[Suggestion] An idea to replace pneumonia for cave debuff
Instead of debuffing the character with pneumonia in a cave, the moist environment adds wear and tear to your constructed items. Building pieces, deployables, and crafted items (even in your inventory and hotbar) take small damage over time as they degrade from the cave's humid and dank interior. A dehumidifier can still counteract this damage.
IRL, high indoor moisture and humidity can cause mold, disintegrating / decaying woodwork, fried electronics, and increased insect activity that can be damaging.
Comments: 86
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12 Sep, '21
tonythegardener MergedPneumonia seems an odd choice for a planet that requires us to have oxygen to protect against a toxic atmosphere. Maybe it would make sense if it was making you cold, but it's just 'damp and moist' that causes it...
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14 Sep, '21
Ranmas MergedChange the name, and make it do something else., or get rid of it. It does nothing but provide a bit of annoyance. Lowering your stamina bar? Big deal it just takes a bit more time to mine or I'll do something else while I wait for it to clear. Its pointless, and doesn't really fit the theme for the following reason.
Your character is wearing a environmental suite, and has a sealed helmet on. The environment is supposed to be toxic to your character, and we have to gather oxygen for our suite. So why, or even how could caves give you Pneumonia?
I don't even remember seeing a oxygen meter when swimming underwater, so if you can't drown....
On that note how are we drinking, or eating with the suit? I know! Reasons!
Then again you have deer, wolves, bears and other animals surviving on the planet. So while the planet is over all toxic to the character a limited amount of exposure wont kill you. -
14 Sep, '21
Engimage MergedYeah when I first got pneumonia I was actually very surprised. My body did not show being cold, while we do breath using fully enclosed space suit.
And no matter what the name of the debuffs are, there should be a description suggesting you will actually get pneumonia after being exposed to the cave debuff for a certain time. -
15 Sep, '21
PcItalian MergedI can breath under water with my suit, but cannot expect it to protect me from an airborne virus/bacteria? Maybe have the cave debuff fog up the helmet, similar to the Arctic for to the humidity. Forcing the use of the dehumidifier!
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16 Sep, '21
Gamer DNA MergedI think the lore could use a tweak in that we are not reliant entirely from oxygen supplied by our suits but rather it provides us with supplemental oxygen in an environment that lacks sufficient quantities. This would be why we can lift our visor to eat and drink without instantly suffocating; this is also why we are able to contract airborne infections.
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26 Sep, '21
Hellpap MergedI just found super weird how pneumonia work in your game, how are you contracting pneumonia in cave cause of the moisture if you breath in your suite? if it's temperature there is bug somewhere cause with my furnace i burn to hell and i contract pneumonia? that's weird
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05 Oct, '21
CreatureThis makes more sence then the debuff dose but would say that the dehumidifier needs to have a lower tear version or get a lot cheaper to make for this to be viable
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05 Oct, '21
NfiniTI'm voting for this IN ADDITION TO a player debuff
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05 Oct, '21
AdamTerrible attempt at trying to replace one mechanic that makes little real-world sense with another. We can currently sit underwater indefinitely without any damage whatsoever. Wooden poles used to support structures built over lakes take no extra damage (nor do they get sick from pneumonia, although it wouldn't surprise me). Obviously moisture is not an issue. To think that low-heat-high-humidity environments are going to damage things in your bag over the course of a few minutes, but being submersed for half a day will not, is just as bonkers as the pneumonia idea.
If they want to stop people living in caves for purely game reasons, just give a "Don't live in caves because Icarus" debuff and leave it at that. The current lore is already a mess of illogical inconsistencies, might as well run with it. -
05 Oct, '21
Fau1ty LogicI think there are better ways to handle caves in general. While I agree things like an adhoc bridge would take damage I do not think it would happen overnight. And As this game is session based vs a forever world I dont like that idea as much. I think pneumonia can stay and I suggested separately an idea to dissuade caves.
