[Suggestion] Add Solo Talent to Revive/"Play Dead" Once Per Death
Since you can't have your buddy revive you from being knocked unconscious when you're playing solo, I feel that a solo player could benefit from the ability to revive themselves once per death.
This talent could even be called "Play Dead" since technically when you "die" in the game it says you're unconscious and waiting to be revived. So, keeping in line with game mechanics/lore, the player could be "playing dead" to stop themselves from being killed by whatever killed them.
Alternatively, you could make the player require an item (like a suture kit) to revive themselves.
You could also add onto this by setting a cooldown for how often this could happen and maybe even attach it to a talent. By default, you could maybe only do it once every 30 minutes but points in the talent would bring it down to 25/20/10 or whatever is most balanced.
Comments: 30
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13 Sep, '21
Syl MergedAdd a talent that reduces the amount of XP you lose on death in the Solo Tree.
It could be a multi-point talent, something like 25%/50%/75% or whatever you feel the numbers should be. -
18 Sep, '21
PeaceTakercompletely agree. somehow we should be able to revive, weather it be a suit shock, a bot, time, something. its a big penalty for wanting to play solo. also any penalty given to a solo player for reviving should extend to MP also (xp penalty, etc.).
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30 Sep, '21
SigurdCole MergedThe biggest downside/risk of solo play is there's nobody to revive you and avoid gnarly death penalties. This could be balanced by giving solo prospects a self-revive with a long (e.g. 1 hour) refresh. For bonus points, it would be great if they started in stealth.
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01 Oct, '21
rayxon17 Mergedthis be good but should cost lot of xp or craft somthing
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10 Oct, '21
ridlai Mergeda solo player can't be resuscitated by a friend and therefore can't respawn at the place of his death, hence a much higher difficulty. a respawn at the place of his death after a waiting time would be more fair for solo players.
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13 Oct, '21
Mummy MergedThe game in its current form won’t work for the majority of solo players. There is already a lot of grinding in leveling up and getting ready for higher level biomes. Having a loot bag available after death isn’t enough because 1). It despawns 2). It is difficult to find and 3). You still have to gear up to get to it if your spawn point is far away or in another biome. I can’t see myself or many solo players making it through the entire game before quitting in frustration. I really like this game a lot, which is why I want to see a feasible solo play balance or customizable options. The goal is for the most players to have fun so people recommend the game, right?
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15 Oct, '21
Neal MergedI think this option can be added for easy or peaceful difficulty mode.
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19 Oct, '21
Darrin MergedAn automatic defibrillator
Single players have an automatic defibrillator built into their space suit
Which can only be used once before it has to be repaired on a bench and battery recharged -
26 Oct, '21
Clive MergedIf I had infinite time to complete a mission, I would not mind the pain of loosing everything when I die, but these are timed missions so loosing all my hard earned kit in an area that I cannot return to without many hours spent to replace vital kit makes each mission a bit of a gamble.
At least if I got to keep my inventry on respawn, I could pick up at my last respawn point and have another go but at present it is likely that an untimely death will result in having to abandon the whole mission and start again from scratch.
If you want to retain solo players, you need to give them a fighting chance to recover from an untimely death and still be able to complete a mission. -
09 Nov, '21
NidavellirAn adrenaline shot/STIM shot would be one option, but I like the idea of an advanced suit giving shocks. I dont feel like it should be effective all the time though, maybe 50% chance is good enough.
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04 Dec, '21
Sativa MergedAs title. Was hoping to see something like this at launch mainly for solo player revive. Like a 3 use Module for the AUX slot on a suit. Crafted and recharged at station. Player dies .. option on screen for "Use Defib" plus the regular options
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02 Jan, '22
MichaelGenerally I like that recovering from death takes some work and wouldn't change it. However, solo playing hardcore missions is basically impossible as an accidental death by bear, wolf and boar spawning right on top of you sometimes happens without much chance of escape.
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22 Feb, '22
George MergedGood idea this would be fair, also ANYTIME you play a mission alone in any mode you should ALWAYS respawn at point of death. Having to run clear accross a map or travel over and through multiple BIOMES is totally ludacris and unreasonable. What other game does this?
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22 Jul, '22
Valence MergedHonestly would be fine with this idea, though I don't believe it should be repaired / recharged.
