[Suggestion] Talents after lvl 50
You should be able to level your talents passed lvl 50, right now i can only use talent points up to level 50 and after that only tech tree points ar available, atleast to like level 70 or something, now its just level 50.
Comments: 77
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14 Sep, '21
Darling MergedThe amount of possible choices vs. the number of points we get seems to be off.
Possible solution would be to increase the number of points to 2-3 a level instead... but maybe a better option would be to give you a single point to use in each of the different pages of talent selections.
So you'd get 1 point for Solo, Construction, Combat, Survival. Which would make sure that solo players don't have to make different characters to play solo vs. joining a friend for some time. When you're the only one hosting you'd have a bit easier time of living because you'd have some points dedicated to the solo tree. You'd be better with at least one kind of weapon type and some resource collection. -
26 Sep, '21
Grumpy Grizzly MergedMore points would definitely be nice. It almost seems "pointless" to commit to anything but necessary items i.e. level 25 and too many points required to get polar bear armor if most if not all points are contributed to anything but that tree. Makes any other categories irrelevant.
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06 Dec, '21
CJ MergedI feel that there should be an increase in Talent points or up the level cap on Talent points. I understand that they want us to work together and we do but there is still not enough even at level 40 to really build a character for late game, even with 7 other players all spected into other things. Increasing the number we get and increasing the level cap would be nice. I would like to have three trees completed as a good end game goal. 1 for combat, 1 for survival, and 1 for construction.
(What I would like but I know not everyone enjoys this but,) I would like to eventually be able to take all talents, an attempt to hit a "god" mode after hitting a high level and spending 500+ hours into 1 character, something that would take a long time to get to. -
07 Dec, '21
Wooffire MergedAbsolutely agree, I hate how some games restrict you so hard on points, such as ark or any game with this sort of system. if I put in the time to keep leveling I should get more points to actually better my character. Why not let me max my character? if I play alone it will be nearly impossible to get all the items/skills I want.
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13 Dec, '21
Dmitriy MergedDo u think about expand talents till 60 points. They improve survivability and usabilty of character, because skill tree have a lot of useful talents in different branches and play solo without builder who can craft sticks from woods impossible
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20 Dec, '21
travis MergedI understand the need to limit the Number of Talents. I play solo. I don't have many friends and I don't have friends who play these games online. I understand that this game tends to favor group play.
I spent most of my game unlocking all solo talents and when I finally reached a point where I needed the Polar Armor I can't get it because I have used all my 40 talent points.
I feel that this takes away from the game. I think it would be nice to have to option of blueprinting to these talent locked blueprints.
For instance if I unlock all of the leather and all of the fur I would have to unlock all the ghillie armor to get to the Polar armor. It is a way to spend blueprint points and provides us solo players the means of getting these blueprints. Or put those talents at the very bottom of the solo talents so if I unlock all the solo talents I can get to the ghillie armor and polar armor.
thanks for your time -
20 Dec, '21
NytSong MergedWould be potentially beneficial to add some sort of solo play adjustable options for things like this. I know some people like to give themselves a challenge, while others want a little more casual play.
Could be interesting for multi-player do adjust for the number of people one can regularly play with. I can see where current limits could turn this game insanely difficult alone or with limited friends. -
26 Dec, '21
Badger MergedThe game *needs* more talent points. As it stands, the lack of points is stifling the game for many players, making it feel pointless after just a handful of missions. If we want the game to survive long term, this must be addressed.
I suggest a 'Legacy' system. Keep talents are they are (or even reduce them) for the first character, but allow the character to 'retire' once they reach, say, level 45. This will then create a 'Legacy' character, who *starts* with a couple of bonus talent points, & still gains points as normal (or, starts with one or two and gains one more or two more level's worth after 40). This character can be retired at level 50 to create the next 'Legacy', which has a few _more_ points.
Each 'tier' of the legacy has more talent points, but must reach higher level before being allowed to retire.
Possibly, there could be a mission goal as well for retirement (one mission that must be done, or a certain number of missions complete).
This would keep people playing. -
26 Dec, '21
neesk MergedDefinately a good idea! After getting my first character to lvl40, and relaising that the talents stop - I didn't really have much encentive to play but I play with a friend, after discussing it with him we realised we'd spent our points the same way, and would again, as we _couldn't_ specialise due it only being the two of us always playing together. Reading this suggestion, I know we're not alone.