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06 Oct, '21
Elissa - Producer Admin"Pneumonia" (suggested by Hellpap on 2021-09-26), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Oct, '21
Elissa - Producer Admin"Change the name of the cave debuff to something else" (suggested by tonythegardener on 2021-09-12), including upvotes (14) and comments (4), was merged into this suggestion.
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08 Oct, '21
MikeAdam has it completely right.
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08 Oct, '21
BobI like the idea of an exotics microbe or bacteria that degrades your structures and equipment inside a cave if you don't have the dehumidifier. Makes more sense than the pneumonia. If cold/wet was a reason, the arctic should follow along. PLEASE change the debuff! "Space cavemen" need a cave!
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09 Oct, '21
Ben MergedSorry, but this doesn't make sense. Why when i have fur armor on and i am a spaceman in an environment suit do i get pnemonia in a cave within minutes. I can understand that there needs to be a debuff, but this is ridiculous.
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09 Oct, '21
Elissa - Producer Admin"Pnemonia from caves" (suggested by Ben on 2021-10-09), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Oct, '21
MrJoshuaThe cave debuffs in general are just annoying and not fun. 10 min debuff on stamina... or spend a ton of points/resources making an item to counter it? The game play there is a not a challenge or a risk, just feels like punishment.
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10 Oct, '21
ArroBastThings degrading faster make sense.
My suggestion if it could be done would be to have the predators seek shelter in the caves during storms or at night. If bears and wolves are going to show up on a regular basis it would make cave living much less attractive. -
12 Oct, '21
Damage Inc MergedEveryone has been calling it that.. technically, its called "Coal Workers Pneumoconiosis - (CWP)" but... Just a thought... Great game. Keep up the good work!
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13 Oct, '21
Elissa - Producer Admin"The affliction you get from Caves renamed to "Black Lung"" (suggested by Damage Inc on 2021-10-12), including upvotes (2) and comments (0), was merged into this suggestion.
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15 Oct, '21
Dave MergedThey do not make the game more challenging they just make it less fun because they reduce your stamina and make mining an utterly awful time. Almost like they were put in the game to make it less fun. Along with making status ailments follow players as they respawn. Not only is it illogical that this occurs but its just making the game less fun as a result because on respawn instead of getting back to doing what you were trying to do you need to go about sorting out the status that should have remedied with your death.
Mechanics like this are only in the game to make it less fun and they should be removed. -
15 Oct, '21
GeorgeAgreed to pnuemonia not making sense since you are in enviro suit w/ oxygen. Not realistic. More thought needs to go into this and like one person said, to many inconsistencies. Like being able to be underwater and not be affected by temperature or being damp /wet in forest biome and yet water in caves & snow/ice and artic does effect you.
If pneumonia IS kept or black lung, another debuf for healing would be laying down on bedroll to rest to recoup and heal. I also like the valhiem idea of getting a resting buff in general. -
15 Oct, '21
Zinna MergedI actually have to agree. Most all mining on earth now is done below surface. 100% of those men do not immediately have pneumonia within 5 minutes of stepping in said cave. It's ridiculous and kinda stupid. If ppl try to live in the cave for long periods of time maybe. but I literally get hit with sickness 5 minutes in. It's crazy.
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15 Oct, '21
ThirdCloud MergedI dont feel they were put in the game to make it less fun but that is definitely what it does. While I think the bigger problem is the exp reduction from the debuff. The fact that lowers your stamina so heavily is a problem. When majority of your time in this game will be spent gathering I don't feel like you should make gathering less enjoyable. If not remove the debuff it definitely needs changes. As well as not persistenting on death.
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15 Oct, '21
Natrash MergedAgree too, but not for the same reasons.
The character is wearing a suit, with oxigen needs, which protects the player from outside air.
So :
1/ You get Pneumonia because you get an infection...from the suit oxigen. Which is not credible actually.
2/ the character hides sometimes to smoke wheat in the caves...hum.
3/ You could include an AIR FILTER to the character. Oxide is a complement of the outside air. this make sense and gives pneumonai credibility, as underground air is moisted.
