[Suggestion] Add firearm cleaning kits to allow for on the go durability
As a gunsmith, there is no reason a rifle should be broken after a little over 100 rounds. If by broken, the game wants us to think the gun is unusable, then I could see it being in a poor state of condition from firing inadequate rounds. Allow us to make gun cleaning kits at the machining bench using animal meat (lore pressed for the oils) fiber (for the cloth) and sticks (for the cleaning rods)
Say 20 animal meat, 50 fiber and 30 sticks. Easy enough to make but must be crafted at the machining bench to shape everything to your firearm.
Comments: 16
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05 Jan, '23
NickA good idea. I would suggest rendered animal fat instead of raw meat and add in some fur instead of fiber. Fur has so few uses after all late game. Both would do well to clean and oil a firearm.
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30 Nov, '23
AndrewI like the weapon durability. But I agree a weapon does not break after 100 rounds. I would change the status to jammed after 100 rounds. Then add a cleaning kit to repair/unjam it. This could also be done before the weapon jams.
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03 Dec, '23
NJYoshI think the "Field striping kit" is a great idea but should be more costly in the repair resource to encourage having to make a choice of using it or returning to base for cheaper repair. I would suggest making the repair kit cost either 2x(ingot used to repair gun at crafting table) + 1 copper ingot + fur + seed oil; OR 1 repair ingot + 1 copper ingot + fur + seed oil but it only repairs 50% of the durability. The repair ingot makes the cleaning rod and brush handles, copper for brush heads, fur for patches and a clean work surface to take apart the gun on, and seed oil for lubrication. Action should also take a few moments like the bandages and lock you in place so using it while fighting is very risky. To continue the theme of the durability is how fouled the barrel and mechanism is, I think the cleaning kit can only be used while there is still at least a sliver left. If it "breaks" it has misfired and must be repaired on the crafting bench.
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18 Jun, '24
shadowtrap2010the firearm should also have more slot for alteration or atleast a combination alteration? since a scope and a magazine extendsion shouldnt take up the same space, so for crafting an alteration combination of scope and magazine would required both individual item combine, it like you put both addon to your gun, the weight should increase accordingly of course, maybe a maintenant kit alteration allow slower deterioration of the gun
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16 Jul, '24
Owen445xI've been playing since beta and have always been amazed at how bad the durability of the rifles are in this game. Literally made out of Titanium and feels like we are shooting out of a really bad cast iron / border-line tin barrel guns.
Our pods can survive all the storms, we travel through space and terraform planets, but make rifles that can barely last a hundred shots with the strongest material?
Something needs to change. -
13 Sep, '24
TurboAgreed on all points-especially for boss battles like the Xiatau.
Basic/Advanced Gun Repair Kits, I'd think, plus maybe a Reinforced Chamber mod to increase base durability. -
09 Jan, '25
tateri love the idea of a repair kit but i think the materials should be some form of metal relative to the gun to keep balance, sticks and fiber and meat is just too low tier in my opinion. I don't want the game too easy. In fact just make the repait kit cost the same as it does to repair at the fabricator or foundry or wherever its from plus maybe one other ingredient. So a repair kit is like 1 titanium ingot + some other ingredient(s) of lesser tier.
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19 Mar, '25
MasterDrailWhy not make the workshop repair kit a universal item rather than only work on workshop items? It would be pretty simple and make them viable for actual game use. It's a one-time use, can fix any item, anywhere, without the need of a craft bench (e.g. anvil, foundry, fabricator, textile bench, etc).
Considering one of the early Olympus mission literally has you send every type of metallic material back up to space it would make lore sense that they could manufacture an all-purpose repair kit. -
19 Mar, '25
LetsDoThisThis breaks game mechanics. Why not just have all the guns never break? Oh an everything should die to a single shot to the head or eye, because that happens in real life.
Or, maybe we could have a balanced game. Maybe that be could be a thing -
08 Aug, '25
shadowtrap2010i think repair kit should make it simplify, as they probably have nanite and nanobot technology, which i think is how those small endgame workbench work.
then making a onetime use nanite packet that return the equipment to previous condition should be possible, i mean workshop item can be fix just by send to station so i think that should fit. maybe a repair kit that have 100 charge? that required exotic material as fuel. -
01 Sep, '25
MegahThe problem with that is it it makes too simple to repair T4 weapons that currently require titanium
I would add different tiers of repair kits, being first able to purchase at T2 and having different recipes for T3 and T4
Id use one bar thats currently used to repair on top of some materials like fur, wool, sticks or refined wood depending on the tier of the repair kit -
27 Dec, '25
xXxCTRELOKxXxYou can use a repair workbench. T3 weapon is not difficult to repair at all
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15 Feb
saray29This could tie in neatly with the upcoming T5/Petroleum update. The ability to then create solvents and perhaps Brass brushes. I love the smell of Hoppe's #9 in the morning....
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10 Mar
DAFLASHMAN357You need to speck into Firearms- Gunsmith- 3 talent points -20% wear rate of firearms/ New life - 30% for firearms to recover durability instead of breaking.
I shoot more than 100 rounds but I run a rifle, pistol, and shotgun. -
22 Apr
Cali6anHow about - to prevent an infinite repair cycle, basically rendering durability pointless - having the "cleaning kit" only repair with diminishing returns? Say, up to 75% on first use, to 50% on second, then 25% and then "kaputt"?