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12 Jan, '22
Elissa - Producer Admin Merged"need to add alternate ways to unlock "talents" for blueprints" (suggested by travis on 2021-12-20), including upvotes (3) and comments (1), was merged into this suggestion.
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21 Jan, '22
Zedicho MergedIf we max out on talent points, then allow a prestige at level 50 that lets you start over with a perk that is worthwhile, like an additional stomach space? or a start of 10 talent points to start a new character in addition to normal levels (total of 58 i think)
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21 Jan, '22
Badger MergedI suggested something similar a while back, but it hasn't gained much traction: https://icarus.featureupvote.com/suggestions/265973/suggestion-legacy-system-more-talents
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22 Jan, '22
Elissa - Producer Admin Merged"If no addition to talent points, allow for prestige" (suggested by Zedicho on 2022-01-21), including upvotes (4) and comments (0), was merged into this suggestion.
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20 Feb, '22
DaVinci Mergedthats it. it would be really helpful
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22 Feb, '22
Alida MergedIt would be nice if there was a way to exchange unused blueprints for new talents and vice versa. If (for example) I could "spend" 10 blueprints to acquire one new talent, I could make very minor changes to characters over level 40. I would have to make a choice of spending a large quantity of blueprints for the tweak, but this could help characters adapt to harder challenges. Conversely if I could (for example) give up a single talent to gain 5 blueprints, I could again make small changes. If the system for exchange is more expensive for one than the other, then there is a diminishing returns for repeatedly changing blueprints for talents and the other way around.
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11 Mar, '22
Huhn MergedHey guys.
If you have your character maxed you still get technic points (dont know if it is the correct term in english) even if you have already skilled everthing possible. But you can not get any more talent points. I have a character with 96 points cause I love this game :D and cant spend them for anything. Maybe give us a possibility to change e.g. 5 skill points for 1 talent point :) -
14 Mar, '22
Ankk Mergedyes, at the moment the number of tech sockets is increasing indefinitely. it's like saying "let's make infinite talent points".
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25 Mar, '22
cmopatrick MergedSolo players who get good with wildlife headshots, especially with the two rifles, tend to amass blueprint points long after level 50. Even after spending them on a lot of stuff I will never use, I still have in excess of 110 blueprint points (I had 111 in the pic below, but have played more since). I don't want to break the system, just make amassing them make a little more sense.
My suggestion is to allow 30 to 50 blueprint points to be traded for 1 (one) talent point. -
25 Mar, '22
Morningate MergedDefinitely agree with this. Not sure what the exchange rate should be, but I currently have almost 200 blueprint points on my main character, even after unlocking every available recipe. Even if I had to pay 50 blueprint points for a respec point, it would allow me to use those blueprint points for something.
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27 Mar, '22
Paul Floyd MergedWas just thinking of making this very suggestion. I am fast approaching 300 talent point mark and have researched everything in the game so far. Realistically I will never come close to using my blueprint points even with the excellent speed with which we're getting new features to the game. A system were I could trade some of these excess blueprints for additional talents seems the most logical solution, even given the devs not wanting players to become too OP.
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28 Mar, '22
MethosStill would like a few more talent points. There is a still a lot more talents than overall total points. I do not believe its possible to get all the talents in the game even with three fully maxed out characters.
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28 Mar, '22
quentinbarnesI agree. Proper balancing is a hard part of developing a game, but you always have to have something to work towards to keep you interested in the game, especially after finishing all the prosects or hitting the glass ceiling of leveling up, so to speak. Breaking that glass ceiling gives veteran players a reason to keep playing.
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07 Apr, '22
ShadowThe most reasonable. is to introduce the exchange of blueprint points for talents 1 to 15 or 1 to 20. this will support and stimulate the game for those who play it often.
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25 Apr, '22
Star CenturionI agree with Shadow - leave the Blueprint points unlimited, and provide a way to convert surplus Blueprint points into Talent points.
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27 Apr, '22
VikingTotally agree, the talent points, as it is just one per lvl, are not enough at all. You cannot get even the half experience of the designed gameplay with such lack of points and you get to find out that they are limited only too late.