4/ Suit Air Filter gives something more to do in the desert as the filter gets obstructed with sand :))) -
16 Oct, '21
Matt MergedYea, I mean I get adding the difficulty of pneumonia if one were living in a cave and were there for long periods of time then sure but just going in for a few minutes even hours doesn't make sense then. Also, have to agree - you're wearing a suit. If the suit does anything I'd think it would help filter what you're breathing to some degree.
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17 Oct, '21
Dave MergedThe suit is inconsistent though. The description states that it is not sealed and therefore you are vulnerable to the effects of moist air in caves but in other circumstances if you have oxygen you can swim underwater indefinitely as though you were equipped with scuba gear or a completely sealed suit...
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17 Oct, '21
Stormfury MergedI agree. Caves need some form of trade off so living in structures has appeal and value but the debuff simply feels like a half hearted attempt at restricting cave living. It just delays our leaving the caves more than restricts.
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18 Oct, '21
Adam MergedI agree this debuff needs to go, IDC about the suit, and I think the only trade-off for cave-dwelling should be limited space or you can't put down any of the benches, furnace, furniture, etc... sleeping bag, campfire, and light sources only.
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23 Oct, '21
MsMirDur MergedI absolutely agree. The pneumonia debuff doesn't make the game harder, just more of an annoying grind for no logical reason. And they've apparently tweaked the timer on it. I'm mostly playing solo and it is making it so TEDIOUS to do mining. I'm getting pneumonia before I hit weight capacity.
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23 Oct, '21
Tom MergedSince on Oxygen supply and wearing Enviro suit how is it that we contract illness from caves?
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24 Oct, '21
J-Tech91Fully agree my entire clan is in agreement that the current pneumonia makes 0 sense. If you swim in a cave and are cold then sure....but it seems to be tied to the air? We are in an enviro suit...That processes oxygen for us? Needs a new name...or tie it to temperature and make caves colder areas since they usually are.
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24 Oct, '21
Elissa - Producer Admin Merged"Enviro Suit" (suggested by Tom on 2021-10-23), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Oct, '21
Sigil MergedIt seems there is conflict in the design of the cave debuff and the design of the Environment suit having its own Oxygen tank. One of the narrative elements suggested the air was toxic to humans and thus not breathable. Not sure if that has changed or not... however...it doesnt make sense having the two points above conflict.
Here is an alternative suggestion:
The Environment Suite is in fact an air filtering system that filters certain levels of toxins out.
An issue with the atmosphere is the O2 levels are not high enough for humans, thus the O2 tanks we carry are supplemental air not full replacement. This explains the O2 lasting for ages with a good tank because its only supplemental and explains the cave debuff because you are taking in some air from the caves.
This filtering system also give you another survival mechanic where the filter can be upgraded to move into more toxic areas that the basic filter cant deal with.
Just a thought :) -
25 Oct, '21
NateI find it funny how broken limbs heal faster then pneumonia, and that you can get pneumonia in the first place when breathing through an oxygen tank. I get that pneumonia is put in place to prevent players from settling in caves, but the chances of getting it in my opinion are way too high and is very annoying. I think the system should work where if your in caves for a specific total period of time and the time degrades over time when not in the cave instead of instant resetting. That way you're not playing the game with pneumonia have the time because you need to be in a cave for a few minutes to mine resources.... Or just nerf the effects of it.
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25 Oct, '21
Elissa - Producer Admin Merged"[Suggestion] The air and Oxygen and the cave debuff" (suggested by Sigil on 2021-10-24), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Nov, '21
Rian Merged-Pneumonia needs to be reworked. I Understand the devs dont want you to squat in a cave and avoid building early bases. But, You're able to breathe under water (because you are wearing a space suit and oxygen) So catching Pneumonia in a cave due to damp air really doesnt make sense. It is quite frustrating trying to mine and getting a debuff so quickly. Please make the timer much longer before getting some kind of debuff.
