[Suggestion] Craftable Miner Helmets with lamps
As a retired miner, Miner Helmets were essential for safety and the ability to work in dark conditions. In the spirit of making the game more realistic mining Helmets should have already been a part of the talent tree and can't believe they are not. This would completely change the dynamic during cave exploration and for players to navigate outdoors in the dark leaving their hands free to defend themselves/work when necessary. This could be a tier 2 item so the torches would still be useful in a player in the 1st tier of the talent tree, but this would greatly enhance the game. The torches are totally useless in the dark outdoors when you have to drop it to hold a weapon. After all, if we can craft carbon fiber armor, I think miner Helmets would be common sense.
Comments: 38
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21 Oct, '21
Matt MergedI think a helmet light could easily work. Not sure what tier that would be or if that's something "purchased" with post mission credits to have as a permanent - mission to mission - item or something. How would it be powered then? Batteries? If so, add a solar panel to your helmet to charge automatically for limited use or something - got no appetite in tediously making a 57 step battery.
But, let's be fair, fixing the lamp would go a long way to addressing the functional role a shoulder/helmet light would serve. Currently, the lamp is just too dim - talk about a let down. Make that a lot brighter, as I believe it should be given its tier and overall cost to the player to construct, and the shoulder/helmet light though still desirable would be less necessary. -
25 Oct, '21
john bournous MergedAdd headlamps or allow you to carry lantern with axe or guns?
so cave mining place allow us to carry a light source I cant see anything.
headlamp maybe would be cool.
Either add torch on guns or maybe add that you can hold a lantern under the gun something like that.
ps love the game guys. -
25 Oct, '21
Chrissy Admin"Add headlamps or allow you to carry lantern with axe or guns?" (suggested by john bournous on 2021-10-25), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Nov, '21
peter campbellhead lamp is a neaded thing as your lamps can not be placed and if you drop a lamp is disapears so quick
why you cannot place a lamp ? as for making a lamp neads glass level 2 , but to make glass you nead level 3
ddddeeeeerrrrr
why have thing to make if you cannot make them --
nead to go in 4 cave to get what you before you can make a dehumiderfire by then i do not nead to to in anymore caves
and yes i can not spell love the game
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18 Nov, '21
Burne MergedPossible to add a helmet headlamp to the suit? maybe as an advanced upgrade?
I've also seen some awesome weather effects while in a helmet (look at osiris: new dawn) -
22 Nov, '21
WindWraith MergedEither allow us to make a headlamp or just build them into the suit already. Perhaps make the craftable suits in the station workshop upgradable for space bucks?
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22 Nov, '21
Elissa - Producer Admin Merged"EV Suit Headlight" (suggested by WindWraith on 2021-11-22), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Dec, '21
Gh0straider MergedAdd a mining helmet since you can't hold torch and mine. Add Glow Sticks that you can craft with by combining something like sulfur, a stick and glass or some other material, so you can place lights in caves to keep track of where you have been and to help with darkness.
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08 Dec, '21
GitGudDandy MergedWe know we have two hands, we know the left hand isn't crippled as we can grip the bow fine, is there any reason why you're hamstrung to being completely useless in the dark despite collecting the materials to craft the Biofuel Lamp and fill it?
Please allow us to hold one handed items like picks and knives in our right hand whilst holding the lamp/torch in our left hand.
Thanks. (I am loving the game though) -
08 Dec, '21
Linny MergedI was surprised there isn’t a head lamp. This is an essential piece of safety equipment. It would be nice to even be granted a low-grade head lamp on arrival that provides very low to quickly degrading visibility when used, so prospectors will be forced to use a torch for cheap lighting until they manage to recharge somehow via higher tech
But as things are, night time can become unplayable because it is so dark. I don’t think a game should have zero visibility that you are looking at a black screen for long periods as you wait the night out.
I don’t enjoy sweeping around blindly desperately looking for rocks on respawn with the alternative of lying dead in darkness as you wait to respawn at sunrise.
The game needs to have better lighting mechanics. -
10 Dec, '21
WindWraith MergedTrailers and mini-movies show headlamps. Not sure why there aren't any in-game.
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22 Jan, '22
sean Mergedadd a new item, HEAD LAMP. it provides limited directed light for working in the dark.
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23 Jan, '22
Jason MergedPlease do this instead of allowing a torch and axe at the same time. This should not be added automatically to the suit, but rather a craftable in two tiers. 1st tier requires sulfur and metal and is basically a torch in a metal cup on a headband. No more light than a normal torch. Next tier is a proper head lamp using glass and powered by biofuel. Same power as a lantern.
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23 Jan, '22
Jason MergedPlease do this instead of allowing a torch and axe at the same time. This should not be added automatically to the suit, but rather a craftable in two tiers. 1st tier requires sulfur and metal and is basically a torch in a metal cup on a headband. No more light than a normal torch. Next tier is a proper head lamp using glass and powered by biofuel. Same power as a lantern.
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23 Jan, '22
Jason MergedPlease do this instead of allowing a torch and axe at the same time. This should not be added automatically to the suit, but rather a craftable in two tiers. 1st tier requires sulfur and metal and is basically a torch in a metal cup on a headband. No more light than a normal torch. Next tier is a proper head lamp using glass and powered by biofuel. Same power as a lantern.
