[Suggestion] Improving Cave Experiences
In their current iteration, caves are beautiful, and fun to find, but they are fairly simplistic. Ore nodes are right there in plain sight, most caves have very simple layouts, and once you've found a decent cave, you more-or-less know exactly what to expect from that cave. Essentially, once you've found the cave, a lot of the "wonder" is gone. I believe the following steps would expand upon the caves in a way to significantly improve the overall experience of mining and spelunking.
1) Expand their verticality.
2) Increase their complexity.
3) Block tunnels/chambers (similar to how caves themselves are blocked off) in order to keep exploration fresh.
4) Increase node density as you get further into cave systems.
(Will expand upon these ideas in the comments)
Comments: 1
-
18 Oct, '21
VirkfulThis sounds fun and a lot of work through, but could be ruined by the last mining talent which procs all of one object, like some of those huge cave doors, you could tick all that stone in one hit gaining like 1200 stones, which devs will have to cut the paths bit by bits, but imagining digging through the whole cave to find mine veins sounds fun, from BW we learned that the amount of iron needed is just crazy, so if one cave gives enough iron ores, and takes much more time to explore, the meaning of dehumidifier also raises since the miner's gonna be inside digging for a long time.