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08 Nov, '21
Gregory MergedI have to agree, the character wears a space suit helmet keeping him alive in an otherwise apparently toxic environment and yet the character gets pneumonia which can only happen by breathing in bacteria and such…this defies common sense and thus impedes on immersion.
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08 Nov, '21
David Mårtensson MergedI also agree.
With the problem of fires and wind breaking wood buildings, at least as a solo player I found that even WITH the pneumonia debuff, it was easier to just hide out in a cave to avoid having to constantly repair everything or loose all if you went for a longer trip and lightning struck before you got back.
Going with a house solo was just not working, at least not wood. -
05 Dec, '21
Mat Mergedhow can your lungs get infected if youre breathing in through an oxygen tank :|
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07 Dec, '21
MarilithHere's an idea for replacing pneumonia: Blame a new, identical effect on some kind of harmful radiation given off by some otherwise-useless flavor of exotics that makes up the cave walls. It's only a problem in caves because you're surrounded on all sides by it, it easily dissipates harmlessly on the surface.
Keep the effect. Keep the cure/prevention. Just please stop giving folks lung infections from dank caves while in a sealed suit, breathing from an oxygen tank. Reskin it with spooky scifi radiation folks can't easily refute. The lore already supports exotics screwing with the environment so you're not stretching much. Maybe also rename the purple medicine and dehumidifier to something that makes more sense for the reskin but that's also a minor change so no big lift. -
08 Dec, '21
JASON C SINGER MergedOK first remove Pneumonia for the simple fact it makes ZERO sense.....I have a breathing apparatus on, how would I get Pneumonia just being in a cave? We know its we are using a closed air system as I can breath underwater. How does adding a dehumidifier to a cave make the cave safer for me if I'm wearing a breathing apparatus and breathing oxygen from a tank? No one actually thought this through....
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08 Dec, '21
Someone Mergedtranslateplease extend the time until you get pneumonia in a cave. Every 2-3 minutes. That's sssooooo annoying !!!!
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12 Dec, '21
RobottoIf you do nothing else developers, at the very least, rename pneumonia to something else.
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14 Dec, '21
JessicaAgree, this a great idea. The cold should effect our toon & the moisture should effect any building material put in place. No pneumonia since we're wearing a helmet....
...Maybe, INSTEAD of pneumonia- the atmosphere could clog our suits filters? THEN, once it reaches a certain level, it could effect O2 & possibly increase the risk of pneumonia? -
16 Dec, '21
brandon Mergedi get that devs are trying to discourage cave living... but the cave debuff and insta-pneumonia are nonsense mechanics that we cannot even partially counter until much farther along in tech. if there were some early game "moistness resistance" potion or something it wouldn't be so damn obnoxious. as it is though it just feels like tacked on bs to discourage the creative use of caves by our stoneage spacefarer.
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16 Dec, '21
ArloI have had Pneumonia in R/L, its not fun. It is either Viral, or Bacterial. An EV Suit should prevent it... Period.
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23 Dec, '21
stickarus MergedPlease remove it
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23 Dec, '21
Arnout Mergedno.. get yourself some medication.
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24 Dec, '21
Nathan MergedI love how you can swim as there is positive pressure in the space suit... but you can get pneumonia... I don't think anyone googled how space suits work..
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25 Dec, '21
W2D2 MergedBuild a dehumidifier…
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26 Dec, '21
dan himanez MergedIcarus Dev Team: The planet's atmosphere is loaded with cyanide due to the terraforming process. Human's can't breathe it, ergo the suits.
Players: So, I'm wearing a space suit the entire time I'm on the ground?
IDT: Yes. You'll need to always have a source of breathable air.
Players: The entire time?
IDT: Yes.
Players: Even in caves where I get stupid cave lung?
IDT: .... -
26 Dec, '21
dan himanez MergedWe're in suits with oxygen supply... pneumonia makes no sense at all!
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28 Dec, '21
Arlo MergedPneumonia just shouldn't happen, you suit should protect you from all Airborne particles.