Perhaps instead it could be a one-time-use exotic purchasable at the station, with a not so cheap price. That way the defibs could be something to ponder as a purchase, whether or not you need it / invest in it for an upcoming mission. -
17 Feb
cmopatrick MergedAdd a talent in the solo set that allows a character to respawn where they fell. Without a teammate and no other mechanism, it makes for really long meaningless runs to recover from that surprise scorpion or bear attack, if only just to get the workshop stuff back. It gets even worse when that runback gets ambushed while basically unarmed (or lightly armed) and the whole run has to be repeated.
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26 Mar
cmopatrick MergedJust to clarify, at any difficulty level where a team can have a teammate revive a fallen prospector, for anyone who has chosen to use a solo talent point to purchase a solo only talent that allows them to self-revive at the point where they fell, let them respawn where they fell in any private (solo) drop.
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03 Apr
Ewen MergedMaybe with a cost of health just like getting revived by a friend
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04 Apr
cmopatrick MergedOr even have to make and have a consumable on you that grants a slow revive on location. I rather wait the duration of a normal storm before I can revive than have to run across half the map with either nothing, or with a second set of criticals that make it so I'll have to leave something behind when I pick up my corpse gear. I would not want it to be automatic once the timer is up, however, to keep from dying in a storm or from a camping predator convention.
If it is a consumable, though, it should be from a t2 bench or at t1. t3 or higher puts it out of reach of lower level players. For that matter, I would expect it to be fairly early in the solo talents tree for the same reason. This should not be just a level 50 talent/perk. -
19 Apr
cmopatrick(maybe combine this with https://icarus.featureupvote.com/suggestions/364297/solo-respawn-optional-talent to make it more obvious that we think it is important?)
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19 Apr
cmopatrick Merged(maybe combine this with https://icarus.featureupvote.com/suggestions/364297/solo-respawn-optional-talent to make it more obvious that we think solo revival at point of fall is important?)
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19 Apr
cmopatrick Merged(maybe combine this with https://icarus.featureupvote.com/suggestions/364297/solo-respawn-optional-talent to make it more obvious to the devs that we think solo players are important?)
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19 Apr
cmopatrick MergedThis would solve part of the respawn issue for solo players, the loss of our gear. We would still have to run back to wherever if we still wanted to go the same direction, but at least we would have a viable choice with our gear intact. Heck, we have the injuries, why not the gear? Otherwise, I suggest that you combine this with https://icarus.featureupvote.com/suggestions/364297/solo-respawn-optional-talent to make it more obvious that solo respawn at the point our toons fell is important.
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21 Apr
Elissa - Producer Admin"solo respawn optional talent" (suggested by cmopatrick on 2023-02-17), including upvotes (121) and comments (3), was merged into this suggestion.
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21 Apr
Elissa - Producer Admin"[Suggestion] Suit Defib module" (suggested by Sativa on 2021-12-04), including upvotes (27) and comments (1), was merged into this suggestion.
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22 Apr
cmopatrickmaybe merge the following into this thread:
https://icarus.featureupvote.com/suggestions/220821/suggestion-selfrez-with-long-cooldown-for-solo-prospects
https://icarus.featureupvote.com/suggestions/224570/suggestion-add-a-keep-inventory-on-death-option-for-solo-players
https://icarus.featureupvote.com/suggestions/225516/suggestion-an-automatic-defibrillator
https://icarus.featureupvote.com/suggestions/223414/suggestion-respawn-where-we-died-for-solo-players -
23 Apr
Elissa - Producer Admin"[Suggestion] Self-rez with long cooldown for solo prospects" (suggested by SigurdCole on 2021-09-30), including upvotes (41) and comments (2), was merged into this suggestion.
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23 Apr
Elissa - Producer Admin"[Suggestion] Add a “keep inventory on death” option for solo players" (suggested by Mummy on 2021-10-13), including upvotes (37) and comments (3), was merged into this suggestion.
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23 Apr
Elissa - Producer Admin"[Suggestion] An automatic defibrillator" (suggested by Darrin on 2021-10-19), including upvotes (23) and comments (1), was merged into this suggestion.
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23 Apr
Elissa - Producer Admin"[Suggestion] Respawn where we died for solo players" (suggested by ridlai on 2021-10-10), including upvotes (9) and comments (1), was merged into this suggestion.
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15 May
Elissa - Producer Admin"[Suggestion] Add Solo Talent to Reduce XP Deficit" (suggested by Syl on 2021-09-13), including upvotes (3) and comments (0), was merged into this suggestion.