[Suggestion] Difficulty scaling - Insane spawn rate
There needs to be an option to tone down some of the mob spawns.
I tried to do the bio research mission this weekend and it was just non-stop spawns in the cold biome. I had nearly 20 wolf/leopard corpses on the screen at once, plus a severe blizzard with two very long red sections... I couldn't get out of the cave I got chased into by the weather to get rid of the dead critters long enough to stop new ones from arriving. This is WILDLIFE, not an endless horde of zombies that you have zero chance of outrunning... Kill enough of em and they should stop spawning for 10-15 minutes as you've effectively eradicated the local population. At least long enough to get rid of the damn pneumonia debuff that you get for simply walking into a cave to escape the severe blizzard.
Quite honestly, when a game has to be this cheap and shitty, just to be difficult, it really makes me just want to refund it and go play something else. There's no point to building up just so you can get wiped out.
There's something seriously wrong with the spawns. For example, the small, uphill lake in M-9 has an issue where fish were respawning nearly instantly. I jumped in to the lake with a knife, and within the space of a minute, jumped out with nearly 40 fish in my inventory, because as fast as I could kill them, they would respawn. I also noticed similar issues in other locations. Large clumps of deer spawned all in one place at the entrance to a cave after killing several deer in the woods nearby, 3 packs of 6 wolves and 2 snow leopards in O-13 (yes, nearly 20 mobs at once!), An area in Q/N-14 along the cliff where a polar bear, snow leopard, and a couple wolves spawned in a clump.
Also, wolves, bears, and leopards don't get along. They ought to be trying to eat one another, not form an unholy alliance where shooting one aggros ALL OF THEM as a pack.
We need a way to tone this down. This game is unplayable for a solo player.
Elissa - Producer Admin
"Insane spawn rate" (suggested by Morndenkainen on 2021-11-07), including upvotes (1) and comments (0), was merged into this suggestion.
I thought bear spawns were a bit over the top.
With the launch and the addition of adding cave worms, the spawn rate for those is also super fast. Clearing a cave of worms/predators should clear it unless the cave if left for a long time. Currently mining becomes even more of a chore as the cave worms respawn in some cases before a single node of ore has been mined.
I enjoyed this game in beta but was fearful of the spawn rate issues. Unfortunately, they only seem to be worse in release.