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28 Dec, '21
Arlo MergedPneumonia just should not happen, period. You are in a Space Suit with a sealed Air Supply.
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31 Dec, '21
BattleMan MergedI made an oxygen cylinder in the middle of the game. But I still got pneumonia in the cave.
Logically speaking, we breathe in the oxygen from the oxygen cylinder instead of the air in the cave.
And our characters also wear protective masks. -
15 Jan, '22
BoistYep. As others have stated, this is a huge annoyance and makes literally no sense since we are breathing O2 via our suit.
We can breathe underwater with the suit just fine, but 10 seconds inside a cave instantly gives us Covid-level pneumonia. How?! Our suits are air-tight. -
24 Jan, '22
Omega88 MergedI must agree with most of the comments here, but my take would be as to simply remove the debuff and instead add a added oxygen debuff. so when running around on planet the O2 consumption stays the same, but if you dwell into a cave that amount is Multiplied by "X.X" percent. causing consumption rates to increase. Seems a little more realistic IMO. and not so damming a debuff. having pneumonia as a consequence of low 02 levels while in cave only.
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27 Jan, '22
ErwinBIf devs don't want to get rid of the Pneumonia mechanic even using a EV suit, it could be a good balance if you are only at risk when you have your stamina in red, so you can watch out for the stamina bar more frecuently.
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27 Jan, '22
ErwinB MergedI agree with Omega88, increase the Oxygen consumption when you are inside a cave.
You can justify the use of Oxite to purify the air outside, that could make more sense that simply getting pneumonia for just stand still inside a cave.
Maybe get pneumonia when your stamina bar is in red and your Oxigen meter in the suit is very low, at this situation your need for breathing could be desperate, in this way you can "play" with these indicators only at your own risk. -
21 Feb, '22
Zero MergedI suggest putting in little veiny stretch marks in the caves, paint them like exotics, and suggest that the cracks are leaking free radicals that make your muscles weak or they build up lactic acid in your muscles that lower your stamina, more buildup the longer your stay in. Like the veins give off radiation that has a chance to start accumulating in you and thats what causes the pneumonia effect.
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21 Feb, '22
ZeroI say you just put in little veiny stretch marks in the cave, paint them like exotics, and suggest that the cracks are leaking free radicals that make your muscles weak or they build up lactic acid in your muscles that lower your stamina, more buildup the longer your stay in. Like the veins give off radiation that has a chance to start accumulating in you and thats what causes the pneumonia effect.
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04 Mar, '22
Felkami MergedThis can be purely a description change with no mechanics rebalancing. Rad exposure is just a suggestion, if there's something that works better with the lore then that's fine too.
Instead of rad sickness, maybe Exotics exposure? Exotics fatigue?
The premise is this: The terraforming reacted with the local exotics to produce an ambient level of radiation. Our suits are sufficient to block the exposure when outside, but inside a cave the effect is much stronger--hence the immediate cave debuff. Lingering in a cave long enough will produce enough exposure to cause sickness. The meds we take suppress the symptoms. Once we're back on station we get treatment for the exposure hence why we don't die in a week anyway.
In the future, this can be expanded to provide more mechanical challenges: Medical costs when returning to station based on how much time we spend in caves, rad exposure debuffs when near exotics deposits and veins, etc. -
07 Mar, '22
Leigh MergedI think overall alot of debuffs need a rework and some better damage indicators. you have to travel around in full bio suit on oxygen but get pneumonia in caves and somehow die from getting wet or blown about. I can understand if suit takes damage from acid rain or something similar but suit is never affected only the person inside.Also crafting armor gives 0 benefits to anything wearing full leather on top of a bio suit adds no extra protection to adverse weather or any real resistance against animals. Yes the idea is good but if weather damages a bio suit to the point prolonged exposure kills you then surely this needs to be repaired or replaced. Maybe rework the caves to be under water and give players the Benz or some form of decompression sickness, Getting Pneumonia whilst in a bio suit wearing an oxygen tank just seems daft, as being on oxygen helps to relieve Pneumonia symptoms.
