Talent Suggestions Part Two
Hunting:
Attraction: Can make animal traps
Distraction: Can throw an object to make animals turn around or investigate
Miscalculation: Fear induced +25% movement speed for 3 seconds after hitting a creature without killing it (5 min cooldown).
Mutual Destruction: +25% damage to melee weapons when below 50% health
Tools:
Duel Wield: Can duel wield +100% attack speed +10% yields
That's it, this tree is near perfection.
Repairing:
???
Why?
What's the point?
This Is Fine: 25% chance to put out fire by staying cool
Building:
Speed Build: Can pick up an entire structure and plop it down somewhere else (weight match number of pieces used to construct minus talent weight reductions).
Deadly Constructions: Can build and snap a wall of spikes to exterior walls that damage similar to hedgehogs.
Barbarian - Can construct base parts out of bones (blood stains optional)
Bows:
Let crossbow benefit from all the talents unlocked in bow tree
Fix the wounding talent so that it actually works
Plz.
Comments: 2
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15 Dec, '21
AlexWhy would you need a talent to throw an object and distract animals. That would be nice to be included in the game without having talent points in the hunting tree.
I do agree with the crossbow needing to benefit from the bow tree talents. As it is right now, I would never use it.
I might not use it even if it did benefit, but there would at least be a chance for it. -
19 Dec, '21
Futurelord@Alex Because i'm trying to give each tree something that makes your character feels unique and special in both solo and team play. Being able to do something someone else cant do beyond moving a little faster or consuming oxygen a little slower.
Also, being able to know when, where and how to throw something to distract an animal and not make yourself an obvious target for the creature you're trying to distract IS a talent, heh.