[Suggestion] Knife and spear improvements
It feels like knives and spears are FAR inferior to bows. Hunting deer is nearly impossible for knives and spears because you have to get so close and stealth headshots usually don't even always kill (whereas I've never had a stealth headshot not kill a deer w/ a bow). Also, missing with a knife is a significant loss of investment if you can't recover it (compared to losing an arrow). Additionally, if you use multiple thrown knives in the same animal, you will only ever recover one of them (more lost resources). Improvement in damage for thrown knife/spear would definitely help. Another things that I think could help a lot could even be to have it only remove some durability when you throw the weapon instead of the weapon itself. This would make it so you don't have to carry multiple knives (which don't stack like arrows) to account for misses/losses. And it would further encourage making the best knife (you only need to craft one bow).
Comments: 9
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08 Nov, '21
NorbuI hate the knife throwing mechanics, since they make me accidentally losing my knife all the time.
Is there a way disable this talent or make it a switch mode first instead of just hitting a button close to wasd?
It's ok for stone knifes, but losing a platinium knife that way hurts.
Feels like a bad dejavue of DayZ, where you often accidentally drop weapons in hand when picking up items. -
08 Nov, '21
NatrashTrue, even with the talent to highlight thrown knives, a missed shot is heartbreaking.
Knives don't stack, so throwing multiple knives is almost impossible... -
10 Nov, '21
Quantum StarfieldI agree simply losing some durability when "thrown" rather than actually launching the weapon would be great. They could change the highlight talent into a significant reduction in that loss. They could keep the animation, just change the function.
On the flip side knives and spears could be made cheaper and made to stack (perhaps to 10). Might also work. -
11 Nov, '21
KurarukuAt the very least the Hotbar should "reload" the knife/spear slot with another from your inventory if the names are the same.
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05 Dec, '21
TurboKnives and spears need to be stackable, which i would say is my biggest issue for not specking into them atm. At least adding a way to reload them by pressing R or somehting as a QOL change. But ideally the ability to stack them into one slot, maybe through the introduction of a knife pouch or spear bag.
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11 Dec, '21
CTkidney MergedBoth bows and guns have stackable ammo, meanwhile going down the knife talent tree I need to carry around about 10 knives in order to be as effective which takes up ALOT of space. could we get knives to stack in the inventory so it doesn't have to clog the whole thing. It would also help the throwing knives feel less clunky as I need to throw one, scroll down to the next space on my action bar, throw another and so on. would be much nicer to just thrown one and have another in the stack ready to go.
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26 Dec, '21
Weawke MergedIt would be great if this applied to spears as well.
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15 Jan, '22
WH0L3H34RT MergedI would prefer a stackable throwing knife separate from the normal melee/skinning knives.
A change is needed to the throwing mechanic for the normal knives. I accidentally throw and lose them way too often. -
17 Jan, '22
Elissa - Producer Admin"[Suggestion] Throwing knife stack in inventory" (suggested by CTkidney on 2021-12-11), including upvotes (5) and comments (2), was merged into this suggestion.