[Suggestion] More Dropship Slots - Buying / Baseline / Etc
Dev note - Hijacked top thread to merge similar suggestions.
--
that you are able to buy 1 more slot in your drop ship for 1000 gold currency and 100 purple currency and the cost scales for each upgrade you do, like a 20% linear increase each time,
1000-1200-1400-1600-etc and 100-120-140-160-etc
since once you got the suit, you use half the space to bring that down, in my case, 1 spear, 1 module, 1 pickaxe, flask and oxygent tank, i aint able to bring axe-knife-bow-arrows, anything else, thoughts everyone?
Comments: 239
-
06 Dec, '21
Osnauticus MergedYou can fit 10 items into the drop ship cargo when starting a prospect, but only 5 when returning from a prospect. So you will lose 5 items if you fill the down storage.
-
10 Dec, '21
Cameron MergedAs per the title, please allow us to "equip" the modules to the suit we are wearing in the loadout screen before starting a prospect. Modules needing to be in our dropship cargo eats up inventory space that could be used to be other useful items. This will become a heavier detriment over time as more suits are added, increasing the available module slots, and the increase of more useful workshop items being added to the game.
-
10 Dec, '21
Rick MergedAfter you unlock and craft the suit, you'll only have 5 slots left when landing. If I want to bring down any tools and a weapon, there's no space for luxuries like the canteen and air-tank, let alone something like the new campfire or a whacker.
-
10 Dec, '21
Balvron MergedOne extra row in the drop ship going down would be nice. As it is currently you have to pick and choose since if you get the armor it takes the cargo coming down but auto attaches to you and doesn't have to be put back coming up. This severely limits what you can take and one extra row would, in my opinion, justify how mant things you can buy in the workshop but are severely limited in taking down to a planet with.
-
11 Dec, '21
Rox MergedExotic armor shouldnt take 5 slots of our dropship cargo (Should work same way as envirosuit), that leave us just 5 slots to place essential tool, maybe arrows and thats it, cant take extra modules, rations, vaccines, etc.
-
11 Dec, '21
PopsInSpace MergedPlease give us a way to add more slots thru mission completions, currency, or something, please.
-
12 Dec, '21
Zhio MergedI agree for sure. Especially since the UI in game for module slots makes it seem that some suits will have 6-8 slots
-
15 Dec, '21
Diatom MergedI noticed that if I want to drop with the exotic knife, axe, pick, canteen, campfire, and suit modules I can't bring them all back. Can you make it so exotics in your character's inventory can come back without having to load them in the drop pod or extend the return drop pod inventory?
-
16 Dec, '21
Glen Douglas MergedIncrease load out slots ( extra 5 ) with level 30 plus players so we can use the exotic items ( or in turn allow armor slots to be filled proir to leaving for missions,
Allow slots to be purchasable with coin and or exotic perhaps
Allow or use numbered ID s for drop ships so we know which ship is yours -
16 Dec, '21
Vulture2k Mergeditems in your hotbar and inventory count too, so you have plenty of slots to return, mission objective items should be in the dropship slots though.
-
16 Dec, '21
schokobudding MergedI didn´t even craft much and i´m already full. Please add more slots.
-
18 Dec, '21
john hancock100% agree. You lose the desire to buy more which loses the value int he game they are trying to acheive
-
19 Dec, '21
Skelo MergedCould we please get more Dropship cargo slots? By the time you take a Nano armor set, you only have 5 slots left for other things, you can never go with all your goodies. Would be nice too.
-
19 Dec, '21
Nathan Jurgens MergedWould be nice if armor did not take up slots, since your auto wearing it like your suit.
-
20 Dec, '21
Cameron MergedThis would not only help differentiate visually between your dropship and your friends' dropship but also bring some joy to a playthrough when you see a dropship you recognize!
-
20 Dec, '21
Arlo MergedSo all purchased gear returns with you to the station no matter where it is in your inventory?
-
20 Dec, '21
Christopher Kogan MergedMore inventory in dropship cargo
-
22 Dec, '21
Juasonason MergedYep, this is truly needed. 10 slots just isn't enough. We work really hard to obtain exotic gear but can't even use it when we drop into a new mission. I get that there should be some level of strategy when gearing up for a mission, but 10 isn't enough to really do that. I would suggest being able to increase it to 15, even if that was a workshop unlock. At least the option would be there.
