[Suggestion] Spears NEED a buff patch, BADLY
Spears have a problem: They are too expensive to lose when thrown (when compared to arrows), take up too much inventory/hotbar space to use effectively if made in useful quantities, and are too weak in melee to be useful, especially when compared to knives. I've played Icarus with several friends consistently over that last week or so (60+ hours I believe), and several of my friends have tried to make the spear a solid weapon of choice, to no avail. In fact, even the Spear Parry skill isn't actually helpful.
Solutions might be:
1)spears get a quiver which lets them stack like arrows might, perhaps for up to 5 spears.
2)give spears significantly increased melee damage (they do nearly the same damage as a knife, but with less than half the attack speed of a knife)
3)Spears get a blocking animation using the mousewheel button or something, which significantly reduces damage taken--Spear Parry skill gets reworked to increase damage blocked this way
Comments: 2
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31 Dec, '21
IOAnother option I just thought of might be adding a Spear Counter skill, where attacking an enemy at the right time in its attack animation causes it to be stunned for a moment and interrupt its attack animation. Small predators like wolves would take bonus damage from this, while larger animals like polar bears or elephants would receive resistance or absolute immunity to it.
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09 Jan, '22
ZogTheHogHonestly I think spears should be doing like double the damage a knife does for close quarters. You gain a significant amount of mechanical advantage and are apply to apply a lot more force with a spear. But right now a knife hit is just as good and the spear throwing is terrible. I can throw a spear farther than you can in this game. I wish they would get a buff because they could be a useful standoff weapon