Because it's such a necessity early on in the game, bedrolls shouldn't require as much fur to craft.
Agree 20 fur is not realistic considering when you are mobile you do not have a Skinner bench so get 1 fur from dear and wolves etc each kill. Either increase base fut/leather drops when skinning with a knife or make bed rolls sticks and fiber and also not need to be in a building.
I agree. Another solution would be to make an even cheaper bed out of fiber, maybe make it limited use if you have to just to get past the few few days.
I'd be fine with the current bedroll so long as there was a cheaper one made out of fiber and maybe sticks that let me sleep through the night but didn't let me respawn at it. The worst thing I've experienced in this game is sitting around for hours because it's impossible to skip night time.
Agreed, it is too hard to gather 20 fur before nightfall on the first day, and then you're stuck in the dark for the rest of the night. Possible solutions:1) Lower the crafting requirements, especially fur2) Add a tier 0 bedroll out of fiber/sticks/thatch that breaks after 1 use3) Add a "wait until morning" option to the campfire, but make it so that a bedroll is still necessary to set a spawn point.
Newbie player but I totally agree- especially since bedrolls are the "save spot". It's annoying enough that we have to re-craft everything on re-entry missions, to then have to ensure we hunt multiple times to just create 1 bedroll.Agree with suggestions above, crafting of bedroll should take less fur & leather. I really like the "wait until morning" suggestion above, also.*It would be very cool to add a Skill: Player is able to keep select items (like maybe 3 tiers, 1 item each tier) upon mission completion, and we could choose bedroll among other things. I haven't leveled up much, but I'd imagine there maybe some harder to craft items further up that some players may like to just carry-over into the next mission...?Love the game so far!! :)
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