[Suggestion] Collision boxes need to more closely match the terrain
The collision boxes/pathing area needs more adjustment in caves especially. I was trapped in water that was more of a puddle than anything else and was unable to get out of it due to terrain issues. In other parts of the cave I was floating in mid air several feet above the ground. There were areas where iron ore was sticking up out of the ground that you thought you could mine yet the terrain collision box prevented the mining of the ore. All of these issues were just from one cave M12. That doesn't touch of any of the other caves or even the issues outside where you there are issues like having a large gap between a rock and the cliff side that is large enough to walk through. Yet because of a collision box that is far outside where it should be you can't walk through the area. I wan to say that is somewhere close to the southern cave in m10 along the cliff edge there.
Comments: 4
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06 Dec, '21
halfpint0714I agree trying to get to some of the ores its really difficult
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07 Dec, '21
ApocalypsePalThis is worst in caves, but also along cliff faces.
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15 Dec, '21
EyensteinCollision in general is very roughed in. :(
Wish I could post several pics. -
22 Dec, '21
MikeForest isn't even that bad, it gets worse in later areas.
In caves it is especially aggravating when the collision mesh blocks arrows from hitting cave worms that you can see, while they can shoot you, ignoring it completely. Not to mention all the rocks that hover above the terrain.
The entire map needs a detailed pass to fix the collision mesh.
It should be possible to determine the worst affected areas programmatically, looking at ray tracing vs collision.