[Suggestion] Reduce higher tier arrow costs, or more per bundle
Please look at the costs vs dmg of the tier 2 and 3 ammunition. I didn't list tier 4 because I have never made them.
Tier 2 Flint arrow is 1 leather, 1 stick, 1 iron ore its 63-70 dmg.
Tier 2 Iron bolt is 1 wood, 2 iron ingot its 81-90 dmg
Tier 2 Copper bolt is 1 wood 1 copper ingot its 85-90 dmg.
Tier 2 steel bolt is 1 wood, 2 steel ingot its 90-100 dmg.
Tier 3 Aluminum arrow is 1 copper, 4 aluminum ingot, 1 epoxy its 72-80 dmg.
Tier 3 Platinum bolt is 3 Eppxy, 1 Platinum ingot its 104-110 dmg.
The scaling is really, really bad. Bullets are on the same tier as aluminum arrows amd cost 1 iron and 1 gunpowder and makes stacks of 5.
While bow and xbow have the stealth benefit, being on the same tier as rifile the resource costs and damage are way off. Arrows need reduced costs, or more yield.
I planned on staying bow the entire game, but I don't think that is a suitable option at this point...Those riverland bears are no joke!
Comments: 58
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12 Sep, '21
Chris MergedHigher end arrows, like aluminium and carbon, are insanely overpriced per arrow. We should get about 50 stacks of arrows for the carbon pricing, and 15 - 25 stacks for the aluminium pricing.
I'd honestly like to just see recipes at end game be like they are, but in stacks of 50-100 arrows, not 1 arrow lol =O Carbon is doing like 20 more damage then bone, but takes like 20 minutes longer per arrow to make. -
12 Sep, '21
Jrod256 MergedThe aluminum and carbon arrows are too expensive to only get one arrow when crafted. I cant see myself shooting 4 bars of aluminum at at time with a low chance of getting it back. Either make them cheaper or have a single craft produce more arrows.
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15 Sep, '21
PcItalian MergedSame with shotgun or rifle ammo. An ingot can easily make 20rds (10 if you wanna be stingy). The thought of clicking away ammo with ZERO chance of a return is to rich.
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25 Sep, '21
Aboba MergedAll the arrows that require metal are essentially not worth creating. While you're supposed to recover them more than the basic arrows, they're still incredibly expensive and the metal is better used on other crafts.
Suggest switching the recipe from 1x output to 5-10x output for Metal Arrows -
26 Sep, '21
SnS Mergedbone arrow is cheap. tier 2 -tier 3 arrows are very expensive and u only get it back 1 arrow. Rifle with 1 bullet can 1 shot a polar bear. bow with bone arrow to kill wolf and rifle for bears is the best cost/benefit outfit
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27 Sep, '21
Klawful2011 MergedOnly half the caves I've found have Aluminium, and only ever a single node. A node is like ~30 Aluminium, and the Arrows cost 4 per. So you get like a whole 5-6 arrows per cave, if that.
Same with Carbon Arrows. Stupidly difficult/expensive to make.
Found TONS of Platinum and Titanium, almost no Aluminium. So making even a TINY base out of Aluminium would be near impossible.
Adjust the ore spawns please. -
27 Sep, '21
gUrSuMnCt MergedCompletely agree. The cost of rifle and shotgun rounds is too high. The cost should be reduced by creating a larger amount at one time. Balance it maybe by requiring an equal number of gun powder to the rounds that it will make. Maybe 1 iron and 10 gunpowder for 10 rounds.
The aluminum and carbon fiber arrows are far too expensive as well. Carbon fiber anything really. 4 aluminum bars for 1 arrow? Not worth it. Not anywhere near realistic either.
For now, I only use bone arrows because they are cheap enough I can spam them to get the kills and then simply remake them. I did have to craft the rifle rounds for the mammoth kill (took somewhere around 80 rounds to kill him solo), but that is the only reason to craft those rounds because they are just too expensive. -
27 Sep, '21
Iulian Merged1 bar of any material should be 1 KG weight. How in the world can a rifle cost 46 kg of steel?
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10 Oct, '21
Pink Cottonball MergedArrows and ammunition cost way too much materials especially since you get only very few of them back. I think that most things that require any kind of metal just need too much of it.
