[Suggestion] Cave entrance walls should be "shaplier"
The cave entrance walls are super weird, not how caves work at all irl. I'd much rather the caves be either open or be covered by boulders instead - making the walls thicker and their models more "shapely" (stalactite/stalagmite drip style?) would be a lot more immersive. We've already got the rocks and voxel destruction, why not just cover the caves in a different type of boulder, possibly one big one, or maybe gravel fall. Just make em' not flat is my ultimatum.
Thanks!
Comments: 1
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01 Oct, '21
SigurdColeTBH I think they hit the sweet spot. If you're searching for them, it's relatively easy to spot the distinctive threshold and slight difference in shading, but it also blends in enough to be easy to miss if you're not looking.
I hear what you're saying, and I think your suggestion would be more immersive, but I think it would also make the game harder, and IMO it's not worth the tradeoff.