-
23 Dec, '21
ArashiDragon MergedAdditionally/Optionally:
Allow suit slots to be visible like they are during a mission so you can put your loadout items that go in the suit, into the suit without taking up dropship slots.
IE: Canteen in the water slot, O2 tank in the ox slot, armor in the armor slots, etc. -
23 Dec, '21
cody rice MergedYes all gear and exotics in your inventory return to ship if not in inventory.
-
24 Dec, '21
chaExactly at some point, i need more space
-
24 Dec, '21
Naj MergedYa i wouldnt mind having it locked behind currency to get more slots but atleast have the option.
-
24 Dec, '21
Dan MergedYup, I second all of these. Once you get the armor suit, you don't have enough space to bring other items down. Could we allow air, canteen, and modules to already be stored in the suit? The ability to buy more storage wouldn't be awful. Maybe some other ways to customize your dropship as well, like a paint job to distinguish who's is who's.
-
25 Dec, '21
Sam MergedI would actually love customizing dropships, it would be cool to have that to go by so I know which one to run to instead of doing the usual check all pods roulette
-
26 Dec, '21
heaNz Mergedadd the torch slot like minecraft !
-
27 Dec, '21
BadgerNot sure I'd make so expensive, but this is a much needed thing (or, allow us to take the armour as a *set*, instead of it taking 5 slots!)
-
28 Dec, '21
Rasmus T MergedIndeed we need more spaces..
five armor pieces, two modules, o2 tank and kanteena leave out only a single slot for an pickaxe/axe or campfire ect.
Then there is also a wide range of consumabels purchasable in orbit, but where would these fit into the late game with only 10 cargo spaces..?? -
29 Dec, '21
kristil_methidFor the armour pieces, and possibly the suit modules, perhaps they shouldn't take up dropship inventory space at all? For a game that's focused around "realism", if I was dropping into a hostile planet and had a set of armour and suit modules I wouldn't stow them in the ship, I'd equip them before I left the station.
Tools like knives, axes etc. sure, put them in the ship stowage because I don't want to catch a knife to the thigh on a rough drop, but I'd sure as shit wear my armour and install my suit modules before the drop.
Given the fact your suit is equipped before the drop, you can equip your gear while you're still dropping in, and you don't have to stow any of it in the pod directly when you leave the planet, why should you not be able to equip this gear prior to the drop? It's inconsistent that there's 10 slots on drop but 5 when leaving. Perhaps only have 5 slots when dropping, but per above don't consume them with armour and suit modules and reserve them for tools. -
01 Jan, '22
KekLeo MergedPlease make the naneo armor wearable by the character during drop, instead of having to use 5 cargo slots to carry things that you magically arrive wearing on landing.
-
01 Jan, '22
Ottokyu Merged+1 for this...
-
01 Jan, '22
NoesongE MergedIt would be nice to be able to pre-equip workshop items in the loadout.
(items such as water bottles or modules)
Inserting them one by one into the navigation area is cumbersome. -
02 Jan, '22
Chris Mergedor if you have a complete set of armour it only takes up 1 slot.
-
03 Jan, '22
stephen coles Mergedyou dont need to put your items back in to drop ship, you keep them on yourself and they return with you, the same way they arrive.
-
03 Jan, '22
stephen coles Mergedtotally agree, the armor is on your person, and it still takes up sots, the tanks are on your person, but still take up slots, this needs to change so we can take down what we want, or you should be able to purchase the option from the space station as an upgrade, just like the suits.
-
04 Jan, '22
Dodo MergedUnfortunately, not all items that were bought in the workshop can be taken into the mining area. The armor occupies 5/10 places. I would like to increase the space to 15 or to wear the armor directly on the body.