The idea to exchange the points is good, also, as a suggestion, to buy the talent points or some other way to get more points.
As for now, I lost all interest in levelling up as I cannot upgrade my character even to half the way -
28 Apr, '22
VikingI'll update my last comment with some numbers and calculations. To be short, the amount of talent points needed for all talents is 470 points. We are offered only 60 points max (for max lvl 50).
This is only 12.70% of the total amount of needed points to open all talents.
My point is - we do not need to open all of it, but we can't even open 25% of it. With this restriction, the player can open only (frankly speaking) 13% of the talents from the game. Which means, 87%!!! of the content is closed for the player due to this restriction.
P.S.
On the offline mode, as you always play alone, it would be great if a player can open them all, as the Prospector from the offline mode remains only on the offline mode -
29 Apr, '22
SivX MergedI think the new introduced cap at 50 instead of 99 is too low. Please consider to increase it again to 80 or so.
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28 May, '22
Niteshadow MergedI would love to see in this game where you can buy extra talent points later in the game to make the late game feel more progressive. Could be something like 2k ren and 50 exotics for first point and then scale up for every point there after, i believe this would make it so that when you have alot of the workshop items and gear unlocked have a use for the ren and exotics after this. I feel this would help the game have that extra push for continuing to play characters after you maxed out all talents and tech tree.
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11 Jun, '22
Kastaf MergedEvery long term icarus player knows this scenario; you complete mission after mission, have unlocked all your blueprints, have any crucial workshop item and your blueprint points are stacking up. How about a workshop item that let you transform unspent bp points into a talent point? like a 50-100 exotics item, that on use transforms 100-200 unspent blueprint points into 1 talent point?
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12 Jun, '22
Deez MergedOnce you've leveled up a character and unlocked everything that there is to unlock, it would be nice if you could convert blueprint points into talent points -- at a ratio of maybe 30-50 blueprint points = 1 talent point?
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17 Jun, '22
JevilFromVSauce MergedI agree, because its difficult when you play alone to just have your talent points all used up, and it doesnt make any sense from a realistic standpoint to just have a maximum number of talents.
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18 Jun, '22
Major100% agree with the topic; There are not enough points to properly delve into the available trees. There are so many trees, so many options, and not enough points.
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18 Jun, '22
Kal MergedAble to purchase upgrades/extra talent points/ space with the extra blueprint points. As of now, one of my characters has over 700 points, and I am sure there are others with more than that. Even if it is a high amount, like 100 blueprint points = 1 extra talent point. Just a thought.
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19 Jun, '22
cmopatrick MergedDedicated solo players like myself should have a way to increase access to the talents that a team brings together by allowing us to buy extra talents in the main tree by selling blueprint points. even at 100 to 1, it would be worth it to have the few extra skills that let us enjoy the game a bit more. Granted, I suspect that even the multiplayer folks want this, but the game is already much harder for solos and this would give us a little more of the specific things we can use that the dedicated solo tree ignores. Many of us have hundreds of blueprint points that are worthless, let us use them. I know you are concerned about unbalanced players with full talent trees, but 50:1 or 100:1 in solo wouldn't get any of us there any time soon. Flag the talents we pick with them if you need to so we can't carry them over if we ever do play multi (I probably never will), but let us add those as a way of rewarding so many hours of one on one with Icarus.
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19 Jun, '22
cmopatrick MergedDedicated solo players like myself should have a way to increase access to the talents that a team brings together by allowing us to buy extra talents in the main tree by selling blueprint points. even at 100 to 1, it would be worth it to have the few extra skills that let us enjoy the game a bit more. Granted, I suspect that even the multiplayer folks want this, but the game is already much harder for solos and this would give us a little more of the specific things we can use that the dedicated solo tree ignores. Many of us have hundreds of blueprint points that are worthless, let us use them. I know you are concerned about unbalanced players with full talent trees, but 50:1 or 100:1 in solo wouldn't get any of us there any time soon. Flag the talents we pick with them if you need to so we can't carry them over if we ever do play multi (I probably never will), but let us add those as a way of rewarding so many hours of one on one with Icarus.
