[Suggestion] Cave exploring tools/equipment
Caves look to be an important design for gameplay In Icarus. Most of the caves that we have seen up when Arctic Biome was released were simple and not much needed to explore, but after seeing the new bigger cave systems in the arctic biome I can see the potential it has to be more fun and even bigger in the future. In this case, I would have loved to see more ways to explore Icarus more seamless with the help of some tools like:
- Grappling hook
- zipline system (cave rappelling equipment) to be connected from point A to be B with the use of a bow?
- Climbing equipment for higher hard to get to cliff designs in all biomes
I second this...long and deep cave systems that you can construct mining operations into would be kind of cool.
Some sort of climbing equipment would be awesome. Ladders and ramps work well for going up but it would be nice to have something that would let us go down gently instead of just breaking a leg :).
And to have some sort of other dangers and wildlife
Cipher 8 Merged
The cave in i10/i11 has a steep vertical cliff face. Building wood platforms to get down into the cave is just a wonky process. What if there was a craftable Rappel Rope? Rappelling is the act of going down a cliff side or vertical surface with aid from a rope. A controlled descent using the rope that is attached at the top of the surface and to the climber's body. The recipe could require 100+ Rope. Since a conventional length of a rappelling rope is 200 feet or 60 meters so the recipe should be a lot of rope 100-200. If they want to make us craft a rappel harness to wear that in place of some armor that is fine. Another recipe for Leather then.
I'm no expert or even a novice at rock climbing but with Dean Hall's climbing experience I'm sure he is well aware of how the process works and that you can actually ascend back up rope climbing. The most repelling I have done has been in Ubisoft games like Rainbow Six Vegas and Splinter Cell actually and that was always fun gameplay.
Elissa - Producer Admin
"Rappeling Rope Kit craftable item" (suggested by Cipher 8 on 2021-10-11), including upvotes (1) and comments (0), was merged into this suggestion.
I’d also like to see a spelunking tree in the talents. I’d prefer cool role based trees to the existing trees
Oh my, imagine extremely large caves, undergound lakes, spelunking galore, would 100% play this to bits!
This would be awesome. And especially if ore deposits were more rare, but far larger. So that once you find ore there is plenty, but it takes some exploring to find. Could also be a good way to remove the problem of MP not finding enough ore to equip bigger teams, while solo players have plenty, and its just a grind to get ore in both situations.
Ziplines, grappling hooks, maybe an alternate function for the pick axe could be to hoist the player up? I've had a surprising amount of fun climbing up rocks and trying to scale up ledges in the game. I hope they add more to this, more reasons and areas to access up the mountains perhaps as well as the cave systems.
Climbing equipment for descents from a height! There are places in the caves of the arctic biome where there is ore below that cannot be reached without fall damage. This is where climbing gear comes in handy. He drove a pin into the ground, tied a rope, if the length of the rope was not enough, increased it, as in the case of a ladder, and that's it! You can add wear to the rope, the intensity of wear will depend on the overweight of the character. If the character has a large advantage, the rope will break immediately during the descent. If there is no overweight, then everything will be fine with the rope!
Love these ideas!
Allow Rope to be used as a path marker. Use something similar to the electricity tool (but longer runs and consumes rope)