[Suggestion] Ability to save the building structures as blue print
ability to save the building structures to use for future uses , abilty to deploy the full structure as blueprint mode so player can add pieces later as they expand.
Comments: 27
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08 Nov, '21
Arghnold MergedBeing able to save a structure layout/design to make building simple structures quick and easy.
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08 Nov, '21
Elissa - Producer Admin"Pre-Fab structures or saved blueprints/layout" (suggested by Arghnold on 2021-11-08), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Nov, '21
jp MergedSeem, we loose all at the end of a mission, why wasting time building a nice house ? my architect side is frustrate. Need a way to keep our home sweet home as a base camp for other missions or just for the pleasure to have a nice place to rest.
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09 Nov, '21
Elissa - Producer Admin"building" (suggested by jp on 2021-11-09), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Dec, '21
Andrew MergedI was thinking of this as a game suggestion to address some of the concerns I have seen about having to rebuild your base each time you launch a new mission.
A blueprint system. You can have an item that is craftable on one of the workbench's called "Blueprint Generator" or something like that, you can go outside your base and use this item pointing it at your base, and it will take a snapshot of all the building pieces and how that are arranged essentially creating a blueprint of your current base. The game then stores that blueprint as an item in your inventory which you can take back to space with you.
Then on your next mission you drop down, and you can use that blueprint to quickly place down that blueprints base design. You would needed to have gathered all the required materials and resources to place the blueprint down. A couple of other survival, base building games have something similar to this. -
03 Dec, '21
Elissa - Producer Admin"[SUGGESTION] Blueprint Generator For Quick Base Building" (suggested by Andrew on 2021-12-03), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Dec, '21
Roji MergedI would like to create a blueprint of a building that I made.
Like a basic shelter with floor, ceiling, 4 walls and a door.
So I can build in one step instead of 7. -
08 Dec, '21
Joshakazam MergedHaving EVERY separate building piece be a separate blueprint is too much. condense them into 2 or 3 blueprint points for each type of building (wood, stone, thatch, etc.). maybe something like 1 point for floors, walls, pillars, ramps (the basics for making functional but not pretty things). 1-2 points for more of the fluff building parts like fences, hatches, triangle pieces, etc. It feels really bad having to invest 10+ blueprints to be able to build things plus this would alleviate a lot of the blueprint drought while still making specializing in group play advantageous.
https://imgur.com/a/KVTEYd1 - visual of what I mean -
08 Dec, '21
Feary MergedAbility to save selected items as a blueprint in whole.
Ie: 4 walls 2 floors and one bed in one blueprint. -
09 Dec, '21
ninjacow MergedWe should be able to save a blueprint of a created house and be able to place it down at a building location so that we have the entire layout setup and only need to gather the proper resources and then we can start building off the blueprint.
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11 Dec, '21
BeeSting89 MergedA workshop item that would allow you to prebuild a structure before dropping into a prospect. Only allow you to use the items you have invested tech points into. When equipped would show a highlight of your building blueprint before placing then you have to fill it with the necessary items to activate. Any prospectors would be able to add the items.
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15 Dec, '21
The_W0lf MergedOh yes...that would give the whole Base building even more sense. Considering you could leave stuff behind and use the old base later as some sort of outpost....
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20 Dec, '21
Al MergedIcarus has an amazing basebuilding capability. Unfortunately, the mechanics completely encourage people to do minimal base building and cram everything to as small an area as possible. Letting bases persist, at least in some form, would go a long way toward addressing this and the grind of constantly rebuilding.
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20 Dec, '21
Elissa - Producer Admin Merged"Bases carry over from mission to mission" (suggested by Casey Powers on 2021-12-06), including upvotes (5) and comments (1), was merged into this suggestion.
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20 Dec, '21
Elissa - Producer Admin Merged"Deployable Building" (suggested by BeeSting89 on 2021-12-11), including upvotes (2) and comments (0), was merged into this suggestion.
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20 Dec, '21
Elissa - Producer Admin Merged"Custom blueprints for buildings" (suggested by Rodolfo Domingues Nascimento on 2021-12-07), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Dec, '21
Elissa - Producer Admin Merged"Housing Blueprint" (suggested by ninjacow on 2021-12-09), including upvotes (3) and comments (0), was merged into this suggestion.
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20 Dec, '21
Elissa - Producer Admin Merged"[Suggestion] to streamline building blueprints" (suggested by Joshakazam on 2021-12-08), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Dec, '21
FSD MergedSo you got your favorite starting building that you always build. Starts out with x support posts, then the walls, door, window, and roof pieces. But instead of manually placing it down every time. We can activate a prefab blueprint design. As long as we have the parts it will slap them down from the ground up.
Make this an account wide prefab tray. To add something to your prefab tray you have to build the item in game. This would make that iconic 1x1 building would be a super easy build with out having to go through all the different clicks necesary to build it. Or a slightly more complex building using the peak roof. This would simplify the problem of the building interface being needed to swap the filler triangle items for the walls. It would automatically install them all the right way. -
30 Dec, '21
W2D2 MergedI think that would be overpowered. This way you can wait until you get a full whiteout or blackout and just slap down a base in seconds.
Also I think it's technically challenging because foundation is specific to the ground.... -
20 Feb, '22
DaVinci MergedGather the resources and unlock prefab building,. It will save alot of time remaking the same building just to place a bed instead of always using a rock. And Tents. Igaloos. Teepee. And an actual log cabin. To where we dont have to chop all the trees into pieces.
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11 Mar, '22
Inoxcetor MergedThis suggestion would especially make sense if you could blueprint buildings built on outposts also and subsequently then be able to place those on prospect to be filled in with materials / components. It would give new meaning to the outposts, as a sort of prototyping / prospect preparation area. Now, personally at least, I find little use for the outpost unless wanting to start a new character in a 'safe' environment to grind the first few levels until you have access to all the basic stuff needed for survival. Even that use for outposts I find kind of marginal once you are familiar with the game mechanics ( 865 hrs and counting :) ).
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14 Jul, '22
Mike MergedThis could also evolve into buying ready to go prefab designs in the Workshop as another way to spend exotics. New builds could be created to either exist already on the planet prior to landing or involve some sort of automated build process via robotics while on site. New designs could be influenced by player builds. The possibilities would be endless. These builds of course would still disappear at the end of the mission.
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I'm pretty sure structure persistence is not something that fits the game engine/design (as anyone who has built large structures finds to be the case as their FPS drops). But maybe this is one possible compromise, getting some "persistence" without permanently ruining the performance in your "world" due to building bloat. -
23 Jan, '23
Paul Eldridge MergedI LOVE this idea, especially if they're "Orbitally Dropped" Prefab Buildings. Imagine if you use them as a single-use Workshop item, and when you deploy the beacon, the prefab building reenters the atmosphere and drops from the sky. Lands, unfolds in front of you, into a big cool building. That would be AWESOME.
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23 Jan, '23
Elissa - Producer Admin Merged"PREFAB BUILDINGS" (suggested by DaVinci on 2022-02-20), including upvotes (2) and comments (1), was merged into this suggestion.
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23 Jan, '23
Elissa - Producer Admin Merged"player made prefab building" (suggested by FSD on 2021-12-30), including upvotes (4) and comments (1), was merged into this suggestion.
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02 May, '23
Sabre070 - Designer Admin"[Suggestion] Blueprints for prefab buildings" (suggested by Feary on 2021-12-08), including upvotes (27) and comments (19), was merged into this suggestion.