[Bug] Tier 3 arrows seem too expensive
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The aluminum and carbon arrows are too expensive to only get one arrow when crafted. I cant see myself shooting 4 bars of aluminum at at time with a low chance of getting it back. Either make them cheaper or have a single craft produce more arrows.
Under consideration Balance Weapons Suggested by: Jrod256 • Upvoted: yesterday • Comments: 36
Higher end arrows, like aluminium and carbon, are insanely overpriced per arrow. We should get about 50 stacks of arrows for the carbon pricing, and 15 - 25 stacks for the aluminium pricing.
I'd honestly like to just see recipes at end game be like they are, but in stacks of 50-100 arrows, not 1 arrow lol =O Carbon is doing like 20 more damage then bone, but takes like 20 minutes longer per arrow to make.
Same with shotgun or rifle ammo. An ingot can easily make 20rds (10 if you wanna be stingy). The thought of clicking away ammo with ZERO chance of a return is to rich.
All the arrows that require metal are essentially not worth creating. While you're supposed to recover them more than the basic arrows, they're still incredibly expensive and the metal is better used on other crafts.
Suggest switching the recipe from 1x output to 5-10x output for Metal Arrows
bone arrow is cheap. tier 2 -tier 3 arrows are very expensive and u only get it back 1 arrow. Rifle with 1 bullet can 1 shot a polar bear. bow with bone arrow to kill wolf and rifle for bears is the best cost/benefit outfit
Completely agree. The cost of rifle and shotgun rounds is too high. The cost should be reduced by creating a larger amount at one time. Balance it maybe by requiring an equal number of gun powder to the rounds that it will make. Maybe 1 iron and 10 gunpowder for 10 rounds.
The aluminum and carbon fiber arrows are far too expensive as well. Carbon fiber anything really. 4 aluminum bars for 1 arrow? Not worth it. Not anywhere near realistic either.
For now, I only use bone arrows because they are cheap enough I can spam them to get the kills and then simply remake them. I did have to craft the rifle rounds for the mammoth kill (took somewhere around 80 rounds to kill him solo), but that is the only reason to craft those rounds because they are just too expensive.
1 bar of any material should be 1 KG weight. How in the world can a rifle cost 46 kg of steel?
Arrows and ammunition cost way too much materials especially since you get only very few of them back. I think that most things that require any kind of metal just need too much of it.
Agree with the original poster 100%. I would love to run around with some high end arrows but I just can't justify the cost.
Bone arrows for that matter are also pretty expensive in the early game when bone is still a precious resource.
When a single arrows costs 5x or more a single bullet. The bow is basically worthless end game. This is really frustrating for someone who has specced bow tree and enjoys the bow gameplay. Given that the bow damage vs mammoth and worm are significantly less than rifles or shotgun the ammo should be way more abundant.
Please consider multiples crafted (10, 20) per craft and a reduction to the costs.
Aluminium ingot = 200g, carbon and aluminium arrow both need 4 of them so 800g to make a single arrow weighing about 20g, seems like we need to teach our guys about recycling! I agree with others, given how little metal resources we have and the relative rarity of aluminium ore, the arrows are over-priced. How about making it more like the 2 200g ingot creates 10 x 20g arrows (add a bit of steel for the arrow head, and maybe some bone for fletchings). Then maybe they will be worth making.
Alternatively allow us to have lumps of waste material we can melt-down again and re-forge. thus allowing a recipe to use small amounts of metal, less than an ingot.
Merge with https://icarus.featureupvote.com/suggestions/213444/bug-tier-3-arrows-seem-too-expensive?
Considering the small amount of materials you find in caves I totally agree on all of the above comments and the post.
Related/same here: https://icarus.featureupvote.com/suggestions/213367/suggestion-higher-end-arrow-craftingpricing
The amount of materials and the damage per tier no way matches firearms. While they shouldn't be equal, you can not use bows/xbows in end game / higher tier animals. Especially with xbow, the reload time versus the damage is abysmal. It's almost 6 times the reloading speed. I can't fathom going past the flint "iron ore" arrows.
Many of us feel the material cost of End Game Arrows are too high. perhaps the talent that Reduces Cost of Bows, could also apply to arrows, then that talent wouldn't feel quite as useless as well.
Taylor T. Merged
I agree. This became very apparent to me when starting with aluminium arrows. Being able to recover every single arrow would be one thing, but that simply is not possible most of the time, either for the animal being too large to pick up and rolled over, etc.. Skinning the animal will immediately discard all but one arrow if you have not picked every excess one manually, which essentially in my mind makes investing in arrows above (maybe) bone, useless. It's much better currently to just get better bows and skills relevant to that and not get better arrows, which is odd considering how many arrow options there are.
Can we also just fix arrows so they don't disappear when an animal is downed?
