[Suggestion] Talent Improvements
the talents are pretty weak. There are inconsistencies with tier 1 giving more and subsequent tiers giving less. or tier 1 giving less and subsequent tiers giving more. This should be the same across all skills. Additionally these % need to go up. investing 10 to 15 points in a bow tree for a 5% chance of something to happen seems completely not worth it. Especially when you can't even tell when it is happening. If enemies are dying in 3 arrows or I'm going to die before I get my skill to proc (unless I'm cheesing a bear) it just doesn't seem valuable.
Comments: 5
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30 Aug, '21
Vacant MergedIn general percentages are too stingy: 5% is an almost unnoticeable difference except in certain specific cases (such as move speed) and should be reserved for effects that are free or attached to other buffs.
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14 Sep, '21
Seth Reavis MergedPercentage based improvements are boring. Talents should have interesting gameplay effects. Like, clearing a mine node returns stamina, or headshots with knife return health, or double tapping stealth allows you to play dead to avoid bears. 5% increased reload speed isnt exciting and it feels bad dumping points into it.
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15 Sep, '21
Chrissy Admin"Make talents interesting" (suggested by Seth Reavis on 2021-09-14), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Sep, '21
Chrissy Admin"Talents need to be reworked to be more impactful and effect gameplay" (suggested by Vacant on 2021-08-30), including upvotes (4) and comments (0), was merged into this suggestion.
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30 May, '24
StefanA lot has changed in over 2 years.
I think this is obsolete or DONE.