[Suggestion] Cave Balance vs Building Utility

7 votes

Ultimately one of my biggest gripes about the game is that ore nodes being single use encourages a nomadic existence where you ideally want to move from resource node to resource node.

Except the other game mechanics like the number of required benches and overall weight of stockpiled resources actively discourage this. Throw in the cost for building stone+ tier buildings, and it seems like the game is actively working at cross purposes on how it wants players to act.

Right now Caves are vastly preferable to building static structures. Buffs and bonuses need to be provided to encourage players building structures to counteract their inherent inefficiencies compared to cave living.

Additionally, The packing up everything to move closer to a new cluster of Caves is excessively tedious and needs to be streamlined. Players will currently mine out a forest cave in _very_ short order, and current resourse costs means even a solo player will need to move on quickly. This is *not* fun.

Done Balance Caves Suggested by: Kir44n Upvoted: 07 May, '22 Comments: 2

Comments: 2