-
06 Jan, '22
Mike MergedSuit Modules should be under the Suit (Like on screenshot)
´====
You will save up to 2 slots for another thing like pickaxe,axe,bow, etc... -
07 Jan, '22
Futurelord MergedEnvirosuits having their own slots you can put stuff in before dropping into a prospect would be a better and more realistic inventory management. Same for having your armor already being worn during drop instead of in your inventory slots. Inventory items should be things that is actually in the ship's inventory space and not being worn on your person.
-
07 Jan, '22
Noone special MergedAdd another 5 slots around it for armor, reduce the other slots to 8 maybe? Although it seems the intention is that you can't go into certain missions with a full hunting loadout from drop, allowing loop farming of particular extermination missions.
-
07 Jan, '22
Eld MergedFirst, love this game. Keep doing what y'all are doing at Rocketwerkz!
I would be willing to pay big rocket dollars for some extra slots on the dropship or even better, upgrade the dropship itself using exotics so it can generate more power and carry more cargo and give it some swanky new boosters, or visual changes. It would be sweet to maybe even work towards a new dropship that has a med bay or starting cot and kitchen on-board. How awesome would that be!
So excited for the future of this game. I see the vision! -
09 Jan, '22
GP MergedYeah we need more slots on the way down (or better yet a version of the character screen to pre-equip your stuff).
The game is designed to keep starting over, and become more efficient with each drop. However now you hit another limit due to not being able to bring everything you unlock in the workshop. Running the Naneo armor for example is half the slots already. Image wanting to bring consumables like vaccins etc. Hopefully this will be updated, either directly or via an ingame drop pod upgrade. -
09 Jan, '22
cyn MergedHi yes please add more slots please would like to take more items with
-
12 Jan, '22
Arlo MergedThe Dropship Cargo needs more slots. It would be nice to be able to take all your purchased tools, armor, weapons, and accessories on your missions.
-
12 Jan, '22
Lara MergedMaybe we could purchase an upgraded dropship pod with more cargo slots? You could have it be incremental with the largest allowing us to take a good deal of equipment. Though, I agree the armor shouldn't take up as many slots since you're wearing it. The current amount makes buying other things pointless and we have nothing to work towards since we can't take more with us. Custom paint jobs would be nice too.
-
14 Jan, '22
Dennis van Hoose MergedPlease add more inventory slots in the loadout section. Currently there are 10 slots and that is
not enough. Thx for allowing players to give constructive feedback. -
21 Jan, '22
Rimtuuk MergedFirst, I understand why there is a limit to how many items you can carry in the dropship's cargo pod and it makes sense. As I see it there are two category of items you have tools and suit equipment. Suit equipment consists of suits, the O2 tank, Canteen, modules, and armor. Its basically in item that you equip in your suit. Tools would encompass everything else. Tools should go in the cargo pod slots while should be able to be loaded into your suit when you are selecting your load out. For example, once I have my suit select I should be able to drag and drop items on to the envirosuit box and they should be either loaded into the suit (modules, O2 Tank, canteen) or onto the suit as with the armor. Since you are wearing your suit no reason for these items to be put in the cargo slots. To remove the items simply clear the suit.
-
22 Jan, '22
JackylMy honest opinion on this is they should have had 15 slots on your drop ship to start with and an option to purchase up to five additional slots.
-
22 Jan, '22
Tammy MergedIt would be better to have the Modules and Backpacks cargo placed in the Envirosuit section box and not part of the Dropship Cargo section boxes. Right now, especially since you've added more workshop items, we do not have enough Dropship Cargo slots to take everything down with us on our mission, so it really detours me from spending my Rocket Bucks on any more items when I can't take them on a mission with me,
-
22 Jan, '22
Rimtuuk MergedThey should also include the O2 tank and Canteen since they go into the suit.
-
22 Jan, '22
Dustin MergedWould it be possible to have additional dropship cargo inventory slots available for purchase in the workshop? Right now it's annoying to be so limited in what to choose to bring with you to each mission.
-
23 Jan, '22
Tai MergedEspecially with the addition of seeds along with other consumables, the game would really benefit from more dropship cargo inventory slots. If you have a suit that takes two modules, just taking the naneo armor, the modules, a canteen, and an oxygen tank you take up 9/10 slots, which means only taking one piece of equipment outside of your suit. It would be nice to be able to take basic tools along with those like knife, pickaxe, axe, and a weapon (which if you're bringing arrows with your bow that's already taking up two spaces). 15 spaces sounds fair maybe pay to upgrade space up to 20 spaces, like an upgrade to your dropship? Or at least have armor or modules count as separate spaces like the suit.