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12 Oct, '21
Match MergedAgree with the original poster 100%. I would love to run around with some high end arrows but I just can't justify the cost.
Bone arrows for that matter are also pretty expensive in the early game when bone is still a precious resource. -
23 Oct, '21
Stormfury MergedWhen a single arrows costs 5x or more a single bullet. The bow is basically worthless end game. This is really frustrating for someone who has specced bow tree and enjoys the bow gameplay. Given that the bow damage vs mammoth and worm are significantly less than rifles or shotgun the ammo should be way more abundant.
Please consider multiples crafted (10, 20) per craft and a reduction to the costs. -
07 Nov, '21
wuzzy MergedAluminium ingot = 200g, carbon and aluminium arrow both need 4 of them so 800g to make a single arrow weighing about 20g, seems like we need to teach our guys about recycling! I agree with others, given how little metal resources we have and the relative rarity of aluminium ore, the arrows are over-priced. How about making it more like the 2 200g ingot creates 10 x 20g arrows (add a bit of steel for the arrow head, and maybe some bone for fletchings). Then maybe they will be worth making.
Alternatively allow us to have lumps of waste material we can melt-down again and re-forge. thus allowing a recipe to use small amounts of metal, less than an ingot. -
23 Nov, '21
Vex MergedMerge with https://icarus.featureupvote.com/suggestions/213444/bug-tier-3-arrows-seem-too-expensive?
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23 Nov, '21
Gaspra Moon MergedConsidering the small amount of materials you find in caves I totally agree on all of the above comments and the post.
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24 Nov, '21
Vex MergedRelated/same here: https://icarus.featureupvote.com/suggestions/213367/suggestion-higher-end-arrow-craftingpricing
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08 Dec, '21
Kbizzle MergedThe cost to craft later stage arrows (any above bone) is too excessive, having to spend 1 ingot for 1 arrow is way too costly, especially when some of those ingots cost 5 ores to smelt 1 ingot. Arrow crafting should be modified to craft batches of 5 or 10 arrows for the price of 1 ingot (maybe even more considering the consumption rates of arrows).
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08 Dec, '21
Onavis MergedThe amount of materials and the damage per tier no way matches firearms. While they shouldn't be equal, you can not use bows/xbows in end game / higher tier animals. Especially with xbow, the reload time versus the damage is abysmal. It's almost 6 times the reloading speed. I can't fathom going past the flint "iron ore" arrows.
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09 Dec, '21
Snoochy42 MergedMany of us feel the material cost of End Game Arrows are too high. perhaps the talent that Reduces Cost of Bows, could also apply to arrows, then that talent wouldn't feel quite as useless as well.
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09 Dec, '21
Taylor T. MergedI agree. This became very apparent to me when starting with aluminium arrows. Being able to recover every single arrow would be one thing, but that simply is not possible most of the time, either for the animal being too large to pick up and rolled over, etc.. Skinning the animal will immediately discard all but one arrow if you have not picked every excess one manually, which essentially in my mind makes investing in arrows above (maybe) bone, useless. It's much better currently to just get better bows and skills relevant to that and not get better arrows, which is odd considering how many arrow options there are.
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10 Dec, '21
el0c MergedCan we also just fix arrows so they don't disappear when an animal is downed?
I'll watch my arrows survive in a deer I missed a crit on while I chase it down but as soon as it's killed they start to disappear, leaving usually 1 instead of the 2-4 you may have used? I can understand if this is "arrows breaking" but then I shouldn't be able to run up to it while it's alive if I'm fast enough and pull them back out XD -
10 Dec, '21
Rocksteady MergedI like that the point of the high level arrows is that they do more damage and you have to go pick them up, but right now you go through so many arrows that it's just easier to use stone arrows rather than bother with high level ones. Why spend oodles of time/resources when arrows bounce all over the place and will inevitably get lost?
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11 Dec, '21
michael Mergedit shouldn't take one iron ingot to make 1 singular arrow when in reality 1 ingot could make several arrows and other games do this already. its a waste to even make or invest into other arrows because of how expensive they are. also healing and ammo are way too expensive to grind for especially when the healing paste doesn't heal that much anyways and the fact that it takes one whole ingot for one rifle round is absurd.
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12 Dec, '21
TwinMinds Merged4 aluminum for a single arrow is ridiculous. Couple that with the fact that all but one arrow vanish after killing a creature make recovery of higher tier arrows next to impossible and pointless to craft.
