[Suggestion] Food is too plentiful
This is meant to be a survival game, but concerns of food, water, and oxygen are largely "solved" or become very routine within a few in-game days. Fish are extremely easy to "farm" with a knife, deer can be snuck up on and simply stabbed, and wolves supply a near infinite source of meat, so long as you're willing to bandage the occasional wound. The forest, the arctic, and even the desert have plentiful game that are relatively easy to take down (not even counting the power of the gillie suit), such that food has almost never been a concern. It's simply too easy to acquire and consume massive amounts of meat. Consider making small game, which give little meat/leather/fur, common, and deer a rare sight that leads to a challenging, rewarding hunt.
Similarly a single canteen can last you many many days of gameplay, and every square of the map is littered with caves, lakes, and streams to refill- again, even in the desert!
Comments: 3
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29 Aug, '21
pablo Mergedan absurd containment of food does not need to hunt the food goes to you, it would have to decrease 80% of the accessibility of food !!!! make it much more sparse and animals appear sporadically when you hunt or explore the spawn of animals is also very large should be at least 70% smaller to give an idea that the food is running out because you're killing everything around. it makes you need to go out and explore the map!!!
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27 Oct, '21
PixieI agree. I have been thinking that a "loss/contamination" factor should apply when initially skinning the animal. Basically this would mean that when you kill animals, sometimes you get nothing because that animal is diseased or maybe once in a while you just accidentally mess up. You know, everyone makes mistakes sometimes. At the end of the day, I end up with way more meat than I need.
Now, I do think this could be useful for biofuel, but at the moment it is way more efficient to chop a tree, break it into sticks, make tree sap, and make biofuel out of tree sap and more sticks. So perhaps if they remove the ability to make biofuel out of non-edible materials, then we can see more interaction.
Additionally, I think it would add more challenge by requiring players to maintain a balance between meat and carbs (and maybe fruit/vegetables? fingers crossed?) For those cooking bench recipes the devs are going to expand on (wink wink). I mean, we got beer and wine and berry jam after all. -
01 Mar
Sabre070 - Designer Admin"[Bug] Absurd amount of food and animals all the time spawn very big and fast, the food comes to you!" (suggested by pablo on 2021-08-29), including upvotes (5) and comments (0), was merged into this suggestion.