-
23 Jan, '22
Skinnwalk3r MergedMaybe add 2 or 3 more loadout slots since you have added more stuff into the workshop
-
23 Jan, '22
CerberusPanda MergedMore dropship storage
-
23 Jan, '22
Rob MergedIt would be amazing to be able to use exotics to upgrade the number of slots to the drop ship so you could carry more of the workshop swag on a mission.
-
24 Jan, '22
ImtryingI don't agree. First of all if i can bring so much stuff i almost don't need to craft anything on the planet. Second its realistic not being able to bring everything because in spaceships every kg counts because its expensive to bring heavy dropships into space.
-
24 Jan, '22
Elissa - Producer Admin"Upgradable dropship" (suggested by Rob on 2022-01-23), including upvotes (4) and comments (0), was merged into this suggestion.
-
24 Jan, '22
Elissa - Producer Admin"Idea! What if there was an option to upgrade dropship cargo so you can take down more stuff but it c" (suggested by CerberusPanda on 2022-01-23), including upvotes (1) and comments (0), was merged into this suggestion.
-
24 Jan, '22
Elissa - Producer Admin"Dropship Cargo Inventory" (suggested by Dustin on 2022-01-22), including upvotes (6) and comments (1), was merged into this suggestion.
-
24 Jan, '22
Elissa - Producer Admin"Dropship Cargo - not enough boxes - move Modules and Backpack items to Envirosuit section" (suggested by Tammy on 2022-01-22), including upvotes (5) and comments (1), was merged into this suggestion.
-
24 Jan, '22
Elissa - Producer Admin"Dropship Cargo" (suggested by Arlo on 2022-01-12), including upvotes (9) and comments (0), was merged into this suggestion.
-
24 Jan, '22
Elissa - Producer Admin"Drop ship load out increases / custom paint jobs" (suggested by Glen Douglas on 2021-12-16), including upvotes (31) and comments (5), was merged into this suggestion.
-
24 Jan, '22
Elissa - Producer Admin"Dropship cargo has ten slots for dropping and five slots for returning." (suggested by Diatom on 2021-12-15), including upvotes (3) and comments (3), was merged into this suggestion.
-
24 Jan, '22
Elissa - Producer Admin"Dropship cargo up is half of the down cargo" (suggested by Osnauticus on 2021-12-06), including upvotes (1) and comments (1), was merged into this suggestion.
-
24 Jan, '22
Elissa - Producer Admin"Customize Drop ship (paint jobs/cargo slots)" (suggested by Cameron on 2021-12-20), including upvotes (3) and comments (0), was merged into this suggestion.
-
25 Jan, '22
John A. MergedThere will come a point when I'll stop playing the game because the rewards become moot it they can't be used. I'll max out on money because buying new workshop items will be unused because there are not enough slots available in dropship.
-
25 Jan, '22
Detonator53 MergedThis is supported by the visual of your character wearing the exotic armor when you lift off from the planet. If it can be worn on the way up it should be wearable on the way down. Difficult to imagine otherwise.
-
25 Jan, '22
Elissa - Producer Admin Merged"Naneo Armor - Wear It During Drop!" (suggested by KekLeo on 2022-01-01), including upvotes (4) and comments (0), was merged into this suggestion.
-
25 Jan, '22
Elissa - Producer Admin Merged"[SUGGESTION] -ONE EXTRA ROW IN DROP SHIP" (suggested by Balvron on 2021-12-10), including upvotes (14) and comments (0), was merged into this suggestion.
-
25 Jan, '22
Elissa - Producer Admin Merged"[Suggestion] Change Loadout Setup" (suggested by Rimtuuk on 2022-01-21), including upvotes (1) and comments (0), was merged into this suggestion.
-
26 Jan, '22
Civixer MergedMake a place in the workshop to upgrade the carry capacities for the dropship.