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12 Dec, '21
TwinMinds MergedAgreed, at level 30+ I'm still using bone arrows since the cost of flint or higher is simply not worth it. Couple that with the fact that all but one arrow disappears after an animal dies and you only get one back from skinning no matter how many are fired makes higher tier arrows impossible to justify the cost.
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12 Dec, '21
Lister MergedArrows are far too expensive to be useful considering the limited resources on the maps. Why do I need 4 of something to make 1 Arrow?
Once you unlock Bolt action Rifle the arms race is effectively over, Iron and Sulphur wins over having to farm up incredibly rare and tedious to acquire Composites, Titanium and Carbon. Which you need a metric f**k tonne of in order to make....1 arrow, why not make them stacks of 25?
What is my character doing with all these resources that he is only capable of turning half a caves worth or Ore into 1 Arrow? -
13 Dec, '21
ixoI am completely skipping arrows from aluminium till last tech level (composite), 4 ingots per arrow is really steep. Aluminium has so many other uses, that I don't feel safe waste it away. Bows compared to crossbow could get some buff so it's more about player preference (or make each suit different scenarios). Metals generally are quite a pain, considering session based content, it should not really require multiple hours to gather enough metals for necessities to complete the mission.
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13 Dec, '21
Lyzrac MergedAgreed. Crafting costs for a lot of things seem very over-tuned, especially arrows.
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14 Dec, '21
ZogTheHogYeah I think its kind of ridiculous to required either 4 aluminum or 4 Carbon fiber for 1 arrow, on top of having to use Copper? That makes no sense to me, no modern arrows are made from copper, it should be 1 steel and 1 carbon fiber for a Carbon Arrow, otherwise change it to make them in batches. Frankly I think more of the arrows could use a rework. Why only 1 iron or for a Flint arrow but 5 bones?? Especially since the Cost of the Fabricator is your barrier to getting a better gun, the T3 arrow could use some balancing to make it worth it. I also think that the same goes for Titanium arrows. I'm sorry but you should be able to make 5 arrows with 1 titanium bar, if its just for the broadheads.
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19 Dec, '21
Poseidon Merged1 Ore gives you only one arrow? That doesn't make sense. Can't 1 Ore maybe give you 10 arrows at least. The Titanim arrows cost 1 titanium ingot for only one arrow. Its not worth it to make it, so why have it in the game?
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22 Dec, '21
Robotto MergedYou are right, but in reality...
End game is too expensive to be useful anywhere outside of outposts. Where you don't need it anyway. -
02 Jan, '22
Cthylla MergedI've wasted 3 points into high-tier arrows hoping that one set of materials would craft more than one. I gathered materials for a CARBON ARROW and it gave me ONE ARROW after all the tiers of materials I had to craft for it! I was hoping for at least 10, which is still incredibly low as I run around with minimum 50 bone arrows at all times.
Why make high tier arrows at all when I can just have a reliable source of bone arrows at all times! My aim isn't great, guys, and I'm only getting a return of 1 or 2 on the 12 I unloaded into that bear's face. That's basically enough to make 2 fabricators with how much you dump into one expensive high-tier arrow. No thank you. -
26 Jan, '22
Roger Mergedmake crafting lower do to too few resources andd get all arrows and bolts back from carcasses
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02 Feb, '22
Tasolth MergedZero reason to use high tier arrows with how absurdly expensive they are. Bone / flint is fairly cheap and easy to justify. Greatly reduce the cost of high tier arrows and or make multiples with each craft.
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09 Feb, '22
BigKid MergedThe chances in the description do not seem to match actual loss…
It seems like the destroy chance is applied more than once… Assume when animal is hit, propbably when it dies and another time when looted/skinned…
Carbon Arrows are just not worth the effort… I stick to bone/flint because of that… -
09 May, '22
Lianail MergedDuplicate suggestion, this needs to be merged with the higher upvote suggestion.
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09 May, '22
Elissa - Producer Admin Merged"[Suggestion] Arrow Cost rebalance" (suggested by Snoochy42 on 2021-12-09), including upvotes (16) and comments (2), was merged into this suggestion.
