[Suggestion] Use Outposts as a Hub - Destiny or Minecraft Citybuild Style
Hey there, after trying out the game for several hours and roaming the steam communtiy i have a suggestion for the outposts.
Plot:
Welcome to Outpost 108, one of the last habitable places on the planet. Terraforming failed catastrophically, but there are some places protected from storms and the poisonous winds by mountain formations. But the materials are finite, so we have to go out into the Wildlands, to gather what we can, so our Outpost can grow.
Problem:
A LOT of players complain about the "starting over" aspect of the game
Idea:
Why not use Outposts as a "Hub", like in Destiny, or on a Minecraft Citybuild Server? Make Resources finite there, so you HAVE TO go out to do missions. And you have a weigth limit for what you can bring with you. This could solve so many problems and also wouldn't interfere with your "session based game" idea. All what we (the players) want is a safe haven where we can build in peace, but not for nothing - to use the outpost as a mission bridgehead.
Comments: 2
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15 Dec, '21
StormfuryI think the issue is that folks would bring back things that they could take on missions, like Generators, fabricators etc. While I'd love that to be possible, it feels like the core gameplay mechanics would have to be reworked to give us some reason to mine and find resources if we can take normal items back and forth.
To me though, a better path forward would be changing the focus from full on survival to random events, missions and mini bosses that pop up every RL day during prospects. Keeping the fun of survival, but shifting into other activities to do. You'd still periodically need to rebuild items as they get damaged, lost or simply you want a satellite base as the map is sooo huge.
That all said, Outposts are likely something the devs regret adding as it's not what they envisioned and it has a lot of folks pushing for changing the core game around it. -
28 Jun, '22
LianailIf you have all the the resources in the outpost to make the items, there isn't any reason you shouldn't be able to make that item in a prospect then send it to the outpost. Sending items the other way would violate the mission concept and you could use the "Contamination" principle that it's just not allowed, it's not a physical limitation. Sending items from a prospect to the outpost would potentially allow several quality of life updates, such as the ability to send trophies of the "Alphas" back there.
With the new dedicated servers, you could potentially allow any of the people on the permitted list to host that session.