity in the game is pretty easy on solo other than being attacked by multiple predators at once (which you can avoid with some skill). Meanwhile the mammoth fights are impossible. Beef up other predators and nerf the mammoth.
Being attacked by two wolfpacks in a row is just impossible to handle solo. And the death penalty is way too high. Why does a solo player have to lose everything although it is harder to achieve goals anyway and Teams just get every advantages they can get. I think it is penalty enough to have to work harder for the same goals (which is just fine). It's just natural that you have to die more often as a solo player (which is frustrating enough), but if I have to "start all over again" plenty of times, because I can't get to the death poins fast enough makes it impolssible to achieve the mission goals.
Other than that I really love the game!
After playing this entire weekend in some sort of Icarus Bender (I have like 50 hours in the beta now, all Solo) I would say that something needs to be done about Solo play. I don't think the difficulty is insane, but gathering resources (looking at you Iron) is kind of the biggest hinderance. Maybe this will be better once cave nodes are fixed and you can actually mine an entire iron node, or when we get access to upgrades. I think that if you're in an area that has a 3-6 caves near you, that should be all that you need to get a stone house, a gun and some bullets. I also think that bears can hit too hard, I went into the Arctic wearing carbon armor and got 1 shotted by bears 3 times, thank god I was able to sneak around the mammoth. I think there are some improvements to general play and also solo that would make a little bit more sense, and not make me playing Solo such a high stakes grind.
I think when you are playing solo you should have an option to respawn at a place near to where you died. If you happen to die right before a storm sequence and/or near night fall you are very unlikely to be able retrieve you stuff on time.
I don't think the difficulty of predators is hard but the packs that spawn on you are impossible, particularly in earlier missions. Add the x-ray vision animals sometimes have seeing through the endless undergrowth, stone, and structures and it's impossible to hide from some packs. Also, sneak attacks shouldn't alert others around unless they're in direct sight/next to them when they go down and even then, IRL animals won't flee if you manage a kill shot when bow-hunting.
I would buff solo by giving them a respawn in place option that goes on cooldown. Without other players to res, an instant respawn where you can wait for the threat to clear every hour or so seems reasonable. (at least for those of us with jobs and kids)