[Bug] Tier 3 items are prohibitively expensive
Specifically Arrows (carbon and aluminum) that you can't find when fired, spears that you cant find when thrown, and ammunition. One iron bar per bullet? Shouldn't one iron bar be used for several bullets? Six gunpowder for a single shotgun shell? Four aluminum ingots for a single arrow? These things don't make sense. Carbon is particularly outrageous: I spent an hour gathering sticks for sap, oxide for resin, wood for resin, aluminum from caves, sulfur for epoxy... then I put it all together into an underwhelming 16 carbon past. "It's OK" I thought "I bet a single unit of carbon paste becomes 10 carbon fibers in the furnace!"
Nope, its 1:1. So after about three hours of work, I had enough carbon fibers to make a single piece of carbon armor and... I couldn't bring myself to spend them. They seem to valuable, and considering my death rate to bears I couldn't convince myself it's a good investment.
The gold ingots requirement for advanced tech needs to be reduced. As it stands currently its nearly impossible to farm enough gold to make anything electronics based. Perhaps this is as designed for Beta, however we focused a large portion of time finding and mining enough gold over the last beta weekend to try out a dehumidifier and failed without ever getting enough gold to make this possible.
The current recipe for steel ingot requires 6 iron ores. With an steel pickaxe and 20% extra iron, I get ~40 per iron ore boulder and let's assume 48 for convenience which is equivalent to 8 steel ingots. Combined with how many steel ingots in T3/T4 recipes, it makes those recipes necessarily expensive.
- A full set of T3 kitchenware = 20 + 25 steel ingots = 5.7 boulders
- One canteen and one oxygen tank = 8 + 20 steel ingots = 3.5 boulders
- One 3x3x2 house with concrete walls and ceiling ≈ 130 steel ingots = 16.2 boulders
- One steel spear = 24 steel ingots = 3 boulders
- Steel bolt = 2 steel ingots each, so merely 4 steel bolts (without talent) per boulder
Aluminum ingot on the other hand is limited by the availability so even if the recipes generally require fewer ingots compared to steel, personally it feels even more grindy.
To reduce base cost for ingots (ex. 3 iron ore + 1 carbon ore) or to reduce number of ingots needed in recipes will make those recipes more usab
I agree. All items that need Aluminum or Gold seem to be out of reach if the intent is a short time on the prospect. With saved characters from the 2nd weekend, our goal for 3rd weekend was to get a dehumidifier to see the impacts on cave environments and the beacon (both unlocked on tech tree) to see how it worked on the map. After 3 full days of playing with 5-7 people on the prospect we could not generate enough gold to craft either one. Aluminum is the same if you plan to get to any of the carbon fiber equipment. We gave up on the 3rd day and just focused on the Mammoth but even that was challenging with the metal cost for rifle rounds. We did get plenty of copper for shotgun shells at least.
Elissa Snowball Admin
"Electronics are way too expensive!" (suggested by Yenko on 2021-09-27), including upvotes (1) and comments (0), was merged into this suggestion.
Elissa Snowball Admin
"[Suggestion] Recipes with steel /aluminum way to expensive" (suggested by ghmodius777 on 2021-09-27), including upvotes (1) and comments (0), was merged into this suggestion.
I dont think there were many players who got to try out the humidifier because of how expensive it is. Impossible to craft = not enough testing, which defeats the whole purpose of beta-testing