-
28 Jan, '22
Brandon F MergedAgreed! Please give us 5 more dropship cargo slots! or make armor pieces not count in the dropship cargo!
-
28 Jan, '22
Brandon F MergedIncrease dropship Cargo space would be nice.. After you unlock and craft the suit, you'll only have 5 slots left when landing. If I want to bring down any tools and a weapon, there's no space for luxuries like the canteen and air-tank, let alone something like the new campfire or a whacker. Make Armor pieces not count for dropship cargo kinda like the suit?
-
29 Jan, '22
Paul Eldridge MergedThe naneo armor takes up half the cargo slots. Yet your prospector automatically equips it and is SEEN wearing it on the drop! -- Just have your character's paper doll equip it in separate slots and allow the drop pod cargo spots to be used for...actual cargo. If the camera shows your character dropping with it on then that makes logical consistent sense.
Which also prevents the unfortunate tradeoff of having to deprioritize O2 tanks just to have a full set of armor that your character is wearing anyway. -
31 Jan, '22
stb155 MergedYES
More and more items get added to Workshop.
But it makes no sense to get them since you don't have enough slots to bring them anyway.
It would make most sense if the armor would not use inventory slots, but instead be equipped like the suit.
Since you visually waer it on body already during drop/launch.
But it might be quicker/easier to just add a row of slots. -
31 Jan, '22
Elissa - Producer Admin"[Suggestion] Increase dropship Cargo space" (suggested by kaaaaa on 2021-12-08), including upvotes (19) and comments (6), was merged into this suggestion.
-
31 Jan, '22
Elissa - Producer Admin"Increased Dropship Cargo" (suggested by Brandon F on 2022-01-28), including upvotes (5) and comments (0), was merged into this suggestion.
-
01 Feb, '22
stb155 MergedYES
With current situation, ther is no point in adding any more Workshop Items, since you have not enough slots to bring what was there from start. -
01 Feb, '22
Phoenixwhy is the amount you can bring down 10 but up is only 5?
-
02 Feb, '22
Christian MergedI think that you should have a dropship cargo for your main tools and other items you wish to bring, a spot for all armor as a separate, backpack and modules as a separate and the oxygen and water as a separate one since they all could be loaded into your character like the armor is when you bring it in.
-
02 Feb, '22
Phoenix Mergedthe armor should be wearable as well as the canteen, the oxygen tank and modules (based on slots available in suit). They go up on your character why do the not go down the same way? there should also be a way to buy slots if necessary to add to dropship, due to the fact that you either take back what you bring down or you take back exotics. Something gets left, especially since they only stack in 20s. Please change this. The game is a grind starting over all them time, so what is the point if you are buying all these things and you cant take them with you?
-
02 Feb, '22
Chay MergedThis is how the mission Loadout screen should look. The Modules slots, Oxygen slot, and Water slot should auto-adjust depending on the Envirosuit that you drag and drop. If it's being worn, it shouldn't go in the droppod cargo.
-
02 Feb, '22
Chay MergedThis is how the mission Loadout screen should look. The Modules slots, Oxygen slot, and Water slot should auto-adjust depending on the Envirosuit that you drag and drop. If it's being worn, it shouldn't go in the droppod cargo.
-
02 Feb, '22
Chay MergedThis is how the mission Loadout screen should look. The Modules slots, Oxygen slot, and Water slot should auto-adjust depending on the Envirosuit that you drag and drop. If it's being worn, it shouldn't go in the droppod cargo.
-
03 Feb, '22
Kopfjager MergedIt is useless for me to invest in more workshop items because I can only carry 10 pieces. My armor takes up five, two suit modules, a bow and canteen, only leaves one optional inventory slot. Make the armor a single set after all five are crafted. Have a weapons group for bows, spears and knives. Have a tool belt for tools. These could even be carrying cases researchable and craftable in the workshop.
-
03 Feb, '22
Elissa - Producer Admin Merged"Increase drop ship inventory spaces or consolidate items into groups" (suggested by Kopfjager on 2022-02-03), including upvotes (1) and comments (0), was merged into this suggestion.