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25 Mar, '22
Elissa - Producer Admin Merged"pneumonia." (suggested by Mat on 2021-12-05), including upvotes (12) and comments (1), was merged into this suggestion.
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26 Mar, '22
ArroBast MergedWith the lore being that you are in a sealed environment suit it doesn't make any sense. If you don't want people living in caves, that cave worms are a sufficient deterrent for that.
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06 Apr, '22
barry Mergedok this is an alien planet but as you are in a sealed suit breathing oxygen so getting pneumonia makes no sense so if you want to give a random debuff in caves why not have say dim glowing crystals or sum such in the cave which affects the mind and slows you down but keeps caves reasonably dark or am i just being to picky
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16 Apr, '22
Foxx MergedThe problem is, the player is wearing an EnviroSuit. . . Those things designed to keep the wearer in a safe enviroment. EV.s are obviously airtight for multiple reasons. those are defined in the lore or directly represented by ingame mechanics (ie.:under water breathing).
My suggestion is purely cosmetic, but it's bugging me since i started playing. . .
Firs off: Caves are supposedly not Satan's A**hole... But if you must keep debuffs to deter players from just living inside, then so be it. It's a good thing actually. But please put some effort into it. (Lore!).
Cave Sikness: Is it caused by. . . humidity? Really? (We have EV Suits!) You can do better than that.
Just change it's lore like: "- It is caused by harmfull ultrasonic vibration."
Dehumidifier: Change its name to: -WhiteNoise Gernerator or EM Shield.
Pneumonia: Bacteria? Really? (EV Siuts . . .again)
- Change the cause to "excess Ultrasonic exposure".
It's cure could be the Blood Thinnig medicine instead. -
19 Apr, '22
Elissa - Producer Admin Merged"Change cave debuff for logic sake" (suggested by Foxx on 2022-04-16), including upvotes (1) and comments (0), was merged into this suggestion.
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11 May, '22
Trubl MergedAgreed, Pneumonia doesn't make sense, just from physical standpoint. Think sealed environment suit. From a player's perspective, it is extremely annoying at best. Please remove it.
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10 Jun, '22
Smufix MergedWe are in envirosuit. SEALED envirosuit with it's OWN OXYGEN access. So HOW is it possible to get pneumonia? The whole breathing and exposure system requires rework, it's absurd, it's annoying, it sucks.
Suggestions:
Remove pneumonia, it's unreal in the closed enviroment. Or if you don't want to remove it, use some logic.
Exposures:
Wind - reduced movement speed
Strong wind - even more reduced movement speed, higher action (stamina) cost
Rain - reduced visibility
The sound of heavy breathing being exposured is absurd (sealed envirosuit remember?) and it is fkn annoying.
Bunch of small annoying things gathered together makes the players leave the game. It is dead on twitch already, so, get back to work.
Ps. Whole eternity needed for post to be approved is pathetic as well. -
12 Jun, '22
Elissa - Producer Admin Merged"The most ridiculous and absurd feature ever" (suggested by Smufix on 2022-06-10), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Jun, '22
Elissa - Producer Admin Merged"Pneumonia" (suggested by Someone on 2021-12-08), including upvotes (4) and comments (1), was merged into this suggestion.
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12 Jun, '22
Elissa - Producer Admin Merged"Pneumonia sucks" (suggested by stickarus on 2021-12-23), including upvotes (8) and comments (7), was merged into this suggestion.
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12 Jun, '22
Elissa - Producer Admin Merged"Rename Pneumonia to Rad Sickness (Or something else)" (suggested by Felkami on 2022-03-04), including upvotes (19) and comments (4), was merged into this suggestion.
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12 Jun, '22
Elissa - Producer Admin Merged"About pneumonia in the game" (suggested by BattleMan on 2021-12-31), including upvotes (8) and comments (0), was merged into this suggestion.
