[Suggestion] Pistol is an underwhelming weapon
The pistol is underwhelming. The material cost to craft the pistol is too high for the amount of baseline damage it does. Additionally, the long bow (tier 2 item) is as good if not better than the pistol a tier 3 item.
I suggest that the damage of the pistol be buff slightly, the material cost reduce, and the ammo recipe be changed to make 2 bullets instead of one given that the recipe for it is the same cost and materials as the rifle ammo. It would also be nice if the pistol could hold a few more rounds of ammo.
Comments: 15
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09 Dec, '21
DocCompletely agree, the rifle is only 20 steel more and hits so much harder and the ammo is the same to craft. The pistol is absolutely underwhelming.
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17 Dec, '21
DaddyDumpsDavePossible pistol fixes in my opinion:
- make the steel required to craft the pistol only 4 steel. The weapon will still be underwhelming but for 4 steel it’s ok.
-make the pistol a six shooter. Being able to spam it 6 times in a row before reloading would make it as useful as a shotgun which is similar cost to craft.
-move the pistol and ammo to a tier 2 weapon, and change the materials to be tier 2 materials. Still underwhelming weapon but at t2 it would be a viable option for a quick mission. -
07 Jan, '22
Vulture2ki think your last suggestion is the best one. people using the gun talent tree for example could use a earlier weapon. keeping it a single shot pistol but with lower tier materials would be great to have something to start out with.
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07 Jan, '22
DordanovI agree, the Pistol is way underwhelming in the current state. I'll just rather invest 20 more steel to just craft the bolt action rifle which is a very good weapon.
I'd suggest moving the Pistol to tier 2, making it require iron instead of steel. That would be more appropriate for the use it has, and gives a tier 2 firearm option for when you don't want to invest all the way into tier 3 for steel. -
10 Jan, '22
pablo Mergedpistol is very unbalanced and is very weak making it useless. should increase damage or decrease the cost and cost of ammo.
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01 Apr, '22
pai09 Mergedpistols should get a buff like increasing ammo capasity
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09 Sep, '22
Jax MergedThe pistol is a great early on firearm, but, can practically be skipped due to the fact the bolt action rifle is just about the same cost with about the same reload time, but much more damage. Granted the new HANDCANNON upgrade helps but still, not quite enough. I would also love to suggest a T4 version of the pistol, something like a revolver, still basic enough that a prospector could make it on the ground but not something as advanced as something with a magazine. And possible maybe a 'speed loader' upgrade or something. Just as the pistol stands, its just taking up space in the game and not very useful.
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03 Dec, '23
NJYosh MergedAgree the ammo should be cheaper, also the current pistol should reload faster. Currently it is 2 seconds to reload and does 100dmg, rifle is 3 seconds and does 300. I think the pistol should fire at twice the speed of the rifle at 1.5 seconds. This gives it 2/3 the damage of the rifle in the same time block. I would also love to see a Tier 4 revolver, six shots, .5 seconds to open/ close the cylinder + .5 to load each round; Or 3 second loading animation but ejects all and loads all with a speed loader or half moon clip so if you reload before firing 6 you lost those other rounds.
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03 Dec, '23
NJYosh MergedAgree, I think speeding up the reload of the existing pistol would improve it's gameplay balance. Currently it is 2 seconds to reload and does 100dmg, bolt rifle is 3 seconds and does 300. I think the pistol should fire at twice the speed of the rifle at 1.5 seconds. This gives it 2/3 the damage of the rifle in the same time block.
I would also love to see a Tier 4 revolver, six shots, .5 seconds to open/ close the cylinder + .5 to load each round; Or 3 second loading animation but ejects all and loads all with a speed loader or half moon clip so if you reload before firing 6 you lost those other rounds. -
03 Dec, '23
NJYoshI think improving the rate of fire and making the ammo cheaper is the way to go(although a tier 2 pistol is tempting). Keeping it single shot feels right with the tech level but reload faster. Currently it is 2 seconds to reload and does 100dmg, rifle is 3 seconds and does 300. I think the pistol should fire at twice the speed of the rifle at 1.5 seconds. This gives it 2/3 the damage of the rifle in the same time block. Because of the damage per round is 1/3 that of rifle rounds I think they should only cost half as much as a rifle round, which also fits with the materials and powder you would need for each anyway.
I would also love to see a Tier 4 revolver, six shots, .5 seconds to open/ close the cylinder + .5 to load each round; Or 3 second loading animation but ejects all and loads all with a speed loader or half moon clip so if you reload before firing 6 you lost those other rounds. This would keep the dmg/second right at 2/3 that of the hunting rifle. -
03 Dec, '23
NJYoshOh I just thought of how you could make a Tier two fit logically with the tech levels. Muzzleloaders, a single shot pistol and rifle, and maybe a blunderbuss. Ball ammo costing a few nails each (based on iron quantity not the fact that they are nails) would be premade but you have to carry them and gunpowder(one per shot). Keep the same damage as the single shot pistol and rifle (muzzle loading rounds are slower but bigger so damage done is comparable) but reload is like 3seconds for the pistol and maybe 5-6 for rifle(about twice). Also can not move during that time so switching to alternate weapon in close quarters is preferable, as it was in the past.
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04 Dec, '23
NJYosh MergedI agree with all of this! Also increasing the reload time of the single shot pistol so that the rate of fire is half that of the rifle(ammo cost should be half as well) would make it a viable choice without negating the rifle. With these changes it would do 2/3 of the total damage of the rifle in the same time period and for the same resource cost for ammo. I think this is a fair trade off for a reduced cost (and maybe reduced range) firearm, especially since it would need repair more often. A T4 revolver would also be great, again with the reloading time about half the hunting rifle, keeping that 2/3 ratio on damage.
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04 Dec, '23
Elissa - Producer Admin"pistol inprovement" (suggested by pai09 on 2022-04-01), including upvotes (9) and comments (1), was merged into this suggestion.
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04 Dec, '23
Elissa - Producer Admin"pistol is very unbalanced and is very weak making it useless. should increase damage or decrease the" (suggested by pablo on 2022-01-10), including upvotes (6) and comments (1), was merged into this suggestion.
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04 Dec, '23
Elissa - Producer Admin"Making Pistols a viable weapon" (suggested by Jax on 2022-09-09), including upvotes (4) and comments (1), was merged into this suggestion.