[Bug] CTRL+Click Crop Plot Erases items
After a plant in a crop plot has successfully grown, CTRL+clicking a matching output crop from the player's inventory will effectively destroy it (I think it moves to the output slot of the plot without actually incrementing the number of crops in there). CTRL+click should probably ignore the output slot altogether.
Comments: 27
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21 Nov, '21
Gabe MergedSteps to reproduce:
1. Plant some seeds (I tried with wheat)
2. Wait for them to grow
3. Press f to inspect the crop plot
4. Control click on a stack of wheat in your inventory
5. Notice that the stack of wheat is now gone forever -
21 Nov, '21
Aaron MergedPlacing wheat into Crop Planter with completed wheat still inside results in stack that is placed disappearing
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24 Nov, '21
Vex MergedLooks like the same as https://icarus.featureupvote.com/suggestions/234066/bug-wheat-stacks-disappearing-when-placed-inside-crop-planter-with-wheat-already
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24 Nov, '21
Elissa - Producer Admin Merged"[Bug] Wheat stacks disappearing when placed inside Crop Planter with wheat already completed" (suggested by Aaron on 2021-11-21), including upvotes (2) and comments (0), was merged into this suggestion.
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07 Dec, '21
weef MergedI would also like to add to this that if you put a stack of something into the seeds slot it will not consume one as a seed and start growing more when the first seed is done. Seems likely that it could be related to this issue.
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08 Dec, '21
Jens Wittkowski MergedThere is a bug when harvesting. See photo. When I harvest, I have a negative value in the inventory. I hope you could fix this issue soon. Best regards from Germany
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13 Dec, '21
LittilAvindar MergedUsing control-click on an item or stack of items to plant it in a crop plot causes the item or items to disappear if the grown product is still in the plot's inventory space when the action is executed. It also does not execute the intended growth process; product simply disappears.
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14 Dec, '21
UnwashedBiomass MergedAlso i would suggest to drasticly increase base yeld of wheat, because you can't use sicle on it. Also inventory management while croping is pure hell.
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17 Dec, '21
Ram MergedDiscovered a bug while trying to use crop plots as an ice box for crops (a bit too powerful IMO). Placing a stack of crops in the seed slot will keep crops from decaying as the talent "Fresh is Best" is now functioning properly. The bug rears it's head when leaving the prospect while having a stack of crops in the seed slot. Upon re-entering the prospect, the crop plot will consume one crop in the seed slot and restart the growth timer! Now you're down a crop AND have to wait an hour (with "Green Thumb" talent) for some produce. Posting it here as it is similar and I have a suggestion on a fix for both bugs and tones down the decay resist. My suggestion is to make it so that you can only put one crop in the seed slot by removing the slot as soon as a crop is consumed and the timer begins
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29 Dec, '21
Radu MergedWhen I have the raised bed open to plant a seed i.e. pumpkin, and I have a stack of 10 pumpkins => I ctrl + left click on the pumpkin => the pumpkin is added to the seed slot in the raised bed => instead of having 9 pumpkins left, I only have 1 left => the "seed planted" sund is also missing and I have to plant the seed again.
This only happens when I do it with a full stack of 10. If the stack is between 1 and 9, everything works well -
29 Dec, '21
Radu MergedThe disappearing seeds only happens to me with Pumpkin seeds. Carrots etc. work fine.
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28 Jan, '22
Samual MergedI was harvesting carrots from my farm, accidentally ctrl+clicked my stack of carrots into the crop plot while it was fully grown, with carrots still in the output, and the stack of carrots from my inventory disappeared. I tried it again and reproduced it immediately. Not sure about other plants.
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28 Jan, '22
Samual MergedI just figured this website out more and realized this has already been posted, my bad.
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28 Jan, '22
Elissa - Producer Admin"[Bug] Ctrl+Clicking Plants Into Fully Grown Crop Plot Deletes Stack of Plants" (suggested by Samual on 2022-01-28), including upvotes (1) and comments (0), was merged into this suggestion.
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04 May, '22
claycle MergedThis bug is easy to replicate. I have the talents that increase farming yields on crop plots.
1. Open a crop plot that is ready for harvest.
2. Before harvesting the crop, CTRL-CLICK a stack of crops in your inventory (with the intent of planting them). The entire stack will vanish - they will not be planted and you will lose them.
If you harvest the crop first, you can CTRL-CLICK a stack of new crops and they will plant successfully. -
05 May, '22
Elissa - Producer Admin"[BUG] Crops Lost When CTRL-CLICK Planting Before Harvesting Crops" (suggested by claycle on 2022-05-04), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Jun, '22
Peaceful Jim MergedThis is still happening!
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20 Jun, '22
Elissa - Producer Admin"[Bug] Planting seeds when there are plants ready to harvest destroys the entire stack" (suggested by Gabe on 2021-11-21), including upvotes (19) and comments (9), was merged into this suggestion.
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23 Jun, '22
Dravinchi MergedI have experienced this as well for farm plots. It also has happened in the Forsaken: Recovery mission - I had a crafted, full biofuel can in my inventory, and CTRL clicked it to move it to the broken dropship, which already contained an empty biofuel can. The full can disappeared from my inventory, but did not go into the dropship inventory. It was not on the ground, seemed to be destroyed
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23 Jun, '22
Elissa - Producer Admin"Bugged Plots" (suggested by LittilAvindar on 2021-12-13), including upvotes (4) and comments (0), was merged into this suggestion.
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23 Jun, '22
Elissa - Producer Admin"[Bug] When placing crops, doing it with both ctrl and shift makes all stack dissapear, only 1 remain" (suggested by UnwashedBiomass on 2021-12-14), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Jul, '22
Elissa - Producer AdminHi all, is this issue still happening for you guys? We can't reproduce it internally but will look harder if it is still happening!
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29 Jul, '22
MatthewSteps to reproduce:
1. Plant some seeds (I tried with tested with many different types)
2. Wait for them to grow
3. Press f to inspect the crop plot
These are the same as as what Gabe posted so far but this is were my test differs slightly.
4. You must have an item that matches whatever is in the grow plots device inventory ready to harvest and So if its wheat you must have wheat that was grown in a crop plot if you then CTRL + Click the Crop grown Wheat from your inventory it will vanish.
If it is any other item other then the matching grown crop in the plot it will either be moved to your hotbar if the hotbar has room, or it will move to the Seed slot of the crop plot if the slot both has room and matches what you are attempting to move, or it will do nothing and stay were it is.
I have provided images of the state of the plot and inventory to reproduce the issue.
I conducted test with both a character with no skills in the cooking/farming talent tree and one with them. -
07 Sep, '22
Vince Mergedctrl+clicking a plant stack (as if to seed it in the crop plot) when the crop plot is ripe and has plants available to harvest, results in the entire clicked item stack vanishing
Repro steps
- Open crop plot with ripe vegetables (I have fertile II trait, no other crop-affecting traits)
- ctrl+click a stack of vegetables from inventory
- observe that they have vanished into the void
- now half my crops are gone ;-; -
08 Sep, '22
Elissa - Producer Admin"[Bug] ctrl+click with ripe crop plot open makes item vanish" (suggested by Vince on 2022-09-07), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Nov, '22
FoxTheGrunt MergedIf you grow say a pumpkin in the farm plot. And then Alt click to try and reseed the plot before pulling out the already grown lot. It will delete all of that stack you Alt clicked on.
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02 Nov, '22
Elissa - Producer Admin"Farm plots delete vegetables." (suggested by FoxTheGrunt on 2022-11-01), including upvotes (1) and comments (0), was merged into this suggestion.