[Suggestion] Lantern should be moved to Tier 3 BPs or reworked
Lanterns being obtainable earlier than the item needed to make fuel for it feels disjointed. For anyone that hasn't paid attention to blueprint trees, lanterns are available at tier two, while the biofuel composter, which is used to create its fuel, is not available until tier three crafting (after the machining bench). While it is only 1 blueprint point "wasted", it does feel like an oversight as the lantern, as it also requires both a crafting reagent that isn't available until tier three, as well as another station used to create its fuel at tier three. I suggest either a new fuel is created (rendered fat from animals possibly + fiber) and the removal of the glass material from its craft, in order to have a "oil lantern" that is usable at tier two. Otherwise the lantern needs to be moved to Tier three crafting next to the composter in the tree, as to not confuse new players that the item isn't usable until you are able to make biofuel.
Comments: 7
-
07 Dec, '21
Michael Berry MergedLantern is currently a tier 2 purchasable item, however the materials used to make the lantern are not available until tier three. Namely Glass which is made using a Cement furnace (Which should probably be renamed as a Smelter).
-
10 Dec, '21
BadgerI agree - but I am also not sure why there now appears to be another lantern in tier 3? If the tier 2 lantern now requires bio fuel (it didn't in beta when I tested it), what is the advantage/point of the tier 3 bio-fuel lantern?
It seems like there has been a (or several) mistakes or miscommunications somewhere when adding these items. -
11 Dec, '21
CameronRealistically, I feel as if the T2 lantern needs to be reworked in terms of item cost, as well as fuel.
In a perfect situation, imo, the lantern would be where it is now. It would cost Rope, Fiber, and Metal Ingots to craft. It would then be a "container" like a water bladder/oxygen bladder. You would then add it to a fire with fat from an animal to render the fat down into oil and "fill" the lantern. The lantern should then be able to be added to the "G" slot in order to attach it to your hip, giving you the ability to use another item in your hand, while also have mediocre lighting in the general vicinity. This would only require "fat" to be added to the animal loot tables as a skinning drop, and the ability to use the fat to fill the lantern. -
31 Dec, '21
DarkmanSigmaSuggested solution to the T2 Lantern issue:
1- Make 'primitive glass' that can be made with the basic Forge.
2- A. Use stacks of Animal Fat from the Cooking Station as fuel OR
B. Create craftable 'Lantern Wick' from Animal Fat + Fiber OR
C. Make the lantern function like a Floor Torch, capable of using different fuels: Animal Fat, Fiber, etc. with different consumption rates based on efficiency. -
10 Jan, '22
pablo Merged[BUG] t2 lantern can only do it after t3 is opened but get it first, fix it
-
23 Jun
Sabre070 - Designer Admin"[BUG] t2 lantern can only do it after t3 is opened but get it first, fix it" (suggested by pablo on 2022-01-10), including upvotes (3) and comments (0), was merged into this suggestion.
-
23 Jun
Sabre070 - Designer Admin"Increase level requirement for Lantern or place in tier 3." (suggested by Michael Berry on 2021-12-07), including upvotes (3) and comments (0), was merged into this suggestion.