I'll watch my arrows survive in a deer I missed a crit on while I chase it down but as soon as it's killed they start to disappear, leaving usually 1 instead of the 2-4 you may have used? I can understand if this is "arrows breaking" but then I shouldn't be able to run up to it while it's alive if I'm fast enough and pull them back out XD
I like that the point of the high level arrows is that they do more damage and you have to go pick them up, but right now you go through so many arrows that it's just easier to use stone arrows rather than bother with high level ones. Why spend oodles of time/resources when arrows bounce all over the place and will inevitably get lost?
4 aluminum for a single arrow is ridiculous. Couple that with the fact that all but one arrow vanish after killing a creature make recovery of higher tier arrows next to impossible and pointless to craft.
Agreed, at level 30+ I'm still using bone arrows since the cost of flint or higher is simply not worth it. Couple that with the fact that all but one arrow disappears after an animal dies and you only get one back from skinning no matter how many are fired makes higher tier arrows impossible to justify the cost.
Arrows are far too expensive to be useful considering the limited resources on the maps. Why do I need 4 of something to make 1 Arrow?
Once you unlock Bolt action Rifle the arms race is effectively over, Iron and Sulphur wins over having to farm up incredibly rare and tedious to acquire Composites, Titanium and Carbon. Which you need a metric f**k tonne of in order to make....1 arrow, why not make them stacks of 25?
What is my character doing with all these resources that he is only capable of turning half a caves worth or Ore into 1 Arrow?
Agreed. Crafting costs for a lot of things seem very over-tuned, especially arrows.
You are right, but in reality...
End game is too expensive to be useful anywhere outside of outposts. Where you don't need it anyway.
I've wasted 3 points into high-tier arrows hoping that one set of materials would craft more than one. I gathered materials for a CARBON ARROW and it gave me ONE ARROW after all the tiers of materials I had to craft for it! I was hoping for at least 10, which is still incredibly low as I run around with minimum 50 bone arrows at all times.
Why make high tier arrows at all when I can just have a reliable source of bone arrows at all times! My aim isn't great, guys, and I'm only getting a return of 1 or 2 on the 12 I unloaded into that bear's face. That's basically enough to make 2 fabricators with how much you dump into one expensive high-tier arrow. No thank you.
Zero reason to use high tier arrows with how absurdly expensive they are. Bone / flint is fairly cheap and easy to justify. Greatly reduce the cost of high tier arrows and or make multiples with each craft.
Duplicate suggestion, this needs to be merged with the higher upvote suggestion.
Elissa - Producer Admin Merged
"[Suggestion] Arrow Cost rebalance" (suggested by Snoochy42 on 2021-12-09), including upvotes (16) and comments (2), was merged into this suggestion.
Our archer swears by flint arrows over bone and he makes all our arrows for us. One stack of 50 raw iron and he's set for the mission. We try to hit the exotic vien early in our missions and while the drills are going it's nothing to pop into nearest cave, make a crafting bench, mine some iron and make a bunch of flint arrows from a cave we likely were never going to mine anyway.
Anything above flint is too expensive.
Elissa - Producer Admin
"[Suggestion] Higher end arrow crafting/pricing" (suggested by Chris on 2021-09-12), including upvotes (18) and comments (1), was merged into this suggestion.
I agree. for me anything above Bone is expensive flint can get away with price but Aluminum and up no, never, imagine i go through the process of making a Carbon arrow and miss or lose the arrow no thank you. They should just 5x them so you get a bundle, the higher tier the more you get. Since the game cant split an ingot then they should be a base ore, or you get more then 1.
Agree completely. While I usually prefer the rifles once I can get them, there are a lot of times I don't want the wildlife disturbed and use a bow. I have to overmanage my Larkwell 25 from the workshop because the ones in t3 and especially t4 are worthless for the price required. 4 carbon fiber for one arrow? That is the amount needed in t4 for an entire axe HANDLE. 40 titanium arrows is more resource expensive that a hunting rifle. I suggest balancing some of the t3 & t4 arrows to generate 4 or 5 arrows for those recipes. Keep the number of steel screws up if you need, they are cheap, but the main resources in metal, carbon, and composites are badly out of balance now unless you are really telling us to use firearms in all cases.
several threads could be merged with this one if it did not specifically call out t3, such as:
maybe add threads:
Elissa - Producer Admin
"[Suggestion] Endgame Arrows are too expensive to be useful" (suggested by Lister on 2021-12-12), including upvotes (79) and comments (6), was merged into this suggestion.
Elissa - Producer Admin
"[Suggestion] Metal Arrow costs are too high" (suggested by Aboba on 2021-09-25), including upvotes (76) and comments (5), was merged into this suggestion.
Elissa - Producer Admin
"High level arrows should be cheaper" (suggested by Rocksteady on 2021-12-10), including upvotes (13) and comments (1), was merged into this suggestion.