[Suggestion] More diverse armors with various buff and debuff, for exemple heavy armors

2 votes

Right now armors are pretty linear, with fur being a straight upgrade from leather, for exemple. So you don't really choose an armor type, instead wearing what's best for the time being. To make choice more impacting, you could add heavy armors for each tier, made for rigid materials (wood for T1, iron for T2, steel/carbon from T3) with some debuff to move speed, stamina use from tools, etc. representing the weight and ungainlyness of the armor, but giving much higher combat protection compared to the equivalent light armor (cloth, leather, fur...). The choice would be more meaningful.

Done Armour Suggested by: PedroLoco Upvoted: 03 Apr Comments: 1

Comments: 1