[Suggestion] Housing Implementation - blueprint reduction to 15-20 vs 60
The Tech Tree has too many unlocks for housing in my opinion.
How about you do it this way
tier 1 - unlock thatch (you get all types of walls, floors, roof) - limited to 1 story bldg
tier 1 - unlock wood I - (prereq thatch) (you get all types of walls, floors, roof) - limited to 1 story bldg
tier 1 - unlock wood II - increased structure stability (ability to add 2nd floor and you get stairs)
tier 2 - unlock stone I - (you get all types of walls, floors, roof) - limited to 1 story bldg
tier 2 - unlock stone II - increased structure stability (ability to add 2nd floor and you get stairs)
tier 2 - unlock stone III - max structural stability (ability to go 3+ floors)
tier 2 - after carpentry opens you can do all the original items you have. Maybe for things like stairs you have in stone and wood...rough/unfinished wood stairs and for carpentry version you have finished stairs.
Same idea for aluminum and concrete.
Goes to like 15-20 instead of nearly 60 points.
Comments: 1
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07 Dec, '21
Rasmus TI completely agree. Too many blueprint points needed for "unnecessary" things, like triangular pieces.
I am a very creative person that loves to create realistically and interestingly looking builds.
BUT I simply refrain myself from this pleasure because I don't want to spend precious Blueprint points on thing I don't really need to survive, but would like to have to enjoy the game more.
The tire and floor limitation system suggest by ZWD here is honestly a great way to go at it!