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23 Jan, '22
JasonPlease do this instead of allowing a torch and axe at the same time. This should not be added automatically to the suit, but rather a craftable in two tiers. 1st tier requires sulfur and metal and is basically a torch in a metal cup on a headband. No more light than a normal torch. Next tier is a proper head lamp using glass and powered by biofuel. Same power as a lantern.
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23 Jan, '22
Jason MergedPlease do this instead of allowing a torch and axe at the same time. This should not be added automatically to the suit, but rather a craftable in two tiers. 1st tier requires sulfur and metal and is basically a torch in a metal cup on a headband. No more light than a normal torch. Next tier is a proper head lamp using glass and powered by biofuel. Same power as a lantern.
Glow sticks are cool too...basically the same as throwing a torch on the ground except it can't light anything on fire. -
24 Jan, '22
Chrissy Admin"idea" (suggested by sean on 2022-01-22), including upvotes (3) and comments (1), was merged into this suggestion.
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24 Jan, '22
Chrissy Admin"[Suggestion] Add shoulder lamp" (suggested by Jay Ammons on 2021-10-20), including upvotes (4) and comments (2), was merged into this suggestion.
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24 Jan, '22
Chrissy Admin"Hold Biofuel Lamp in LEFT HAND" (suggested by GitGudDandy on 2021-12-08), including upvotes (4) and comments (0), was merged into this suggestion.
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05 Feb, '22
Andi Mergedthis is almost mandatory. dont tell me these guys fly in space but have not discovered the headlamp
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04 Apr, '22
Jabba MergedAny chance we could put flashlight as end game item on to helmet when in light slot ? That way the light wont fly all over the place when moving like it does when its on the belt and the flashlight is acualy small enough it can easily fit along your characters jaw on the bottom of the helmet
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04 Apr, '22
Extort MergedI believe a headlamp module is in the works already.
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15 Apr, '22
KnightShift MergedMining is tedious in the dark, obviously. You want to have a reasonable light source, Flashlights are best used when AIMED at a location. As such my request focuses on: Where to position the hand-held device. You have torches, on the side which would likely burn you- yet provide no heating benefit. Can i get a +10 here for Core-temps increasing? Lanterns are reasonable enough as they would clip on. But the flashlight is just awkward, sure it faces forward, where you'd expect it to hang down and dingle dangle around (lol). But when it comes to being practical, it fails because of it's intended hands-on directional use. As a space cadet, an avid exotic miner, and space cowboy. I would find a way to attach it to my helmet, so that while I look around in the darkest corners, I can see exactly what's near me in my view. A flashlight for my head, and a lantern for my core. I just feel like theres a missed opportunity for a built in light source on a helmet in some way or form.
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24 Nov, '22
WindWraith MergedI was excited the first time I made a flashlight. Then I put it in the slot and hated it. I instantly went back to a torch. A headlamp is the way to go. It would always be pointing in the right direction. Hell I would be happy if I could strap the flashlight to a stick and use it that way. It would be better than it is now.
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08 Feb, '23
Shannon Griffith MergedYes exactly. Flashlight needs either a slot on the head or just keep it out of your hands and make it iluminate from your head. Its unusable as is. Even in real life we would do this. Free the hands please!
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28 Apr, '23
cmopatrickmaybe also merge in:
https://icarus.featureupvote.com/suggestions/290740/led-flashlight-on-helmet
https://icarus.featureupvote.com/suggestions/233396/suggestion-helmet-headlamp -
03 May, '23
Elissa - Producer Admin"LED Flashlight on helmet" (suggested by Jabba on 2022-04-04), including upvotes (31) and comments (3), was merged into this suggestion.
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03 May, '23
Elissa - Producer Admin"[Suggestion] Helmet Headlamp" (suggested by Burne on 2021-11-18), including upvotes (47) and comments (6), was merged into this suggestion.
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27 May, '23
cmopatrickA headlamp option could be an appropriate addition to the Advanced Alteration bench. That way, it would not interfere with any set of armor's functioning (because you would just add the option to the helmet part of the complete set).
An alternative would be have the CX-400 head armor have one built in (or optional). -
19 Aug, '23
jusparI think options for lamps and flashlights to be added to the headgear would make lining up pick axe blows in a dark cave much more enjoyable.
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29 Oct, '23
Buliwyf MergedAdd an alteration to helmets that allows you to mount a flashlight to your helmet like a mining helmet
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31 Oct, '23
Elissa - Producer Admin Merged"Alteration for helmet with Flashlight" (suggested by Buliwyf on 2023-10-29), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Oct, '23
Elissa - Producer Admin"[Suggestion] Mining Helmet & Glow Sticks" (suggested by Gh0straider on 2021-12-08), including upvotes (9) and comments (3), was merged into this suggestion.
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31 Oct, '23
Elissa - Producer Admin"Character Lighting Adjustment of some lighting props" (suggested by KnightShift on 2022-04-15), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Nov, '23
DaveJust a thought, how about making a multi-mode light source that can be toggle between narrow beam and spherical mode (i.e. click L multiple times to cycle between off->spherical->beam).
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29 Dec, '23
AnthonyMaybe add an alteration to put a flashlight on any helmet?