[Suggestion] Solo Tree Activates/Deactivates Based On Player Proximity

5 votes

I think, to avoid bugs where Solo Tree stops working for solo players when a friend joins "accidentally", and to also give it a sense of a "survival" game, have the tree active at all times, but deactivate if there is any player within "Shared EXP" range. Obviously more can be done in close proximity to a group, so this would be more like having a heightened sense of adrenaline/awareness when far from the group while hiking/camping/outdooring in real life. It also would allow for that "Lone Wolf" player to be in the same session as a group without ruining their skill set when they choose to work alone.

Thoughts appreciated.

Under consideration Talents Suggested by: Birdman_D Upvoted: 23 Oct, '21 Comments: 0

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