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08 Jun, '22
Nephos MergedHello, I think that like many people I only use bone arrows given the cost of crafting and the low difference in damage from the upper one. For 1 Steel Arrow you need 1 steel ingot for only 15 more damage. For it to be used more I think it is simply necessary to increase the number of crafted arrows, 1 ingot for 5 arrows. Thanks
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10 Jun, '22
Erwin Montes MergedI agree, I don't even crafted flint arrows or upper tier arrows. Unlocking the top arrows from the workshop is very cheap and I haven't needed any other kind of arrows anymore.
Something similar should be done with the Crossbow bolts, it makes no sense to spend so much resources. -
21 Jun, '22
Paly MergedHi,
me woulde like do reduce higher Tier arrow costs or increase dmg.
Bone arrow 20% chance for broke after shot and steel arrow same 20% chance? increase dmg of higher Tier arrwos and reduce the cahnce for breake after shot.
I like the game :) -
31 Aug, '22
Shockwave MergedOur archer swears by flint arrows over bone and he makes all our arrows for us. One stack of 50 raw iron and he's set for the mission. We try to hit the exotic vien early in our missions and while the drills are going it's nothing to pop into nearest cave, make a crafting bench, mine some iron and make a bunch of flint arrows from a cave we likely were never going to mine anyway.
Anything above flint is too expensive. -
23 Dec, '22
Elissa - Producer Admin Merged"[Suggestion] Higher end arrow crafting/pricing" (suggested by Chris on 2021-09-12), including upvotes (18) and comments (1), was merged into this suggestion.
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14 Feb, '23
MarshallSK MergedI agree. for me anything above Bone is expensive flint can get away with price but Aluminum and up no, never, imagine i go through the process of making a Carbon arrow and miss or lose the arrow no thank you. They should just 5x them so you get a bundle, the higher tier the more you get. Since the game cant split an ingot then they should be a base ore, or you get more then 1.
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08 Apr, '23
cmopatrick MergedAgree completely. While I usually prefer the rifles once I can get them, there are a lot of times I don't want the wildlife disturbed and use a bow. I have to overmanage my Larkwell 25 from the workshop because the ones in t3 and especially t4 are worthless for the price required. 4 carbon fiber for one arrow? That is the amount needed in t4 for an entire axe HANDLE. 40 titanium arrows is more resource expensive that a hunting rifle. I suggest balancing some of the t3 & t4 arrows to generate 4 or 5 arrows for those recipes. Keep the number of steel screws up if you need, they are cheap, but the main resources in metal, carbon, and composites are badly out of balance now unless you are really telling us to use firearms in all cases.
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19 Apr, '23
cmopatrick Mergedseveral threads could be merged with this one if it did not specifically call out t3, such as:
https://icarus.featureupvote.com/suggestions/260610/suggestion-endgame-arrows-are-too-expensive-to-be-useful
https://icarus.featureupvote.com/suggestions/218479/suggestion-metal-arrow-costs-are-too-high -
22 Apr, '23
cmopatrick Mergedmaybe add threads:
https://icarus.featureupvote.com/suggestions/260610/suggestion-endgame-arrows-are-too-expensive-to-be-useful
https://icarus.featureupvote.com/suggestions/218479/suggestion-metal-arrow-costs-are-too-high
https://icarus.featureupvote.com/suggestions/259503/high-level-arrows-should-be-cheaper -
23 Apr, '23
Elissa - Producer Admin Merged"[Suggestion] Endgame Arrows are too expensive to be useful" (suggested by Lister on 2021-12-12), including upvotes (79) and comments (6), was merged into this suggestion.
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23 Apr, '23
Elissa - Producer Admin Merged"[Suggestion] Metal Arrow costs are too high" (suggested by Aboba on 2021-09-25), including upvotes (76) and comments (5), was merged into this suggestion.
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23 Apr, '23
Elissa - Producer Admin Merged"High level arrows should be cheaper" (suggested by Rocksteady on 2021-12-10), including upvotes (13) and comments (1), was merged into this suggestion.
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12 Jun, '23
Mosskit MergedYou have beautiful and cheap arrows from orbit, only 10 coins for 25 arrows, why do you need Tier 3 arrows?
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18 Jul, '23
Sabre070 - Designer Admin"Lower material requirements for later stage arrow crafting" (suggested by Kbizzle on 2021-12-08), including upvotes (8) and comments (0), was merged into this suggestion.