[Suggestion] Metal spawns should be a bit more plentiful, but still finite

5 votes

Travel is pretty hefty in this game, and it can result in the total loss of hundreds of resources, valuable and invaluable. Placing more nodes in and around caves would greatly benefit the playability of the game, I think. As it is, it's a little rage inducing to lose even a little iron upon death - solo death penalties are another argument for elsewhere. I think taking the time to populate certain areas, caves and non-caves, with more metals would make playtime less focused on sneaking and fear and more focused on enjoying exploration, design, and combat.

Of course the player still needs to be careful since metal is finite; however, death would be far more acceptable if we didn't have to spend 8 hours recovering our lost resources/tools while building a house and advancing the game. An ARK style population would work nicely, I think, without offering too much to the player. As it is, caves are stupidly annoying to find, especially given that sometimes there's not much inside.

Under consideration Ore Suggested by: Immanis Upvoted: 24 Dec, '21 Comments: 0

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