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20 Jun, '22
Elissa - Producer Admin Merged"Allow solo players to trade blueprint points for talents in normal tree" (suggested by cmopatrick on 2022-06-19), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Jun, '22
Elissa - Producer Admin Merged"Extra Blueprint Points" (suggested by Kal on 2022-06-18), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Jun, '22
Elissa - Producer Admin Merged"trade blueprint points for talent points, (maybe 30 to 1)" (suggested by cmopatrick on 2022-03-25), including upvotes (23) and comments (2), was merged into this suggestion.
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20 Jun, '22
Elissa - Producer Admin Merged"Talent/Blueprint Exchange system" (suggested by Alida on 2022-02-22), including upvotes (4) and comments (0), was merged into this suggestion.
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20 Jun, '22
Elissa - Producer Admin Merged"Allow solo players to trade blueprint points for talents in normal tree" (suggested by cmopatrick on 2022-06-19), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Jul, '22
TeemoAD MergedThe idea is to keep getting Tech Tree points after level 50 like we are right now, but let me convert them to talent points. For example 12 TT points for 1 talent. Since there is no scoreboard, this would only impact me and would really make a difference when playing alone. Thank you for considering this idea.
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12 Jul, '22
Elissa - Producer Admin Merged"Converting Tech Tree points to Talents" (suggested by TeemoAD on 2022-07-11), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Aug, '22
SuperDave MergedI have 879 Tech Tree POINTS AVAILABLE. I understand that the developers don't want a mini-superhero running around sneezing on animals and killing them due to "misbalancing". However, if I as a paying customer desire to have every single Talent Point in the list, then I as the customer should be made happy. So a suggestion might be that the more Talent Points I have, the difficulty of the game might rise as far as higher level animals, spawn rates increased, storms more dangerous, and upon getting every talent point, maybe Bigfoot shows up every now and then and starts tearing stuff up. How's that for compromise?
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16 Sep, '22
James Griffin MergedAs a solo player, there are very few reasons to enforce the talent point cap reached at level 50. for multiplayer it makes sense, you want a team with specialists. But if you only play solo, it is too much of a grind to spec out multiple characters to cover all the talent branches. Re-specing is fine but the point pool still needs to be increased for late game. I shouldn't sacrifice resource collection to get the polar bear armor, etc.
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14 Oct, '22
Scythe MergedWith the addition of the Husbandry Tree, there is now more than ever not enough points to spend. I don't want it so you can max out every tree but with a whole new tree added and no additional points to spend it feels unblanced.
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17 Oct, '22
Steven Chittenden MergedAdding another skill tree when there are already not enough points to put into your character seems a little odd. Maybe you're at the point where you should add more skill points. the vast majority of your skill trees are unobtainable and therefore pointless to even add to the game. After a quick check there is about 515 points needed to max the talent trees all out and only 60 available (11% attainable skills). I know the general idea of the game is not to be able to max them all out and to team up with others to get the best benefit but even at those numbers it would take a team of 10 to get coverage for all points. Maybe instead you could add say 50 points (1 point per level) for each category "survival, habitation, combat" that way people can't put too many points into a specific category but also allowing more ability to use the skills. This may be a good compromise between more usable skills but not letting a player max one category which could be OP.
Thanks! -
17 Oct, '22
Elissa - Producer Admin Merged"More talent tree skill points?- husbandry tree but why?" (suggested by Steven Chittenden on 2022-10-17), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Oct, '22
cmopatrick MergedOne hundred percent agree with this. I have no points to spend as it is. This seems like a team centered tree, aimed at a dedicated mounts person. It is useless for solo players who already have too few talent points. Maybe you could make the tree into a T5 blueprint structure... I have almost 700 useless blueprint points I could spend.
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27 Oct, '22
Elissa - Producer Admin Merged"Add more talents for new talaents tree and new skills" (suggested by nubless on 2022-10-26), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Nov, '22
ErnestFranciul Mergedit really bothers me that i can t get every skill in a game, like skyrim you could get all skills but you won t bcs you won t play it enough to get all skills,i think they should do it so that after the lvl cap you would need a lot more exp to get to next lvl but still allow you to get all of them if you play long enough, like once you got to lvl 50 most likely you have most things you need/want unlocked after that just make it harder to get to next lvl or maybe make a criteria for next skill point like kill a certain boss to get 1 more skill point :)