[Suggestion] Optional Side Mission - Resource Pods
Add ability for prospector to spend currency during a mission to call down a resource drop pod. The prospectors can fill the drop pod with resources/items and send it back to orbit for rewards. The rewards will be dynamic and based on some kind or market value for an item. Sending low value items might not break even for cost of calling drop pod. Option to charge more for refrigerated drop pod. Maybe a cheaper cost drop pod where prospectors need to fill drop pod with biofuel and/or electricity to send it back up. Maybe limit gross weight of items and limit slots. Maybe need to build a landing pad for drop pod to land. Maybe even add an extra cost to allow drop pod to bring prospector additional items from their orbital stash.
Comments: 2
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13 Sep, '22
Flor-eI would totally love side missions.
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11 Feb
TonyIf implemented, locking this behind a mission would be nice. Such as during an already existing mission, the mission giver calls down after completion of the telling you that one of the factions has a time sensitive mission and that since you are already on planet you make the ideal candidate to fulfill their request. The first thing to do is to create a new communications array which would allow for the mission giver to send down a large data packet with the mission particulars. Afterwards the mission would be given to complete.
Afterward the mission is completed all future missions could have secondary missions that are available only after building the communications array. I would say that communications array should be a tier 4 device that requires a small amount of electricity