[Suggestion] Skill related suggestions
sorry for so many, wanted to provide deep gameplay feedback.
different skills should maybe require some different points. Instead of 9+ points to unlock every item on one type of building, maybe spend 3 points to unlock *wood construction* *stone construction* *thatch construction* and assign them different point values. thatch is 1 point, wood is 2, stone is 5 etc.
same with weapons, *wood weapons should be default unlocked across the board* bone weapons cost xx BP and then it unlocks them all, bone spear, arrows, picks, hammers, etc firearms I can understand limiting build.
that could easily abide the BP points of 3 or 4 per level, you have the choice, this level do you get weapons, or get construction, or hunting, or farming, or industrial, etc.
better/ more clear division of BP and their uses.
Weapons BP, Construction items, Lifestyle items, farming items, hunting items, etc. possibly even in trees, like you did with talents.
Comments: 2
-
13 Sep, '21
Alexperhaps more points per level, and diversity of how much they cost. I thinks it would be amazing if this was somewhat dynamic as well. Perhaps the cost of wood base building tech goes down as you use it more, or wood is cheaper if you know thatch, just as an example. I think skills costing in the range of 1pt to 10 might be a good range? I wouldn't even be surprised if I just figured out how to make triangle walls automatically after making 100 rectangular ones :P
-
07 Dec, '21
GrymIs it just me, or do you unlock powered lights without being able to unlock the ability to power them for another five levels?