-
03 Feb, '22
Elissa - Producer Admin"[Suggestion] More Cargo Slots" (suggested by Skelo on 2021-12-19), including upvotes (28) and comments (10), was merged into this suggestion.
-
03 Feb, '22
Silicon Cellar MergedA game based around rewards for time spent doing prospects, should at the minimum allow you the pleasure and anticipation you get knowing you have just saved up enough to craft your next exotic item, only to be left struggling with a choice of which one you have to leave because you can only take 10 items with you in the drop ship cargo, I mean you get no more talent points after level 40, you get no more tech points after reaching maximum level.
The minimum to ask is the ability to bring the items you crafted on your next prospect.
Could we please have enough room to bring what we have earned and crafted before we lose interest because there's nothing to work towards. -
03 Feb, '22
Elissa - Producer Admin"[Suggestion] Drop ship Cargo slot Amount" (suggested by Silicon Cellar on 2022-02-03), including upvotes (1) and comments (0), was merged into this suggestion.
-
03 Feb, '22
Chanceupgradable dropship slots should be a thing. but it should be pricey. its needed
-
05 Feb, '22
Skinnwalk3r Mergedafter some thought, would be great to ONLy add 2 more slots in the loadout
-
05 Feb, '22
JoshuaWhat about creating a "Suit crate" that has five slots in it and only takes up one slot. It can be purchased after research all 5 suit pieces and can cost similar to the axe, pickaxe, knife, etc end game items.
-
06 Feb, '22
DiamonDaggerThe example that Chay gives further up, please this oh for the love of god please this, if not the custom dropships, which i assume are pushed back to atleast the first if not second dlc, then gives us something like his example for loadout.
-
07 Feb, '22
stb155THIS:
You put stuff where it belongs from the start, never have to touch it again.
And you actually have enough slots left for weapons, tools, ammo, consumeables...
Perfect solution. -
08 Feb, '22
SplicerThis guy needs to hired for comming up with this drop ship idea if he did and he does not allready work there.
02 Feb
Chay Merged
This is how the mission Loadout screen should look. The Modules slots, Oxygen slot, and Water slot should auto-adjust depending on the Envirosuit that you drag and drop. If it's being worn, it shouldn't go in the droppod cargo. -
09 Feb, '22
SeawolfI really like Chay's solution from above. It's really nice. Would also love the ability to buy 1 or 2 slots that could transport things from the surface up and down to lessen the re-grind to T4 after you've already done it a couple of times.
-
09 Feb, '22
Klepdar+100 to the suggestion for Chay's mockup. this game needs that really badly.
-
10 Feb, '22
BigKidI'm very sorry but I think it is a bad idea.
Workshop Items outweight core game mechanics. They almost completely elminate the need to manage oxygen and water, they eliminate a big part of the game loop with the tools. As long as workshop items are more than a nice to have or QOL improvement I´d even suggest to DECREASE slots.
The armor could be made stackable for it to be still usuable or extra armor slots could be added.
I noticed that I activeliy ruined the game for me by striving for those items.
In a survival based game the loadout you take with you should be something to think about. You should not able to just take everything and then some. It should make you think about what is most important for a given mission/situation. -
11 Feb, '22
NicoAboveTheLaw MergedIdeally worn armour should not take up space.
Make base capacity equal to hotbar as well (10 Slots)
I should be able to drop with a full set of armour including 2 modules. a pick, axe, knife, bow, arrows, fireplace(or Furnace) and 2 other consumables.
This will encourage players to play the game to get currency so they can spend it. -
11 Feb, '22
Remo MergedCurrently, you have your loadout slots carrying a limited number of items.
My space suit should auto-equip into the suit before launch and free up a few loadout slots. Why would I wait to put on my oxite tank, my canteen, and my suit mod pocket slots? I would have them inserted pre-launch. It would free up 4 slots max and be incredibly fun to get to use more of the toys I worked so hard to buy. -
16 Feb, '22
Mike MIt doesn’t make sense that you have to bring down armor in the drop ship slots only to arrive on the planet wearing it. You should be able to bring down items you can carry in your quick select slots and any armor you are wearing without using up a slot since it would be on your person and not in the ship storage.