[Suggestion] Actor Status Rebalance
Please consider rebalancing the status effects. While I understand the design intent, in their current iteration many actor statuses do not make any sense or are too harsh.
For example, why can I contract Pneumonia (a respiratory infection) in a cave when wearing a spacesuit with dedicated O2 tanks?
Another example is the "Cold" status. Why is this applied immediately upon stepping into ANKLE-DEEP water in a cave? I am not saying remove the status, but to make this sensical it should be applied after a short duration in said water. When coupled with the "Underground" debuff, this equates to -58% Stamina, if you then get Pneumonia that's an additional -50% Stamina.
Another example; Low Oxygen status should not apply until the player has ran out of O2
A player should NEVER lose so much stamina it can result in them being unable to jump, which can sometimes leave them unable to free themselves from a specific spot/location.
Comments: 4
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13 Dec, '21
RedSpiderAlso, No debuff should EVER persist through death
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13 Dec, '21
SkwiggilyWhile there are a lot of logical hiccups that aren't explained, not being able to breath in a terrain with animals that look earthly, the pneumonia thing, having to breath oxygen but can burn torches and trees, even still, I still like the ability for the system to make situations where you can run fully out of stamina, or have diseases that you could have prevented, that level of cruelty gives the survival a nice feel. It gives the system an air of harshness that you only need to experience once or twice before you remember to craft precautions and be prepared for the worst going forward.
Debuffs persisting through death stops you from just offing yourself to get rid of them, simple as that. -
19 Dec, '21
OldManSutiiYea, because it's obviously the superior choice to take that XP penalty and save on those precious, precious resources you would spend crafting the items to remove the debuffs...
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23 Dec, '21
RobottoWhy does pneumonia, something you shouldn't even be able to get, last 10 minutes and a broken leg not even close to that?