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07 Aug, '22
ShockwaveGod no, dampness doesn't degrade your stuff even in the course of a week. Certainly not your pickaxe... or other things. Remove pneumonia as well. there does not need to be a cave debuff. If you don't want people setting up in caves implement earthquakes that destroy placed structures and benches. Or add something that degrades only placed items. I find the entire re-spawning worms/ pneumonia in caves to be nothing but an annoyance and kind of a middle finger from the devs. Clear out a cave of worms and want to mine it out and cart it back your base? If it isn't in a single trip all the worms are back... oh and you get a stamina debuff for all mining you do....
Nobody is building the dehumidifier just to mine. -
11 Aug, '22
Jinsai MergedAren't the respawning poison worms enough incentive to "not live in caves"?
Also, what's wrong with living in a cave? If we're talking "realism", you would absolutely consider that, especially given caves have their own water supply, access to ores, etc. From a gameplay perspective, it feels weird and arbitrary that I can build a structure right in front of the cave and not have this problem, but 5 feet into the cave I do. Basic structures are cheap enough there's no real structural benefit to being in a cave.
You could just as easily simply prevent players from putting down beds, walls, etc. inside caves and not need the debuff.
Or you could make it so spending more than 6-8 hours inside a cave 100% gives you the debuff, but anything less than that is fine. That would allow you to shelter from a storm, explore, mine, but not live or sleep in a cave. -
19 Sep, '22
Michaelblack lung wouldn't make sense at all, because you're breathing in a sealed mask/suit atmosphere. There shouldn't be any way for the particulates to get into your lungs.
black lung is also not a temporary ailment. It occurs from YEARS of coal dust damaging the lungs. Once you get it, you're a bit boned. -
01 Nov, '22
Sabre070 - Designer Admin"[Suggestion] Remove Pneumonia and cave debuff" (suggested by Dave on 2021-10-15), including upvotes (95) and comments (21), was merged into this suggestion.
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01 Nov, '22
Sabre070 - Designer Admin"[Suggestion] Change Pneumonia to some thing else it does not make sense" (suggested by barry on 2022-04-06), including upvotes (55) and comments (24), was merged into this suggestion.
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11 Nov, '22
Rakoffron MergedYou could make the tag like "the heavier gasses in the Icarus cave have penetrated the (airtight, scuba suit), environmental suit a bit and is making you sick"
it would be just as annoying but would avoid the "FFS!, I'm in a SPACE SUIT! THIS IS STUPID" comment every 5 minutes. -
12 Nov, '22
HimiTosiChange name from pneumonia to claustrophobia, after spending more then 10 minutes in a cave (counts up 1 second at a time while inside, counts down 1 second at a time while outside) you receive a de-buff called panic attack for 10 minutes. Similar effect to pneumonia, new name!
Items degrading in caves isn't a better fix, but a bandage a real fix would be to change the name of the de-buff to something realistic that a person could suffer in a cave, while having o2 tanks. Mental illness's are definitely an option though. -
15 Nov, '22
Elissa - Producer Admin"In the name of common sense can you rename pneumonia to "Cave Sickness"" (suggested by Rakoffron on 2022-11-11), including upvotes (6) and comments (0), was merged into this suggestion.
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26 Nov, '22
GeorgeHow about being able to craft a bio-filter to prevent lung disease in caves?
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31 Dec, '22
Rat152agree with this below, would be plausible and a new dynamic that makes sense since animals tend to back away from a fight but are effectively cornered since they don't want to go back into the storm or dark. making them randomly attracted to light, noise would also make sense.
10 Oct, '21
ArroBast
Things degrading faster make sense.
My suggestion if it could be done would be to have the predators seek shelter in the caves during storms or at night. If bears and wolves are going to show up on a regular basis it would make cave living much less attractive.
15 Nov
Elissa - Producer Admin
"In the name of common sense can you rename pneumonia to "Cave Sickness"" (suggested by Rakoffron on 2022-11-11), including upvotes (6) and comments (0), was merged into this suggestion.